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Over 1 million sold in series! The key to adventure lies within your imagination! Cousins Patrick and Beth go to the Holy Land in the tenth century BC. Their goal is to get back the ring Hugh stole and return him to 1450s England where he belongs. But troubles await them as soon as they step out of the Imagination Station. First they meet an angry bear and later an angry giant. Set against the backdrop of the David and Goliath story, the cousins learn that having a giant faith is more important than having a giant on your side.
The epic clash of an Irish-American, Italian, and Onondaga-Canadian that jump-started the first marathon mania and heralded the modern age in sports The eyes of the world watched as three runners—dirt poor Johnny Hayes, who used to run barefoot through the streets of New York City; candymaker Dorando Pietri; and the famed Tom Longboat—converged for an epic battle at the 1908 London Olympics. The incredible finish was contested the world over when Pietri, who initially ran the wrong way upon entering the stadium at Shepherd's Bush, finished first but was disqualified for receiving aid from officials after collapsing just shy of the finish line, thus giving the title to runner-up Hayes. In the midst of anti-American sentiment, Queen Alexandra awarded a special cup to Pietri, who became an international celebrity and inspired one of Irving Berlin's first songs. In Showdown at Shepherd's Bush, David Davis recalls a time when runners braved injurious roads with slips of leather for shoes and when marathon mania became a worldwide obsession. Standing next to Cait Murphy's Crazy '08 as an invaluable look at a bygone sporting era, Showdown at Shepherd's Bush is a dramatic narrative aimed at the recordsetting number of marathon participants in the United States (more than 500,000 in 2010!) and other running enthusiasts, and timed nicely for the return of the Olympics to London in 2012.
Over 1 million sold in series! It’s 1852 and cousins Patrick and Beth sail to Fiji on the HMS Calliope under the command of Captain James E. Home. They arrive at the islands to find that the Christian Fijians are at war with the non-Christian Fijians. Missionary James Calvert is trying to make peace and suggests that the captain allow peace negotiations on board the British vessel. Patrick and Beth learn about sacrificial living when they observe Calvert’s determination to live on Fiji despite the dangers and impoverished conditions and that he is willing to risk his life to live as Jesus would.
Mr. Whittaker uses the Imagination Station to transport cousins Patrick and Beth to the Holy Land in 1000 B.C., where Hugh is trying to change history by helping the Philistines defeat the Israelites.
Over 1 million sold in series! The Imagination Station Adventures continue! Patrick and Beth’s next adventure leads them to Plymouth Plantation in 1621. There they meet William Bradford, Miles Standish, and Chief Massasoit, who are trying to establish peace between the Pilgrims and the Indians. Things are anything but peaceful, however, when a musket is stolen and the Pilgrims conclude the Indians are planning war. Only Patrick and Beth know who the real thief is—the traitor Hugh—and it’s up to the cousins to find him and stop him from causing trouble. When the cousins hear a gunshot during the first Thanksgiving feast, their worst fears are realized. They rush to the Mayflower and try to set right history, even as Hugh desperately tries to change it.
Over 1 million sold in series! The place? China in 1271. The quest? The golden tablet of Kublai Khan. The problem? Just about everything! The Imagination Station adventures continue as cousins Patrick and Beth are kidnapped by Mongol warriors. Only the friendship of fellow traveler Marco Polo saves them from harm. They are brought to the Mongol palace, where the Kublai Khan dislikes both their gifts and their message about Christianity. The tension grows when the Mongol magicians challenge the cousins to a spiritual power showdown. As war breaks out, Beth and Patrick are locked in a secret room to prevent their escape. How do the cousins get the golden tablet they need to save Mr. Whittaker’s friend Albert? How do they escape the city and find the Imagination Station? Enter the perilous palace and find out!
Over 1 million sold in series! Beth and Patrick travel to the Holy Land. Patrick joins the wise men as they travel toward Jerusalem. Beth winds up at Herod’s palace and sees the king’s reaction when he finds out about the newly born King of the Jews. The cousins meet up at the palace. Devout Simeon tells them where they can find the baby Jesus. Beth and Patrick set out with the wise men only to discover they’ve been followed by one of Herod’s soldiers. Knowing that death is in store for the Baby Jesus if the soldier finds Him, Beth and Patrick carry out a plan to keep the baby safe.
Over 1 million sold in series! Kidnapped by Celtic Druids in 433, Patrick and Beth are headed to certain death when followers of a former Irish Slave (Saint Patrick, called Patritius in this book) save them. The cousins find themselves in the midst of a power struggle between Ireland’s King Logaire, Patritius, and the leader of the Druids, Lochru. A spiritual showdown begins on the Hill of Slane when Patritius builds a fire, challenging the King’s authority. Will Patritius prove to the king that the God of the Bible is the true God? Or will the king take sides with the Druids? The Emerald Isle holds many tales and legends, but this story of truth and standing strong for God is not one to be missed.
Over 1 million sold in series! Patrick and Beth learn that Mr. Whittaker’s fancy ring can be seen inside the Imagination Station but not outside of the machine. A mysterious letter leads the cousins to fifth-century Rome in search of a special cup that belongs to a monk. If found, the cup could keep the mysterious Albert out of prison. At the Roman Colosseum, Emperor Honorius is hosting a gladiator battle in celebration of a war victory. Beth attends the event as the emperor’s slave; Patrick attends as a monk’s apprentice but is taken prisoner and sent to fight in the arena. During their adventure, the cousins meet Telemachus (a true historical figure), a monk who believes that fighting is wrong. Telemachus is willing to risk everything—even his life—to stop the killing. When the cousins return with the cup, they find that a third letter has been sent with more information about Albert’s fate.
Over 1 million sold in series! In this Imagination Station adventure, Patrick and Beth find themselves as guests in a beautiful castle in 15th-century England. Through a series of events, the steward of Lord Darkthorn’s castle finds the cousins with three artifacts collected in their previous adventures: the stone, the cup, and the golden tablet. They are accused of being thieves and locked in jail. Beth escapes and discovers the identity of the real thief, leading to a jousting contest with a surprising outcome. Set during the War of the Roses in England, Revenge of the Red Knight will teach readers about the Crusades, the integrity of knights and the vows they took, and why men would choose to risk their lives to fight for Christianity.