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The Wolfriders have settled into their new Holt in the Forbidden Grove. The tumult of the Quest is behind them, and new life has come to the tribe. All is peaceful until a Wolfrider child is kidnapped. The elves must once again confront Winnowill and her schemes -- but first they must get through the humans who worship the evil temptress!
Discover the legendary ElfQuest! Chief Cutter and the Wolfriders are driven from their forest home by threat of annihilation. As they wander an ever-changing landscape in search of a new home, they are confronted by fearful and vengeful humans, power-hungry trolls, and other mysterious elfin tribes. Alliances are forged, enemies discovered, and savage battles fought in this epic fantasy adventure! Collects ElfQuest #1–#20.
For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for, the Palace of the High Ones, may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and there is a growing threat from a tyrant obsessed with exterminating all elves--creating a disastrous brew that must surely boil over. Volume 1 collects Wendy and Richard Pini's sixty-page special and the first six issues of The Final Quest, the newest adventures of the Wolfriders! "Even with a bit of a slowdown in pace, Wendy and Richard Pini's "Elfquest: The Final Quest" is a pleasant read. And with the setup for what's to come next time, I'm looking forward to seeing them in "60," as the old issues' letter-column liked to state things. I suspect readers who made it this far will agree." - Comic Book Resources "Elfquest is just one of those stories that you never want to end. It's so visually pleasing, I would be totally down for a virtual game or even just a tour of the palace. So yet again, Elfquest scores a five out of five." - Comic Bastards "Wendy Pini's art is as strong as it ever was, and we feel for the characters as they move forward in time and in their individual lives. The scripting augments the beautiful art so very well! If you're looking for some engaging fantasy, don't miss Elfquest: The Final Quest! It's something special and will pull you in from the first time you read it!" - Major Spoilers
Palace of the High Ones has been won. In their new holt, the Wolfriders can settle in and enjoy life and its living, for the first time in recent memory. The horrors of battle and betrayal are behind them.
The Wolfriders are taken as slaves into the mysterious Blue Mountain, the stronghold of the ancient Glider elves, while Cutter and Skywise try to come to their rescue.
Over thirty-five years after its launch, ElfQuest remains one of the most beloved comic series in history! The elves have reclaimed the Palace of the High Ones, but it is not the safe haven they believed. New threats loom as Winnowill, lord of Blue Mountain, vows to destroy all trace of the Wolfriders, and Cutter's rival Rayek is overcome with power. This second volume boasts 552 pages, collecting the entirety of The Siege at Blue Mountain and Kings of the Broken Wheel in stunning black and white, including an extensive art gallery with commentary from series creators Wendy and Richard Pini.
All the known tribes of elves - Wolfriders, Sun Folk, Gliders, Go-Backs - Clash with the trolls to win Quest's End.