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Chiitsu Pinkada is a 30 years old punk rock otaku/ freelance artist(jobless/slacke/rpervert) Who is the star of a new reality show that takes place in the Shonen Punk house, a super high tech mansion and reality show aimed at recapturing the magic of Shonen harem romance comedy anime. He and a hand full of contestants/victims are forced into living in this house as it travels across Space from planet to planet.
The most non-heinous hard rockin' Manga-influenced Webcomic anthology Weekly Seinen Smash! has been unleashed like that if the legendary Kraken! Filled with weekly Micro-installments( 'cuz long attention spans are for chumps!) of 5-12 pages of 5 awesome titles all filled with over the top characters, fierce girls, henshin heroes, fighting robots, sci-fi adventures and plenty of fanservice. you know what that means my friends
A “fun and colorful” biography of the accordion-toting comedy legend—with rare photos, lyrics, lists, tweets, and more from Al himself (Publishers Weekly). The undisputed king of pop-culture parody, “Weird Al” Yankovic has sold more comedy recordings than any other artist in history, receiving three Grammy Awards (and fourteen nominations) in the process. This is a comprehensive illustrated tribute to this icon of the American humor landscape, the man behind such classics as “Eat It,” “Amish Paradise,” and “White & Nerdy.” Covering more than three decades of hilarious songs, videos, and concert performances, and his life story in words and pictures—and featuring an introduction, lists, tweets, and photo captions from Yankovic himself—Weird Al: The Book is the ultimate companion piece to an extraordinary career. “Part biography and part pop culture museum . . . a treat.” —Huffington Post
Ben 10 and Big Hero 6 creator Steven T. Seagle returns to comics with New Yorker Magazine cartoonist Jason Adam Katzenstein for a new graphic novel! Reluctant Skye is accidentally sent to the wrong summer camp. Not wanting to please her “step monster,” Skye is dead-set on not fitting in. That won't be a problem, as everyone at Camp Midnight-with the exception of fellow camper and fast-friend Mia-is a full-fledged monster! The perfect book for fans of Raina Telgemeier's Smile, but wish it had more bowls of gooey eyeballs.
Outsider musicians can be the product of damaged DNA, alien abduction, drug fry, demonic possession, or simply sheer obliviousness. This book profiles dozens of outsider musicians, both prominent and obscure—figures such as The Shaggs, Syd Barrett, Tiny Tim, Jandek, Captain Beefheart, Daniel Johnston, Harry Partch, and The Legendary Stardust Cowboy—and presents their strange life stories along with photographs, interviews, cartoons, and discographies. About the only things these self-taught artists have in common are an utter lack of conventional tunefulness and an overabundance of earnestness and passion. But, believe it or not, they're worth listening to, often outmatching all contenders for inventiveness and originality. A CD featuring songs by artists profiled in the book is also available.
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
As the battle of Onigashima heats up, Kaido’s daughter Yamato actually wants to join Luffy’s side. Meanwhile, Kaido reveals his grand plans and, together with Big Mom, prepares to plunge the entire world into fear! -- VIZ Media
Luffy and his crew arrive in the kingdom of Dressrosa where Doflamingo has prepared a clever trap for them. Can Trafalgar Law get them out of trouble? And will Luffy win the fighting tournament and claim the prize, his late brother’s Flame-Flame Fruit? -- VIZ Media