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This book assesses the state of practice and use of ship-bridge simulators in the professional development and licensing of deck officers and marine pilots. It focuses on full-mission computer-based simulators and manned models. It analyzes their use in instruction, evaluation and licensing and gives information and practical guidance on the establishment of training and licensing program standards, and on simulator and simulation validation.
This book assesses the state of practice and use of ship-bridge simulators in the professional development and licensing of deck officers and marine pilots. It focuses on full-mission computer-based simulators and manned models. It analyzes their use in instruction, evaluation and licensing and gives information and practical guidance on the establishment of training and licensing program standards, and on simulator and simulation validation.
Virtual Voyages illuminates the pivotal role of travelogues within the history of cinema. The travelogue dominated the early cinema period from 1895 to 1905, was central to the consolidation of documentary in the 1910s and 1920s, proliferated in the postwar era of 16mm distribution, and today continues to flourish in IMAX theaters and a host of non-theatrical venues. It is not only the first chapter in the history of documentary but also a key element of ethnographic film, home movies, and fiction films. In this collection, leading film scholars trace the intersection of technology and ideology in representations of travel across a wide variety of cinematic forms. In so doing, they demonstrate how attention to the role of travel imagery in film blurs distinctions between genres and heightens awareness of cinema as a technology for moving through space and time, of cinema itself as a mode of travel. Some contributors take a broad view of travelogues by examining the colonial and imperial perspectives embodied in early travel films, the sensation of movement that those films evoked, and the role of live presentations such as lectures in our understanding of travelogues. Other essays are focused on specific films, figures, and technologies, including early travelogues encouraging Americans to move to the West; the making and reception of the documentary Grass (1925), shot on location in Turkey, Syria, Iraq, and Iran; the role of travel imagery in 1930s Hollywood cinema; the late-twentieth-century 16mm illustrated-lecture industry; and the panoramic possibilities presented by IMAX technologies. Together the essays provide a nuanced appreciation of how, through their representations of travel, filmmakers actively produce the worlds they depict. Contributors. Rick Altman, Paula Amad, Dana Benelli, Peter J. Bloom, Alison Griffiths, Tom Gunning, Hamid Naficy, Jennifer Lynn Peterson, Lauren Rabinovitz, Jeffrey Ruoff, Alexandra Schneider, Amy J. Staples
DIVThe different forms that travelogues have taken (documentaries, IMAX, home movies, ethnographic films) from the 1800s to the present./div
'Virtual Voyages' is a fascinating account of the European discovery of the elusive 'great south land' told through the literature of 'imaginary voyages'. Written at the height of the era of European maritime exploration, these bizarre and captivating tales, with their wildly imaginative visions of antipodean inversion and strangeness, reveal a hidden history of attitudes to colonization. By exposing the relationship between myth and reality in the antipodes, this book casts new light on the power of fiction to influence history. In the post-colonial studies field, books about travel writing and empire have tended to focus on the high period of nineteenth-century imperialism and on the colonial settings of Africa and India. This book offers a fresh perspective by focussing on the eighteenth century, and referring to the geographical region of Australia and the Pacific, which has had far less attention. The book also breaks new ground by being the first to approach the genre of the imaginary voyage from a post-colonial perspective. In addition to the new insights into European colonialism that it offers, the book illustrates many broader themes in eighteenth-century history and thought. These include connections between the rise of science and modern imperialism, the development of narrative history and fiction and the influence of romanticism, the evolution of the early novel in Britain and France, and the role of mythology in the development of national identity.
The exploration and colonisation of the Pacific is a remarkable episode of human prehistory. Early sea-going explorers had no prior knowledge of Pacific geography, no documents to record their route, no metal, no instruments for measuring time and none for exploration. Forty years of modern archaeology, experimental voyages in rafts, and computer simulations of voyages have produced an enormous range of literature on this controversial and mysterious subject. This book represents a major advance in knowledge of the settlement of the Pacific by suggesting that exploration was rapid and purposeful, undertaken systematically, and that navigation methods progressively improved. Using an innovative model to establish a detailed theory of navigation, Geoffrey Irwin claims that rather than sailing randomly downwind in search of the unknown, Pacific Islanders expanded settlement by the cautious strategy of exploring upwind, so as to ease their safe return. The author has tested this hypothesis against the chronological data from archaeological investigation, with a computer simulation of demographic and exploration patterns and by sailing throughout the region himself.
'Virtual Voyages' is a fascinating account of the European discovery of the elusive 'great south land' told through the literature of 'imaginary voyages'. Written at the height of the era of European maritime exploration, these bizarre and captivating tales, with their wildly imaginative visions of antipodean inversion and strangeness, reveal a hidden history of attitudes to colonization. By exposing the relationship between myth and reality in the antipodes, this book casts new light on the power of fiction to influence history. In the post-colonial studies field, books about travel writing and empire have tended to focus on the high period of nineteenth-century imperialism and on the colonial settings of Africa and India. This book offers a fresh perspective by focussing on the eighteenth century, and referring to the geographical region of Australia and the Pacific, which has had far less attention. The book also breaks new ground by being the first to approach the genre of the imaginary voyage from a post-colonial perspective. In addition to the new insights into European colonialism that it offers, the book illustrates many broader themes in eighteenth-century history and thought. These include connections between the rise of science and modern imperialism, the development of narrative history and fiction and the influence of romanticism, the evolution of the early novel in Britain and France, and the role of mythology in the development of national identity.
Real-time, interactive ship simulators limped onto the scene, in the wake of flight simulators, some years ago. The maritime industries have a long history of conservatism, but this is now changing rapidly. The information age has also swept over ships and shipping, and has been taken to heart to such an extent that, for example, flight simulators now cooperate with ship simulators and import useful new concepts and methodologies. The more than 50 papers contained in this book show what and why. Although traditionally conservative, the marine world is also traditionally international and this has not changed. The papers in the book are by leading authors from all over the world and provide a detailed snap-shot of the rapidly advancing state-of-the-art, together with pointers to the future. The overall theme of MARSIM '96 and therefore also of this book is: Vessel manouevrability and marine simulation research, training and assessment, and includes original papers on topics such as bridge resource management, distant learning and simulators coupled via The Internet, virtual reality, neural networks, rudder-propeller hydrodynamics, prime mover models, squat in shallow water, and many more.
Easter Island, isolated deep in the South Pacific and now a World Heritage Site, was home to a fascinating prehistoric culture—one that produced massive stone effigies (the moai) and the birdman cult—and yet much of the island’s past remains shrouded in mystery. Where did the islanders come from, and when? How did Rapa Nui culture evolve over the centuries? How, and why, did their natural environment change over time? Paul Bahn and John Flenley guide readers through the mysteries and enigmas of Rapa Nui, incorporating the records of early explorers, folk legends, and archaeological evidence along the way. They cover the island’s geological and environmental history and explore its flora and fauna, illustrating how human actions affected the natural environment of the island. This fourth edition draws in: recent DNA studies of ancient human and animal bones as well as plant remains; evolving understandings of how the moai were transported; and current efforts to reforest the island.
"The most comprehensive and complete account yet of those ancient seafarers who developed the world's first ocean-going vessels - and the advanced navigational systems to guide them - and discovered the last habitable lands on earth, the islands of the mighty Pacific Ocean."--P. [4] of cover.