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The ultimate cut-to-the-chase manual for 3D Web and interactive designers! Shockwave 3D capitalizes on the growing popularity of this established technology as it appeals to developers of games, multimedia presentations, and online content in need of more robust development than can be provided by Flash. Users will follow extremely concise tutorials using Shockwave 3D and Lingo code, learning as they go, and eventually funneling everything into a Shockwave 3D movie. This book is not the end-all reference; it's the quick road map for those who say "To hell with the instruction manual, let's play with Shockwave 3D and see how it really works."
Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.
Originally published by Laurence King, London.
This inclusive volume offers project-based lessons based on the training curriculum developed for Macromedia's own training centers. Lessons cover the fundamentals of creating interactive multimedia and 3D and include graphics, text, animation, sound, and digital video. Readers will get an introduction to Director 8.50s new Macromedia user interface and finish with the information necessary to create Shockwave content suitable for display on the Web.
Gary Rosenzweig introduces the multimedia authoring platform Macromedia Director 8.5. He lays a solid foundation so that the reader can learn the software's advanced 3-D functionality. Special attention is given to Director's 3D API.
Discover how to use a variety of techniques to shrink the size of a Web page, including HTML, CSS, JavaScript, PHP, XHTML, graphics, multimedia, and server-based techniques. Learn from real-life case studies of existing Web sites, practical examples, and code listings throughout the book.
This guide aims to give both beginner and enthusiast the tools and techniques to bring their digital designs to life.
Essential reading on the latest advances in virtual prototyping and rapid manufacturing. Includes 110 peer reviewed papers covering: 1. Biomanufacturing, 2. CAD and 3D data acquisition technologies, 3. Materials, 4. Rapid tooling and manufacturing, 5. Advanced rapid prototyping technologies and nanofabrication, 6. Virtual environments and
Not a droll programming book, "Flash Hacks" speaks to adventure, fun, and serendipity, but with enough practicality to make it useful to intermediate users who want to learn cool tricks with Macromedia Flash MX and ActionScript.
Rapid advances in computer technology and the internet have created new opportunities for delivering instruction and revolutionizing the learning environment. This development has been accelerated by the significant reduction in cost of the Internet infrastructure and the easy accessibility of the World Wide Web. This book evaluates the usefulness of advanced learning systems in delivering instructions in a virtual academic environment for different engineering sectors. It aims at providing a deep probe into the most relevant issues in engineering education and digital learning and offers a survey of how digital engineering education has developed, where it stands now, how research in this area has progressed, and what the prospects are for the future.