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ENTER A WORLD POWERED BY LEY LINES! Erenthrall—sprawling city of light and magic, whose streets are packed with traders from a dozen lands and whose buildings and towers are grown and shaped in the space of a day. At the heart of the city is the Nexus, the hub of the ley line system that powers Erenthrall and links the city and the Baronial plains to the rest of the world. The Prime Wielders control the Nexus with secrecy and lies, but it is the Baron who controls the Wielders and the rest of the Baronies through brutal intimidation enforced by his bloodthirsty Dogs and unnatural Hounds. When the rebel Kormanley seek to destroy the ley system, two people find themselves caught up in the ensuing chaos that threatens the fabric of reality itself: Kara Tremain, a young Wielder coming into her power, who discovers the forbidden truth behind the magic that powers the ley lines; and Allan Garrett, a recruit in the Baron’s guard, who learns that the city holds more mysteries and more danger than he could possibly have imagined.
First book in Joshua Palmatier's new epic fantasy trilogy, set in a sprawling city of light and magic fueled by a ley line network. Erenthrall—sprawling city of light and magic, whose streets are packed with traders from a dozen lands and whose buildings and towers are grown and shaped in the space of a day. At the heart of the city is the Nexus, the hub of a magical ley line system that powers Erenthrall. This ley line also links the city and the Baronial plains to rest of the continent and the world beyond. The Prime Wielders control the Nexus with secrecy and lies, but it is the Baron who controls the Wielders. The Baron also controls the rest of the Baronies through a web of brutal intimidation enforced by his bloodthirsty guardsmen and unnatural assassins. When the rebel Kormanley seek to destroy the ley system and the Baron’s chokehold, two people find themselves caught in the chaos that sweeps through Erenthrall and threatens the entire world: Kara Tremain, a young Wielder coming into her power, who discovers the forbidden truth behind the magic that powers the ley lines; and Alan Garrett, a recruit in the Baron’s guard, who learns that the city holds more mysteries and more danger than he could possibly have imagined . . . and who holds a secret within himself that could mean Erenthrall’s destruction -- or its salvation.
ENTER A WORLD POWERED BY LEY LINES! Having survived the Apocalyptic Shattering of the Nexus---the hub created to harness the magical power of the ley lines---Wielder Kara Tremain and ex-Dog Allan Garrett have led their small group of refugees to the Hollow, a safe haven in the hills on the edge of the plains. But the ley system is not healing itself. Their only option is to repair the distortion that engulfs the city of Erenthrall and fix the damaged ley lines themselves. To do that, they’ll have to enter streets controlled by vicious bands of humans and non-humans alike, intent on keeping what little they’ve managed to scavenge together from what’s left of the city. And nothing in the city they once knew remains as it was. Everything has changed. All except one thing, the radical group of terrorists that many believe caused the Shattering in the first place: The Kormanley!
ENTER A WORLD POWERED BY LEY LINES! Wielder Kara Tremain and former Dog Allan Garrett have seized control of the new Nexus created at the distant temple known as the Needle, the stronghold of the White Cloaks. Kara intends to use the Needle’s Nexus to heal the major distortions that threaten to shake their entire world apart. But the Needle is no safe haven.Father Dalton’s followers have begun to rebel, starting riots and creating unrest. The tensions escalate beyond control when Father Dalton declares he’s had a vision in which the Needle is attacked from the north by dogs and from the south by snakes; a vision that ends with the quickening of the distortions called the Three Sisters to the north...and the annihilation of reality itself!
When the three ancient Princes of the firstborn begin to stir beneath the capital of the Essalieyan Empire, Jewel Markess of House Terafin must journey to face the Oracle in order to save the city, but the demons seek to stop her.
After the White Fire had swept over Amenkor five years ago, the city has fallen into ruin and its only hope is Varis, a "Seer" who, trained as an assassin and in the art of survival, must go up against the Mistress of the Skewed Throne by journeying into the heart of Amenkor to meet her destiny or her death. Reprint.
Elijah is no longer the barber-surgeon he once was, but instead involved with the magical world. After faking his public execution for the murder of the former king, he becomes an unintentional martyr to the peasants of London. As his legend grows, a new threat is on the horizon, and he must struggle with his own powers, as well as those of his enemies.
NOBEL PRIZE WINNER • The moving, suspenseful, beautifully atmospheric modern classic from the acclaimed author of The Remains of the Day and Klara and the Sun—“a Gothic tour de force" (The New York Times) with an extraordinary twist. “Brilliantly executed.” —Margaret Atwood “A page-turner and a heartbreaker.” —TIME “Masterly.” —Sunday Times As children, Kathy, Ruth, and Tommy were students at Hailsham, an exclusive boarding school secluded in the English countryside. It was a place of mercurial cliques and mysterious rules where teachers were constantly reminding their charges of how special they were. Now, years later, Kathy is a young woman. Ruth and Tommy have reentered her life. And for the first time she is beginning to look back at their shared past and understand just what it is that makes them special—and how that gift will shape the rest of their time together.
Action, horror, politics, and sensuality combine in this DEBUT EPIC FANTASY novel for fans of George R. R. Martin and Michael J. Sullivan, set in the world of the Eisner Award-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross section of the Middle Kingdoms of the Known World, united by accident and dark design, on a quest that will either get them all in the history books...or get them all killed. From the Trade Paperback edition.
It’s frustrating when a gadget stops working. But what if the gadget is working fine, it’s just “temporally” out of order? What would you do if you discovered your cell phone linked you to a different time? Or that your camera took pictures of the past? In this collection, seventeen leading science fiction authors share their take on what happens when gadgets run temporally amok. From past to future, humor to horror, there’s something for everyone. Join Seanan McGuire, Elektra Hammond, David B. Coe, Chuck Rothman, Faith Hunter, Edmund R. Schubert, Steve Ruskin, Sofie Bird, Laura Resnick, Amy Griswold, Laura Anne Gilman, Susan Jett, Gini Koch, Christopher Barili, Stephen Leigh, Juliet E. McKenna, and Jeremy Sim as they investigate how ordinary objects behaving temporally out of order can change our everyday lives.