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When 11-year-old Dmitri ("D") loses his mother to breast cancer, he finds himself taken in by an elderly white woman, Mrs. Martin. D loves to watch birds and, while in the park, is amazed to find an injured bird that can talk. He takes it home and soon learns there are malevolent forces inhabiting the region beneath Prospect Park and they are hunting for the bird; Nuru is a life force that has been kept hostage by the earthbound spirits who are ghosts of soldiers that died in the Revolutionary War. Nuru's mission is to guide the ship that will carry the souls of the dead back to her realm. D has been chosen as Nuru's host, and must carry the bird from Brooklyn to the African Burial Ground in lower Manhattan where the dead await deliverance.
Emily Windsnap finds herself caught between worlds in a dramatic new episode of the New York Times best-selling series. A field trip to a mysterious island quickly turns into an adventure when Emily Windsnap and Aaron discover a secret lookout point from which they spot a ghostly ship that no one else seems to be able to see. The ship appears and disappears only at certain times of day—growing fainter each time. Searching for answers only leads to more questions until Emily and her friends confront the island’s keeper, uncovering the incredible story of a ship caught between land and sea, day and night . . . life and death. Only Emily, with her ability to transform from mermaid to human, can enter Atlantis to try to bring the ship’s passengers back before the portal is closed forever. Emily knows that if she fails, not only will the passengers never see their loved ones again, but Emily won’t be able to return either. Will she be able to resist the allure of Atlantis and return home before it’s too late?
Captain Scarlet McCray has a problem: her crew is bored. And their boredom means she's not being a good captain. So when Jem Fitzgerald arrives in the Islands with a map to a famous treasure, Scarlet offers up her crew, the Lost Souls. But searching for treasure is never easy. And Scarlet and Jem discover much more than they set out to find.
In this thought-provoking and lyrical debut novel, a young woman's only hope for survival in the dystopian future is a ship, a Noah's Ark, that can rescue 500 people. London burned for three weeks. And then it got worse. . . Young, naive, and frustratingly sheltered, Lalla has grown up in near-isolation in her parents' apartment, sheltered from the chaos of their collapsed civilization. But things are getting more dangerous outside. People are killing each other for husks of bread, and the police are detaining anyone without an identification card. On her sixteenth birthday, Lalla's father decides it's time to use their escape route -- a ship he's built that is only big enough to save five hundred people. But the utopia her father has created isn't everything it appears. There's more food than anyone can eat, but nothing grows; more clothes than anyone can wear, but no way to mend them; and no-one can tell her where they are going.
The first book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships—rare vessels carved from wizardwood, which ripens magically into sentient awareness. Now the fortunes of one of Bingtown’s oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy. For Althea’s young nephew, wrenched from his religious studies and forced to serve aboard the Vivacia, the ship is a life sentence. But the fate of the ship—and the Vestrits—may ultimately lie in the hands of an outsider: the ruthless buccaneer captain Kennit, who plans to seize power over the Pirate Isles by capturing a liveship and bending it to his will. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
The third book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” As Bingtown slides toward disaster, clan matriarch Ronica Vestrit, branded a traitor, searches for a way to bring the city’s inhabitants together against a momentous threat. Meanwhile, Althea Vestrit, unaware of what has befallen Bingtown and her family, continues her perilous quest to track down and recover her liveship, the Vivacia, from the ruthless pirate Kennit. Bold though it is, Althea’s scheme may be in vain. For her beloved Vivacia will face the most terrible confrontation of all as the secret of the liveships is revealed. It is a truth so shattering, it may destroy the Vivacia and all who love her, including Althea’s nephew, whose life already hangs in the balance. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
