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Based on the adventures of Sherlock Holmes, these 32 captivating puzzles help young detectives sharpen their observational and deductive skills. Challenges include code-breaking conundrums, memory and number games, hidden pictures, word jumbles, mazes, and other mind bogglers. Kids can also color the pictures once they've solved the mysteries. Includes solutions.
​Solve over 144 puzzles, navigate around maps of London and the English countryside, search for hidden clues, and—most importantly—exercise your sharp intellect and keen perception skills, just as Sherlock Holmes would. Hours of fun and entertainment await you inside! First appearing in 1887, Sherlock Holmes and his loyal friend and biographer, Dr. John Watson, continue to be two of the most popular detective characters of all time. Who, then, could be better companions to accompany you on this three-challenge puzzle adventure, inspired by these six classic Sherlock Holmes short stories? The Adventure of the Mazarin Stone The Adventure of Wisteria Lodge The Adventure of the Second Stain The Adventure of the Reigate Puzzle The Adventure of the Greek Interpreter The Adventure of the Bruce-Partington Plan This illustrated edition includes: The Puzzle Challenge: Each of the six chapters, inspired by a Sherlock Holmes short story, contains 24 puzzles for you to solve, including cryptograms, crosswords, ciphers, and more. The Map Challenge: Each chapter has an accompanying map, so after you solve a puzzle, you consult the map clue box at the bottom of the page for your next stop on the map and puzzle to solve. The Sherlock Challenge: This challenge has you looking out for Sherlock’s magnifying glass with a number in it, prompting you to add words to grids and ultimately revealing a Sherlock Holmes quotation. The Puzzlecraft series from Wellfleet Press tackles some of the greatest conundrums of our time. Learn how to navigate the world’s trickiest mazes, solve the most complex crosswords, and finally get the answer to “Why is a raven like a writing desk?” Follow literature’s most famous detective, Sherlock Holmes, as he guides you through hundreds of challenging cross-fitness brain exercises inspired by his most popular cases and adventures. You can also train your memory to perform better and learn the meanings behind your own personality traits or the traits of others. These handy and portable paperbacks are sized perfectly to travel, whether on vacation or just for your daily commute. The intricately designed covers and bold colors will capture your attention as much as the engaging content inside. Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; The Curious History of the Riddle; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Homes; Maximize Your Memory; and The Book of Personality Tests.
My mind rebels at stagnation. Give me problems, give me work, give me the most abstruse cryptogram or the most intricate analysis, and I am in my own proper atmosphere. -Sherlock Holmes, The Sign of the Four. Pit your wits against the greatest detective of them all with this collection of over 130 fiendish and hugely entertaining puzzles and enigmas.Some involve riddles, some plays on words, and some rely on mathematical principles. Use your powers of logical deduction, and see if you can match the towering intellect of Sherlock Holmes. Not only does this collection include brilliant puzzles to ponder over, but it presents these quandaries within exchanges between Holmes and Watson. In this way, this puzzle book retains the same cosy Victorian charm that Holmes' tales are so loved for. Featuring the original pen and ink illustrations by Sidney Paget and George Hutchinson, this gorgeously designed puzzle book will immerse you in Holmes's mysteries and keep you entertained for hours!
What is the secret of a goose that swallowed a priceless blue gem? How is a woman killed when she is alone in a locked room? Why does a mysterious club only include people with red hair? These puzzles are all solved by the greatest detective the world has ever known in Mysteries of Sherlock Holmes. Adapted from three of Sir Arthur Conan Doyle's classic tales of suspense ( The Adventure of the Blue Carbuncle, The Adventure of the Speckled Band, and The Red Headed League) these thrilling mysteries are made accessible to young readers in this fabulous easy to read edition.
This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.
... Sherlock Holmes and ..John Watson have fascinated readers for well over a century and continue to be two of the most popular detective characters of all time. Who, then, could be better companions ... in this three-part puzzle adventure? With over 144 different puzzles, including cryptograms, crosswords, ciphers, and many more, inspried by six classic Sherlock Holmes short stories, modern puzzle-solvers and Sherlock fans serch for hidden clues, navigate around different countrysides, and, most importantly, exercise their sharp intellect and keen perception skills ... to solve each chapter's adventure. -- Cover, page [4]
From the strange case of 'The Red-Headed League' to the extraordinary tale of 'The Engineer's Thumb', Sherlock Holmes and his assistant Dr Watson grapple with treachery, murder, and ingenious crimes of all kinds. But no case is too challening for the immortal detective's unique power of deduction.
Can you help Dr. Watson find his missing friend Sherlock Holmes? Follow the trail of clues in a series of interconnected logic puzzles to solve the mystery! Sherlock Holmes is missing, and he’s left a fiendishly puzzling trail of clues to his whereabouts. In Sherlock Holmes Escape Room Puzzles, you’ll take on the role of Sherlock’s trusted friend Dr. Watson and attempt to solve 10 interconnected puzzles to sort out the mystery. Each of the story-driven puzzles requires that you use logical reasoning, mathematics, and observation skills to find the solution. The puzzle pages in the book can also be downloaded using an included QR code if you want to share the fun with your friends. If you’re stumped, clues of three levels of difficulty will give you a push in the right direction. Button up your coat and don your sleuthing hat—for the game is afoot!
Solve it like Sherlock: Generations of readers have made Sherlock Holmes the world's most famous fictional detective. Now, you have a chance to test your mettle and see how you measure up as a sleuth. These puzzles will test your memory, observational skills, and deductive skills -- and your knowledge of Arthur Conan Doyle's stories! You'll decipher cryptograms, anagrams, and secret codes, test your memory of crime scenes, untangle mystery-themed logic puzzles, and more. So put on your thinking cap and get ready to investigate! -- Cover, page [4]
Sherlock Holmes Monopoly is similar to the classic game, but guides players through London, visiting the real places on the gameboard, then answering questions about each site. The game may be played by one person or as a competitive game by a group of people.