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Book 2 in the Simply Trouble Series Cassandra Dodd’s life changed overnight when her younger sister, Jessica, returns to Southern California from a troubled Italian holiday with a CIA surveillance team, a broken heart, and no place to live. In response, Cassie is hellbent on fixing everything as she renews her role as bad-ass-big-sister-protector. Agent Benjamin Stills was not aware his new assignment would include such an engaging personality as Cassie. But he can’t allow his head to be turned by an instant attraction. And Cassie is fine with that, she needs Agent Stills to keep all his attention on the job at hand. They can sort out their unexpected chemistry later. But as each smile, each conversation and each sideways glance continue to build, can Cassie get her sister’s life pieced back together and the current threat eliminated? Because the frustratingly handsome Agent Stills is causing all sorts of salacious problems, and acting on them goes against all his agency's protocols.
Now network managers and administrators can learn to manage their networks more efficiently. "Total SNMP, 2nd Ed". is packed with straightforward how-to advice for anyone interested in using the SNMP framework as a network management solution. Focusing on this powerful and flexible networking solution, the book aids readers in making the ever-growing number of internetwork components more manageable.
This is the complete 2 volume set, containing both volumes one (ISBN: 9781599424910) and two (ISBN: 9781599425436) packaged together. The book provides a complete guide to the protocols that comprise the Internet Protocol Suite, more commonly referred to as TCP/IP. The work assumes no prior knowledge of TCP/IP and only a rudimentary understanding of LAN/WAN access methods. The book is split into a number of sections; the manner in which data is transported between systems, routing principles and protocols, applications and services, security, and Wide Area communications. Each section builds on the last in a tutorial manner and describes the protocols in detail so serving as a reference for students and networking professionals of all levels. Volume I - Data Delivery & Routing Section A: Introduction Section B: The Internet Protocol Section C: Reliable and Unreliable Data Delivery Section D: Quality of Service Section E: Routing Section F: Multicasting in IP Environments Section G: Appendices Volume 2 - Applications, Access & Data Security Section H: An Introduction to Applications & Security in the TCP/IP Suite Section I: IP Application Services Section J: Securing the Communications Channel Section K: Wide Area Communications Section L: Appendices
Greetings. These are the proceedings of the 11th in our series of International Workshops on Security Protocols. Our theme this time was “Where have all the Protocols gone?” Once upon a time security protocols lived mainly in the network and transport layers. Now they increasingly hide in applications, or in specialised hardware. Does this trend lead to better security architectures, or is it an indication that we are addressing the wrong problems? The intention of the workshops is to provide a forum where incompletely workedoutideascanstimulatediscussion,openupnewlinesofinvestigation,and suggestmoreproblems. The positionpaperspublished herehavebeen revisedby the authors in the light of their participation in the workshop. In addition, we publish edited transcripts of some of the discussions, to give our readers access to some of the roads ahead not (yet) taken. We hope that these revised position papers and edited transcripts will give you at least one interesting idea of your own to explore. Please do write and tell us what it was. Our purpose in publishing these proceedings is to produce a conceptual map which will be of enduring interest, rather than to be merely topical. This is perhaps just as well, given the delay in production. This year we moved to new computer-based recording technology, and of course it failed completely.
This book constitutes the refereed proceedings of the 11th International SPIN workshop on Model Checking Software, SPIN 2004, held in Barcelona, Spain, in April 2004. The 19 revised full papers presented together with the abstracts of an invited talk and 2 tutorials were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on heuristics and probabilities, improvements of SPIN, validation of timed systems, tool presentations, abstraction and symbolic methods, and applications.
