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Every family has its secrets and its lies. The Lamberts have Uncle Harry, who fought in World War I but never came home from France. Was he a hero who died on the battlefield, was he a coward who ran away from the army, or did he marry a young French girl.
Every family has its secrets, and the Lamberts have Uncle Harry, who fought in World War I but never came home from France. Each Lambert relative now clings to a different story. Harry died a hero's death on the battlefield . Harry married a sweet French girl. Harry drowned in the mud in Gallipoli. Harry was a coward who ran from the enemy. As his great niece Julie struggles to properly research Harry's fate, she sees how easily history can be rewritten. Slowly she uncovers an awkward boy growing up in turn-of-the-century Australia, an obedient son caring for his aging mother, and finally a 40-year-old bachelor heading off to the European theater as a reluctant soldier. Eventually she finds evidence that Harry was called to the front--after serving in a post out of harm's way--and on the way he made a decision that changed the rest of his life.
**THE INSTANT #1 NEW YORK TIMES BESTSELLER** "An unforgettable—and Hollywood-bound—new thriller... A mix of Hitchcockian suspense, Agatha Christie plotting, and Greek tragedy." —Entertainment Weekly The Silent Patient is a shocking psychological thriller of a woman’s act of violence against her husband—and of the therapist obsessed with uncovering her motive. Alicia Berenson’s life is seemingly perfect. A famous painter married to an in-demand fashion photographer, she lives in a grand house with big windows overlooking a park in one of London’s most desirable areas. One evening her husband Gabriel returns home late from a fashion shoot, and Alicia shoots him five times in the face, and then never speaks another word. Alicia’s refusal to talk, or give any kind of explanation, turns a domestic tragedy into something far grander, a mystery that captures the public imagination and casts Alicia into notoriety. The price of her art skyrockets, and she, the silent patient, is hidden away from the tabloids and spotlight at the Grove, a secure forensic unit in North London. Theo Faber is a criminal psychotherapist who has waited a long time for the opportunity to work with Alicia. His determination to get her to talk and unravel the mystery of why she shot her husband takes him down a twisting path into his own motivations—a search for the truth that threatens to consume him....
An accessible introduction to algorithms, explaining not just what they are but how they work, with examples from a wide range of application areas. Digital technology runs on algorithms, sets of instructions that describe how to do something efficiently. Application areas range from search engines to tournament scheduling, DNA sequencing, and machine learning. Arguing that every educated person today needs to have some understanding of algorithms and what they do, in this volume in the MIT Press Essential Knowledge series, Panos Louridas offers an introduction to algorithms that is accessible to the nonspecialist reader. Louridas explains not just what algorithms are but also how they work, offering a wide range of examples and keeping mathematics to a minimum. After discussing what an algorithm does and how its effectiveness can be measured, Louridas covers three of the most fundamental applications areas: graphs, which describe networks, from eighteenth-century problems to today's social networks; searching, and how to find the fastest way to search; and sorting, and the importance of choosing the best algorithm for particular tasks. He then presents larger-scale applications: PageRank, Google's founding algorithm; and neural networks and deep learning. Finally, Louridas describes how all algorithms are nothing more than simple moves with pen and paper, and how from such a humble foundation rise all their spectacular achievements.
Both a bold storytelling experiment and a propulsive reading experience, Eli Horowitz, Matthew Derby, and Kevin Moffett's The Silent History is at once thrilling, timely, and timeless. A generation of children forced to live without words. It begins as a statistical oddity: a spike in children born with acute speech delays. Physically normal in every way, these children never speak and do not respond to speech; they don't learn to read, don't learn to write. As the number of cases grows to an epidemic level, theories spread. Maybe it's related to a popular antidepressant; maybe it's environmental. Or maybe these children have special skills all their own. The Silent History unfolds in a series of brief testimonials from parents, teachers, friends, doctors, cult leaders, profiteers, and impostors (everyone except, of course, the children themselves), documenting the growth of the so-called silent community into an elusive, enigmatic force in itself—alluring to some, threatening to others.
Includes changes entitled Public bulletin.
The book features selected high-quality papers presented at International Conference on Electrical and Electronics Engineering (ICEEE 2022), jointly organized by University of Malaya and Bharath Institute of Higher Education and Research India during January 8–9, 2022, at NCR New Delhi, India. The book focuses on current development in the fields of electrical and electronics engineering. The book covers electrical engineering topics—power and energy including renewable energy, power electronics and applications, control, and automation and instrumentation—and covers the areas of robotics, artificial intelligence and IoT, electronics devices, circuits and systems, wireless and optical communication, RF and microwaves, VLSI, and signal processing. The book is beneficial for readers from both academia and industry.
Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug •Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game •Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0