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Discusses the competitions, top competitors, equipment, and skateboarding stunts included in ESPN's X Games.
Discusses the history of skateboarding at the ESPN X Games including former and new stars of the sport.
Introduces skateboarding, where to skate, top techniques, types of skateboards, and the secret language of skateboarders.
Skateboarding is both a sport and a way of life. Creative, physical, graphic, urban and controversial, it is full of contradictions – a billion-dollar global industry which still retains its vibrant, counter-cultural heart. Skateboarding and the City presents the only complete history of the sport, exploring the story of skate culture from the surf-beaches of '60s California to the latest developments in street-skating today. Written by a life-long skater who also happens to be an architectural historian, and packed through with full-colour images – of skaters, boards, moves, graphics, and film-stills – this passionate, readable and rigorously-researched book explores the history of skateboarding and reveals a vivid understanding of how skateboarders, through their actions, experience the city and its architecture in a unique way.
Discusses street skating, a sport in which skateboarders do tricks on street courses and public parks and sidewalks.
Provides information about skateboards and skateboarding, from basic board maintenance to developing skating skills.
Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.
This book explores the cultural, social, spatial, and political dynamics of skateboarding, drawing on contributions from leading international experts across a range of disciplines, such as sociology and philosophy of sport, architecture, anthropology, ecology, cultural studies, sociology, geography, and other fields. Part I critiques the ethos of skateboarding, its cultures and scenes, global trajectory, and the meanings it holds. Part II critically examines skateboarding in terms of space and sites, and Part III explores shifts that have occurred in skateboarding’s history around mainstreaming, commercialization, professionalization, neoliberalization and creative cities.
The story of the simple skateboard is part thriller, part underground, underdog success tale. It’s chock-full of innovations, far-out graphic artistry, and ever-more-incredible hot-dogging feats. And the story’s told in this book with contributions from the stars themselves—Tony Hawk, Stacey Peralta, Jeff Ho, the Dogtown Z-Boys, and more. Beautifully illustrated with historical posters, ads, and memorabilia along with new action photography, studio skateboard shots, and unique portraits of the stars, this is a fitting tribute to an American classic.
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Did you know that street skateboarders perform incredible tricks by creating obstacles out of structures you might find along a city sidewalk? Street skateboarders jump their boards onto curbs and stairs. They grind down railings. They flip their boards around with their toes.