In this new edition of their classic and bestselling textbook, authors Larry Peterson and Bruce Davie continue to emphasize why networks work the way they do. Their "system approach" treats the network as a system composed of interrelated building blocks (as opposed to strict layers), giving students and professionals the best possible conceptual foundation on which to understand current networking technologies, as well as the new ones that will quickly take their place.Incorporating instructor and user feedback, this edition has also been fully updated and includes all-new material on MPLS and switching, wireless and mobile technology, peer-to-peer networks, Ipv6, overlay and content distribution networks, and more. As in the past, all instruction is rigorously framed by problem statements and supported by specific protocol references, C-code examples, and thought-provoking end-of-chapter exercises.Computer Networks: A Systems Approach remains an essential resource for a successful classroom experience and a rewarding career in networking. - Written by an author team with over thirty years of first-hand experience in networking research, development, and teaching--two leaders in the work of defining and implementing many of the protocols discussed in the book. - Includes all-new coverage and updated material on MPLS and switching, wireless and mobile technology, peer-to-peer networks, Ipv6, overlay and content distribution networks, VPNs, IP-Telephony, network security, and multimedia communications (SIP, SDP). - Additional and earlier focus on applications in this edition makes core protocols more accessible and more meaningful to readers already familiar with networked applications. - Features chapter-framing statements, over 400 end-of-chapter exercises, example exercises(with solutions), shaded sidebars covering advanced topics, web resources and other proven pedagogical features.
This well accepted book, now in its second edition, is a time-honoured revision and extension of the previous edition. With improved organization and enriched contents, the book primarily focuses on the concepts of design development of communication protocols or communication software. Beginning with an overview of protocol engineering, the text analyzes important topics such as • TCP/IP suite protocol structure. • Protocol specification. • Protocol specification languages like SDL, SPIN, Estelle, E-LOTOS, CPN, UML, etc. • Protocol verification and validation techniques like semantic models and reachability analysis. • Generating conformance test suite and its application to a running protocol implementation. Audience Communication Protocol Engineering is purely a text dedicated to the undergraduate students of electronics and communication engineering and computer engineering. The text is also of immense use to the postgraduate students of communication systems. Highlights of Second Edition • Incorporates latest and up-to-date information on the topics covered. • Includes a large number of figures and examples for easy understanding of concepts. • Presents some new sections like wireless protocol challenges, TCP protocol, verification of TCP, test execution, test case derivation, etc. • Involves extension of protocol specification languages like SPIN, Estelle, Uppaal etc.
From the winner of the Turing Award and the Abel Prize, an introduction to computational complexity theory, its connections and interactions with mathematics, and its central role in the natural and social sciences, technology, and philosophy Mathematics and Computation provides a broad, conceptual overview of computational complexity theory—the mathematical study of efficient computation. With important practical applications to computer science and industry, computational complexity theory has evolved into a highly interdisciplinary field, with strong links to most mathematical areas and to a growing number of scientific endeavors. Avi Wigderson takes a sweeping survey of complexity theory, emphasizing the field’s insights and challenges. He explains the ideas and motivations leading to key models, notions, and results. In particular, he looks at algorithms and complexity, computations and proofs, randomness and interaction, quantum and arithmetic computation, and cryptography and learning, all as parts of a cohesive whole with numerous cross-influences. Wigderson illustrates the immense breadth of the field, its beauty and richness, and its diverse and growing interactions with other areas of mathematics. He ends with a comprehensive look at the theory of computation, its methodology and aspirations, and the unique and fundamental ways in which it has shaped and will further shape science, technology, and society. For further reading, an extensive bibliography is provided for all topics covered. Mathematics and Computation is useful for undergraduate and graduate students in mathematics, computer science, and related fields, as well as researchers and teachers in these fields. Many parts require little background, and serve as an invitation to newcomers seeking an introduction to the theory of computation. Comprehensive coverage of computational complexity theory, and beyond High-level, intuitive exposition, which brings conceptual clarity to this central and dynamic scientific discipline Historical accounts of the evolution and motivations of central concepts and models A broad view of the theory of computation's influence on science, technology, and society Extensive bibliography
The authors give a detailed summary about the fundamentals and the historical background of digital communication. This includes an overview of the encoding principles and algorithms of textual information, audio information, as well as images, graphics, and video in the Internet. Furthermore the fundamentals of computer networking, digital security and cryptography are covered. Thus, the book provides a well-founded access to communication technology of computer networks, the internet and the WWW. Numerous pictures and images, a subject-index and a detailed list of historical personalities including a glossary for each chapter increase the practical benefit of this book that is well suited as well as for undergraduate students as for working practitioners.
The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.