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Revealing his devious plans, Mr. Mind attacks Billy Batson and the entire Shazam family! Pushed to the limit by a fierce battle against both Black Adam and the Monster Society, can Shazam turn the tide and save himself and his adopted family of friends and fellow heroes?
The superstar team of writer Geoff Johns and artist Dale Eaglesham reunite to launch the first all-new SHAZAM! monthly title set in the DC Universe in almost 20 years! (What took you guys so long?!) Teenager turned super-hero Billy Batson struggles to balance school and superheroics! (Guess which one is more fun?) But when Shazam unlocks a shocking secret deep within the Rock of Eternity, it challenges everything he knows about the worlds of magic and his familyÕs future as its champions! Also, witness the bizarre team-up of Dr. Sivana and Mr. Mind as they set off to build a society all their own! DonÕt miss the start of an epic run in the making as ÒShazam and the Seven RealmsÓ begins!
Teenager turned superhero Billy Batson struggles to balance school and superheroics! (Guess which one is more fun?) But when Shazam unlocks a shocking secret deep within the Rock of Eternity, it challenges everything he knows about the worlds of magic and his family’s future as its champions! Speaking of family, Billy’s father in trouble, and he’ll have to not only use the power of Shazam to help him, but also fend off the lethal team of Dr. Sivana and Mr. Mind! Collects Shazam #1-11 and #13-14.
After a night battling robots across the globe, Billy Batson finds out not everyone loves superheroes when one of his teachers unleashes a lecture on the ethics of unchecked power and privilege. It’ll take more than just the wisdom of Solomon for the teen hero to figure this one out. After a night battling robots across the globe, Billy Batson finds out not everyone loves superheroes when one of his teachers unleashes a lecture on the ethics of unchecked power and privilege. It’ll take more than just the wisdom of Solomon for the teen hero to figure this one out.
What do wizards and witches do when they need a break from the cold, ice-capped mountains of their homeland? They go to the beach, of course! When Hexley Daggard Ragbottom, a high-strung young wizard, wants to put an end to the frost of dark forests he calls home, he seeks out his Uncle Salazar the greatest wizard of all time. But Uncle “Sally” has abandoned his old life for one of leisure, surfing and napping. Sally’s permanent vacation doesn’t sit well with Hexley, but maybe the young wizard is on the wrong mission. Maybe what “Hex” really needs is to learn how to chill out. Writer Shaun Simon (The True Lives of the Fabulous Killjoys) with artist Conor Nolan (Jim Henson’s The Storyteller: Giants) and colorist Meg Casey (Adventure Time) combine their forces to create a sun-baked beach filled with surfing skeletons, wand ball games, and magical good vibrations! Collects the complete 5-issue series.
After their terrifying adventure through the Darklands, Billy and the rest of the Shazam family find themselves going over the rainbow and through the looking glass into the upside-down, topsy-turvy world of the Wozenderlands! It’s a magical, multicolored metropolis where it’s always time for a cup of tea, a game of croquet or even a stroll down the Blue Brick Road—but it’s also ruled by the mysterious Wizard of Wozenderland, desperate for the power of the six champions!
After a night battling robots across the globe, Billy Batson finds out not everyone loves superheroes when one of his teachers unleashes a lecture on the ethics of unchecked power and privilege. It’ll take more than just the wisdom of Solomon for the teen hero to figure this one out.
As Billy Batson and the rest of the Shazam Family are about to learn as they cross over into the Darklands, the Magiclands aren’t all fun and games! In a world filled with all kinds of frightful creatures and haunts, nothing will compare to the horrors of Billy’s own internalized fears.
Billy Batson came to Titans Academy looking for answers. Why was the rest of his adopted family cut off from the power of Shazam? Why are his own powers becoming increasingly unreliable? The answers send Billy on an outrageous adventure that’ll not only change him but have an immense impact on the school and other students on Titans Island.
A New York Times Bestseller! Young orphan Billy Batson has bounced from foster home to foster home, but he's far from the ideal child. Brash and rude, Billy is a troubled teen who just can't seem to find a calling. But after a fateful night on a subway car, that all will change. Brought to the feet of the magical wizard Shazam at the Rock of Eternity, Billy is imbued with powers beyond any mortal man. By shouting the wizard's name-Shazam!-the young teen is mystically transformed into the powerhouse known as Captain Marvel! Now given abilities that make him Earth's Mightiest Mortal at the utterance of a simple phrase, will Billy make the right choices and do what it takes to become a hero? Or will he succumb to the poor choices of youth-and the villainous Black Adam! Geoff Johns and Gary Frank, the team behind the New York Times #1 best-selling graphic novel BATMAN: EARTH ONE, unite to re-invent Captain Marvel as a part of DC Comics-The New 52. Collected here for the first time ever is the series of backups that ran in the pages of Johns' critically acclaimed JUSTICE LEAGUE. Collects JUSTICE LEAGUE #0, #21 and stories from JUSTICE LEAGUE #7-11, #14-16, #18-20.