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The action manga bestseller returns, in 600-page editions featuring a remastered translation and new cover art by creator Hiroyuki Takei! Dive into the classic Shonen Jump adventure whose world of mystical spirits and bewitching battles inspired the classic anime. This volume corresponds to Vol. 1-3 of the original release, featuring updated translation and lettering, back in print more than 20 years after its initial release! HEIR TO THE THRONE Shamans possess mysterious powers that allow them to commune with gods, spirits, and even the dead. High schooler Manta Oyamada doesn't know much about them, but that changes fast when his class welcomes a new transfer student from remote Izumo: Yoh Asakura, a shaman in training! Although he may just be starting out, Yoh’s dream is a big one: to become the Shaman King, the one and only shaman who may commune with the Great Spirit and help remake the world for the better. But the road to this pinnacle of spiritual power runs through the Shaman Fight: a gauntlet of battles with rival mediums who call forth dizzying powers from the world of the dead in their own bids for the crown. It’d be nice if Yoh had a little more time to train and mature...but the Shaman Fight is only held once every 500 years, so he’s going to have to grow up fast!
Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize¿
Yoh and his friends are nearly out of mana, so they spend a night at Calim's old house on the Lost Continent of Mu in an effort to recuperate�地nd to approach their final confrontation with the Patch Officiants with renewed resolve.
Yoh and his friends encounter Boris Tepes Dracula, a fearsome shaman from Transylvania...and Hao's minion. He's a fierce opponent, but Ryu manages to fight him off in an impressive showing of strength and cunning. It's a fight that leaves the party shaken...but they barely have time to lick their wounds before a new shadowy organization makes an appearance: the X-Laws, who will stop at nothing to eradicate Hao...!
The action manga bestseller returns, in 600-page editions featuring a remastered translation and new cover art by creator Hiroyuki Takei! Dive into the classic Shonen Jump adventure whose world of mystical spirits and bewitching battles inspired the classic anime. This volume corresponds to Vol. 19-21 of the original release, featuring updated translation and lettering, back in print more than 20 years after its initial release! In a world where shamans communicate with the dead and call forth the power of legendary spirits to defeat their enemies in both body and soul, Yoh is a teenager with the ultimate ambition: to become the Shaman King, the one and only shaman who may commune with the Great Spirit and help remake the world for the better. But the road to this pinnacle of spiritual power runs through the Shaman Fight, a gauntlet of battles with rival mediums who call forth dizzying powers from the world of the dead in their own bids for the crown. At Yoh's side is Anna, his coach, fiancée, and a powerful medium in her own right. Sure, it'd be nice if Yoh had a little more time to train and mature...but the Shaman Fight is only held once every 500 years, so he's going to have to grow up quick!
Robot girl hijinks from the creator of Dragon Ball! When goofy inventor Senbei Norimaki creates a precocious robot named Arale, his masterpiece turns out to be more than he bargained for! In an especially tearful episode, Senbei fixes the anti-gravity device on the Tsuns family's rocket, and they leave Penguin Village forever...or at least, for a few pages. And in a slightly less tearful episode, Senbei fixes the anti-gravity device (again!), this time so that King Nikochan can return home--with some unwanted stowaways: Arale and the Gatchans!
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! The next round of games are underway, and Seishun's Takeshi Momoshiro ("Momo") encounters Kiyosumi in the No. 3 Singles. Momo's in for a hard day's work, as Kiyosumi proves to be a intimidating opponent from the moment he launches his "Kohou" (Tiger Cannon), or wallop serve. Meanwhile, the Prince of Tennis Ryoma Echizen faces Yamabuki's Jin in the No. 2 Singles. Discover the "reason" why Jin can't possibly lose...
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Shô, Tatsuya and Daichi have been invited to try out for an all-star team that will compete on an international level. New rivals and old gather to vie for spots on the select team, but for Shô, it's gut-check time when he realizes that his technical skills are on the bottom end of the curve. Will he be able to make the cut?