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Yoh makes a shocking confession, and now his friends wait with bated breath for nightfall, when he's promised to tell them the whole story. Meanwhile, Yoh's father, Mickey Asakura, approaches Ren and Horohoro. He knows Hao must be defeated at all costs�地nd he's willing to pass on his own secret techniques to Yoh and his friends make it happen!
• A 32-volume series—over 22 million graphic novels sold in Japan! • 330k units of Shaman King manga have sold through in the U.S. to date. • Available on home video from 4Kids Entertainment • Trading card games, toys, and video game support • Was serialized in SHONEN JUMP magazine • Released every two months Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize… Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…
The action manga bestseller returns, in 600-page editions featuring a remastered translation and new cover art by creator Hiroyuki Takei! Dive into the classic Shonen Jump adventure whose world of mystical spirits and bewitching battles inspired the classic anime. This volume corresponds to Vol. 1-3 of the original release, featuring updated translation and lettering, back in print more than 20 years after its initial release! HEIR TO THE THRONE Shamans possess mysterious powers that allow them to commune with gods, spirits, and even the dead. High schooler Manta Oyamada doesn't know much about them, but that changes fast when his class welcomes a new transfer student from remote Izumo: Yoh Asakura, a shaman in training! Although he may just be starting out, Yoh’s dream is a big one: to become the Shaman King, the one and only shaman who may commune with the Great Spirit and help remake the world for the better. But the road to this pinnacle of spiritual power runs through the Shaman Fight: a gauntlet of battles with rival mediums who call forth dizzying powers from the world of the dead in their own bids for the crown. It’d be nice if Yoh had a little more time to train and mature...but the Shaman Fight is only held once every 500 years, so he’s going to have to grow up fast!
Yoh leaves for Izumo to train his shamanic powers...and by the time he returns, he's made a breakthrough. His Over Soul has grown stronger...and Amidamaru can even talk in Over Soul form now! But the third round of the Shaman Fight preliminaries awaits...as does his opponent, Ren, who commands a shining, golden Over Soul of his own. The day of their confrontation is finally at hand!
Yoh kicks off his tournament run by leading Team Funbari Onsen to a stunning victory�在ut there's no time to relax, because it's time for Hao's tournament debut, too! His team is facing off against Team X-3, comprised of three of the X-LAWS' most fearsome shamans�地nd he's taking them on all by himself!
Yoh withdraws from the Shaman King to save Ren's life�地nd once Anna hears the news, she can't help but remember when Yoh was just ten years old, way back in 1996, and came to Osorezan to see her with the cat spirit Matamune in tow.
Moody old Faust is back! And teamed with ... Yoh! When the competitors and their friends finally make it to the Patch Village, things are not what they expected. Strange new alliances are formed - and someone close to Yoh might get left in the lurch - testing everyone's strength and possibly changing their loyalties forever.
The action returns in this brand-new sequel to Shaman King! Hana Asakura finds that being the son of Yoh & Anna Asakura isn't all it's cracked up to be, and his boredom has him itching for any kind of excitement. But when a fight comes straight to his doorstep, it's from a place he least expects--his own family? The battle for Asakura supremacy begins!
Yoh Asakura--a junior-high shaman who can speak to ghosts--travels from rural Japan to Tokyo for advanced training, but he soon discovers challenges both real and otherworldly. Original.
Yoh and his friends encounter Boris Tepes Dracula, a fearsome shaman from Transylvania...and Hao's minion. He's a fierce opponent, but Ryu manages to fight him off in an impressive showing of strength and cunning. It's a fight that leaves the party shaken...but they barely have time to lick their wounds before a new shadowy organization makes an appearance: the X-Laws, who will stop at nothing to eradicate Hao...!