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The Silver Night has fallen upon Atheos, and the fate of the world hangs in the balance. The Silver Crescent rises in the east, while turmoil distracts the nations of the west. Lives will be changed, and lives will be lost, but will the light be consumed by the darkness? So continues the saga of The Silver Night Prophecy...
Centuries ago, an angel's betrayal left the plane of Celestia reeling. Not long after, mortals and celestials alike fought demons in the War of the Races, mistakenly thinking a battle against the demons would never happen again. Unfortunately, now nearly two thousand years later, rumors are circulating that the Lord of the Hells has a daughter, and demonic activity in the mortal plane of Elyshaeza is increasing. Neil is a rogue demon who has left the Hells for Elyshaeza. But when he encounters Shara Aotallin, an elf ordered to take him to be judged, he is suddenly thrust into a mystery that leads him and several elves to a gruesome discovery. Artemis is a young celestial left on the mortal plane who is questioning its abilities and identity. Another celestial tries to perform his duties, but is haunted by the past and the present. After a village girl, Collie, is brought to Celestia, an incident with a demonic mirror literally leads her to the Hells and back. And it is only the beginning for all of them. Rising Star, the first of the Rain of Stars trilogy, is an exciting fantasy tale that pitches celestials and mortals into the repetition of history as demons lurk in the shadows and all await their destinies.
“Folks say evil can’t cross water,” she told the boy, “which is why islands is ripe with all kinds’a inbred nastiness.” ​Sweetpatch Island, South Carolina, 1971. For young Boo Taylor it’s a land of lush salt marshes and sun-soaked beaches, rich in history and folklore—yet steeped in superstition and hiding a terrifying secret. After twenty years of self-imposed exile, Boo is summoned home to Sweetpatch upon news of his father’s strange death to face the friends and enemies of his youth, including his long-forsaken love. It seems everything he ran away from—the bigotry, the violence, the betrayal—has been buried under a modern landscape of golf courses and luxury hotels. Yet his homecoming reawakens the ancient forces that haunt the island and seek to right a centuries-old crime. Scott Fad’s Southern Gothic masterwork, King of Nod, layers time and secrets in an intricate pattern of half-truths and glimpses of redemption to unravel the island’s great mystery—and its inexorable connection to Boo’s own fate.
Mark the passing of time and honor each season with sacred ritual and seasonal craftwork, ancient stories and traditional treats. Create a colorful mask for Samhain, make a honey cake for Imbolg, fashion a chaplet of flowers at Bealtaine, bake a Brigid's blackberry pie for Lughnasadh, even accompany your sabbat festivities with music from eight traditional musical scores--it's easy with Sabbats as your guide. Learn how to combine old customs with new expressions of your beliefs and your chosen tradition. Deepen your connection to the turning of the wheel as you celebrate the eight sacred seasons of the Witches' year.
In the final installment in the M/M Celtic SoulShares series, author Rory NiCoileain weaves together the myriad threads of this compelling paranormal romance in a climax that crosses time and space.
Sometimes Fae love stories aren’t what you expect.
The Marfach—devourer of magick, long-imprisoned mortal enemy of the Fae race—is free of its Antarctic prison.
The Demesne of Purgatory—Fae, humans, a Fade-hound puppy, a Gille Dubh, and a darag—is all that stands between the monster and the power it needs to destroy both the Fae Realm and the human world.
The only clue they have as to how to kill the unkillable is a cryptic note from the Loremasters:
“Osclór, Nartú; Tobar, Soladán; Nidantór, Breathea; Glanadorh, Coromór, Farthor; Scian-omprór, Nachangalte; Crangaol, Síofra; Gastiór, Laoc, Caomhnór; Fánadh, Ngarradh.”
Opener, Strength; Wellspring, Channel; Unmaker, Judge; Cleanser, Equalizer, Sentry; Blade-bearer, Unbound; Tree-kin, Changeling; Binder, Warrior, Guardian; Wanderer, Sundered.
As they rebuild Purgatory from the rubble the Marfach left behind, they have to stand together, using everything they know—everything they are to their partners, lovers, husbands. Everything SoulSharing has made them.
And not everyone who enters the final battle will leave it.
"I cannot read Hermann Hesse without feeling that I am drawn into the presence of a deeply serious mind, a mind that is searching for the meaning of life." - Carl Jung A new translation of Hesse's opus magnum The Glass Bead Game. This edition also contains an epilogue by the translator, a philosophical glossary of concepts used by Hesse and a chronology of his life and work. Hesse won the Nobel Prize in Literature in 1947. He also received the Goethe Prize of Frankfurt in 1946 and the 1955 Peace Prize of the German Booksellers. "The Glass Bead Game: An attempt at a biography of Magister Ludi Josef Knecht, including Knecht's writings", is the last and most extensive novel by Hermann Hesse, first published in two volumes in 1943. It is by far his longest novel. Sometimes it is translated in English as "Magister Ludi" or sometimes merely "The Glass Bead Game" (original German "Glasperlenspiel"). As Hesse's opus magnum and final philosophic treatise it offers his exploration of his philosophical musings and existential concerns. A focal point in understanding this narrative is discerning the roles of the characters Pater Jakobus and Tegularius, who, as suggested, represent transparent disguises for the renowned thinkers Jacob Burckhardt and Friedrich Nietzsche. The futuristic narrative's center, Josef Knecht, undergoes a journey of self-discovery and intellectual growth, the central theme of all of Hesse's works. The fictional narrator's assertion that Tegularius played as pivotal a role in Knecht's life as did Designori and Pater in Marienfels provides readers with insight into the two primary forces shaping Knecht's worldview. These forces represent the contrasting perspectives of Burckhardt and Nietzsche, who in Hesse's eyes were pivotal in forming his own philosophical leanings. Pater Jakobus embodies the measured, historical perspective reminiscent of Burckhardt's approach, while Tegularius, with his unrestrained brilliance and unpredictable nature, mirrors Nietzsche's radical philosophical approach. Designori's character acts as a conduit through which the historical and institutional views of Burckhardt are channeled. By presenting Designori as a "practical man of the world," Hesse emphasizes the grounded, real-world applications of Burckhardt's historical teachings. Consequently, the narrative becomes a reflection of the ongoing tussle between two fundamental philosophical standpoints: Burckhardt's grounded historical perspective and Nietzsche's radical, avant-garde approach. Both are presented not as contradictory but as complementary forces guiding Knecht's (and by extension, Hesse's) evolving worldview. By personifying the ideologies of Burckhardt and Nietzsche through the characters of Pater Jakobus and Tegularius, Hesse creates a vibrant tapestry of thought, reflection, and intellectual growth.
It’s dangerous business getting mixed up with gods… but a centurion always follow orders. When blood sucking monsters attack, can even the gods protect a loyal soldier of Rome? After three years campaigning in Armenia and Mesopotamia and a meteoric rise through the ranks of the legions, Lucius has been promoted to centurion and given a final mission from his dying emperor—go to Armenia to protect a remote temple dedicated to the god Mithras. With a Parthian assassin on their trail and a ferocious Caucasus Mountains winter in front of them, Lucius and his men are running out of time. And with dark demons waiting for them at Mithras’s temple, Lucius may be running out of luck. Enemies—mortal and not—are dogging Lucius’s every movement, and he isn’t sure he’ll be able complete his emperor’s mission…or even make it out alive. You’ll love this blend of historical fantasy and vampires, because history is better with fangs. Get it now! Rise of the Centurio Immortalis is a Luke Irontree Historical Adventure.