"A fantastic high-stakes adventure on a ghost ship sailing forever into eternity, where every soul is (literally) worth fighting for—what's not to love? Devon Taylor weaves an endearing tale of friendship and loss with heart-stopping action and a whole lot of terrifying monsters. You'll root for Rhett and his fellow reapers through every twist and turn!" —Rin Chupeco, author of The Bone Witch and The Girl from the Well Death is just the beginning. After dying in a terrible car accident, Rhett awakens in the afterlife and is recruited to join the crew of the Harbinger, a colossal seafaring vessel tasked with ferrying the souls of the dead. To where exactly, no one knows. But the crew must get the souls there, and along the way protect them from vicious soul-eating monsters that will stop at nothing to take the ship and all of its occupants. Rhett and his new friends have a hard enough time fighting back the monsters that grow bolder and more ferocious every day. But then a new threat emerges, a demon who wants something that Rhett has. And if she gets it, it could mean the end of everything... for both the living and the dead. Chosen by readers like you for Macmillan's young adult imprint Swoon Reads, The Soul Keepers is a pulse-pounding, cinematic adventure by debut author Devon Taylor. Praise for The Soul Keepers: "This pirate thriller starts off running and doesn’t stop ... This series starter will please teens who enjoy the ghostly tales and dark sarcasm of Neil Gaiman and Ransom Riggs." —School Library Journal
The glittering tradition of sword-and-sorcery sweeps into the sands of ancient Arabia with the heart-stopping speed of a whirling dervish in this thrilling debut novel from new talent Howard Andrew Jones In 8th century Baghdad, a stranger pleads with the vizier to safeguard the bejeweled tablet he carries, but he is murdered before he can explain. Charged with solving the puzzle, the scholar Dabir soon realizes that the tablet may unlock secrets hidden within the lost city of Ubar, the Atlantis of the sands. When the tablet is stolen from his care, Dabir and Captain Asim are sent after it, and into a life and death chase through the ancient Middle East. Stopping the thieves—a cunning Greek spy and a fire wizard of the Magi—requires a desperate journey into the desert, but first Dabir and Asim must find the lost ruins of Ubar and contend with a mythic, sorcerous being that has traded wisdom for the souls of men since the dawn of time. But against all these hazards there is one more that may be too great even for Dabir to overcome... Advance Praise for THE DESERT OF SOULS: "The Desert of Souls is filled with adventure, magic, compelling characters and twists that are twisty. This is seriously cool stuff." -- Steven Brust, New York Times bestselling author of the Vlad Taltos series "A grand and wonderful adventure filled with exotic magic and colorful places — like a cross between Sinbad and Indiana Jones." -- Kevin J. Anderson, New York Times bestselling author of The Map of All Things "Like the genie of the lamp, Howard Jones has granted this reader's wish for a fresh, exciting take on the venerable genre of sword-and-sorcery!" -- Richard A. Knaak, New York Times and USA Today bestselling author of Legends of the Dragonrealm "Howard Andrew Jones spins an exciting and suspenseful tale in his historical fantasy debut. A rich, detailed tapestry -- part Arthur Conan Doyle, part Robert E. Howard, and part Omar Khayyam, woven in the magical thread of One Thousand And One Nights." -- E.E. Knight, Author of the bestselling Vampire Earth "An entertaining and enjoyable journey into a world of djinns and magic far darker than expected, yet one that ends with hope, both for the characters... and that there will be yet another book." -- L. E. Modesitt, Jr, author of the Recluse Saga, the Imager Portfolio, and the Corean Chronicles "A modern iteration of old school storytelling. Highly recommended to anyone in search of a fun run through strange lands and times." -- Glen Cook, author of The Black Company Series "Howard Jones wields magic like a subtle blade and action like a mighty cleaver in his scimitars and sorcery tale, weaving together Arabian myth, history, and some honest-to-gosh surprises to create a unique story that you'll not soon forget." -- Monte Cook, author of The Dungeon Masters Guide, 3rd Edition "A rousing tale of swords against sorcery. Howard Jones writes with wit and flair. His world is involving, authentic and skilfully evoked. The best fantasy novel I have read all year." -- William King, Author of the Space Wolf trilogy and creator of Gotrek and Felix "A whirlwind tale of deserts, djinn and doors to other worlds, told in a voice perfectly pitched for the style and setting." -- Nathan Long, author of Bloodborn and Shamanslayer "An Arabian Nights adventure as written by Robert E Howard. It is exciting, inventive, and most of all fun." -- Dave Drake, author of The Legion of Fire