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Teenager turned superhero Billy Batson struggles to balance school and superheroics! (Guess which one is more fun?) But when Shazam unlocks a shocking secret deep within the Rock of Eternity, it challenges everything he knows about the worlds of magic and his family’s future as its champions! Speaking of family, Billy’s father in trouble, and he’ll have to not only use the power of Shazam to help him, but also fend off the lethal team of Dr. Sivana and Mr. Mind! Collects Shazam #1-11 and #13-14.
“Shazam and the Seven Magic Lands” continues as the shocking new member of the Shazam family is revealed! This mystery person will send shock waves through the entire cast!
The superstar team of writer Geoff Johns and artist Dale Eaglesham reunite to launch the first all-new SHAZAM! monthly title set in the DC Universe in almost 20 years! (What took you guys so long?!) Teenager turned super-hero Billy Batson struggles to balance school and superheroics! (Guess which one is more fun?) But when Shazam unlocks a shocking secret deep within the Rock of Eternity, it challenges everything he knows about the worlds of magic and his familyÕs future as its champions! Also, witness the bizarre team-up of Dr. Sivana and Mr. Mind as they set off to build a society all their own! DonÕt miss the start of an epic run in the making as ÒShazam and the Seven RealmsÓ begins!
A New York Times Bestseller! Young orphan Billy Batson has bounced from foster home to foster home, but he's far from the ideal child. Brash and rude, Billy is a troubled teen who just can't seem to find a calling. But after a fateful night on a subway car, that all will change. Brought to the feet of the magical wizard Shazam at the Rock of Eternity, Billy is imbued with powers beyond any mortal man. By shouting the wizard's name-Shazam!-the young teen is mystically transformed into the powerhouse known as Captain Marvel! Now given abilities that make him Earth's Mightiest Mortal at the utterance of a simple phrase, will Billy make the right choices and do what it takes to become a hero? Or will he succumb to the poor choices of youth-and the villainous Black Adam! Geoff Johns and Gary Frank, the team behind the New York Times #1 best-selling graphic novel BATMAN: EARTH ONE, unite to re-invent Captain Marvel as a part of DC Comics-The New 52. Collected here for the first time ever is the series of backups that ran in the pages of Johns' critically acclaimed JUSTICE LEAGUE. Collects JUSTICE LEAGUE #0, #21 and stories from JUSTICE LEAGUE #7-11, #14-16, #18-20.
As Billy Batson and the rest of the Shazam Family are about to learn as they cross over into the Darklands, the Magiclands aren’t all fun and games! In a world filled with all kinds of frightful creatures and haunts, nothing will compare to the horrors of Billy’s own internalized fears.
After their terrifying adventure through the Darklands, Billy and the rest of the Shazam family find themselves going over the rainbow and through the looking glass into the upside-down, topsy-turvy world of the Wozenderlands! It’s a magical, multicolored metropolis where it’s always time for a cup of tea, a game of croquet or even a stroll down the Blue Brick Road—but it’s also ruled by the mysterious Wizard of Wozenderland, desperate for the power of the six champions!
ÒShazam! and the Seven KingdomsÓ part two! The acclaimed team of writer Geoff Johns and artist Dale Eaglesham continue the first all-new ongoing SHAZAM! title in decades! Billy Batson has uncovered a secret deep within the Rock of Eternity that sends him on his most personal mission yetÑone that threatens to tear apart his family! Meanwhile, the truth behind the Rock of EternityÕs purpose and its forbidden past unveils new and familiar worlds (that Dale may go mad drawing)! PlusÉ talking animals?!
The Trinity may have uncovered the true killer responsible for the deaths at Sanctuary, but the artificial intelligence that ran the institution is the one thing standing between them and the culprit. Now Batman, Superman and Wonder Woman must face off with their own creation-and face the consequences for what they created. Also, as the truth is uncovered, Booster and Harley go from being enemies to allies.
The trouble on Tamaran becomes a fight to the death as the team slugs it out with Blackfire. Will Cyborg, Starfire, Azrael and Jessica Cruz learn to work as a team, or will they be destroyed before they even have the chance? Time is running out, and DarkseidÕs warning may prove to be the only truth they can believe in. A great threat is rising in the Ghost Sector, and the entire Multiverse is at stake!
Comic Connections: Building Character and Theme is designed to help teachers from middle school through college find exciting new strategies to help students develop their literacy skills. Each chapter has three pieces: comic relevance, classroom connections, and concluding thoughts; this format allows a reader to pick-and-choose where to start. Some readers might want to delve into the history of a comic to better understand characters and their usefulness, while other readers might want to pick up an activity, presentation, or project that they can fold into that day’s lesson. This volume in Comic Connections series focuses on two literary elements—character and theme—that instructors can use to build a foundation for advanced literary studies. By connecting comics and pop culture with these elements, students and teachers can be more energized and invested in the ELA curriculum.