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Mira teams up with powerful members of the Isuzu Alliance to apprehend Chimera Clausen's leader, which means heading into a hundred-level dungeon. There, Mira and her companions encounter a mysterious individual battling the Chimera on his own. Is he an enemy, an ally, or something else? Whatever he is, he may have important information to impart to Mira!
After Mira's success in crushing the zombie uprising, the city of Karanak throws her and her fellow adventurers a party. But during the celebration she meets Cyril, the captain of Écarlate Carillon and a former player, who reveals more of the truth about this game-world-turned-reality. A new adventure at the Alcait Academy begins!
TWO AGAINST ONE Mira is finally reunited with Soul Howl, but there's no time to reminisce! The two face the powerful Machina Guardian, a raid boss that required all Nine Wise Men to defeat back in their gaming days. To make matters worse, this enemy now has learning capabilities like never before. Is there an ingenious strategy that will get Mira and Soul Howl out of this bind? Whatever it is, they better find it quick, or their reunion will be short-lived...
Two hundred years after a failed attack on the Lustrous, Phosphophyllite is reassembled and tries again to get Kongō to pray for the Lunarians. This attempt seems likely to succeed, and the Lunarians prepare to depart to nothingness, while the gemstones on the moon prepare to be left behind. Meanwhile, Euclase is awakened by the commotion between Phos and Kongō…
Mira makes for an ancient, spirit-inhabited forest in another attempt at locating one of the missing Wise Men, and finds a new group of allies to aid in the quest--and possibly a new adversary! Mira's appearance gives her an advantage in battle, and she's got a few new tricks up her sleeve she's been dying to try out. Is anyone a match for the summoning genius?
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
Across the planet, animals are turning into humans! Well, mostly human. Some of these animal/human hybrids are sent to Animalium--an all-girls school where animal girls will learn everything they need to know about themselves and each other!
To stop Chimera Clausen's sinister plot, Solomon sends a letter inviting the Isuzu Alliance to join forces. Mira is tasked with delivering the letter and heads out for the Isuzu Alliance's headquarters in the Forest of Seasons, and relishes the chance to try out her newly completed travel wagon! Even a relaxing trip can't prepare her for what she'll find when she finally arrives--or the important individual she'll encounter!
After running into fellow summoner Hinata at Alcait Academy, Mira agreed to participate in the school's spell symposium. Danblf's disappearance thirty years ago destroyed summoning's reputation, and it's time for a comeback. Shortly after Mira charms the entire audience with her talents, the sorcery representative, Caerus, challenges her to single combat!
Mira has received leads on the whereabouts of several of the Nine Wise Men. And what better way to track them down than by train? Silverhorn's newly built railway system can take her all across the continent without the freezing discomfort that comes with flying at high altitudes. The world is about to get a whole lot bigger! But will that make finding the needle in the haystack even more difficult?