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In the summer of 1998 two of baseball leading sluggers, Mark McGwire and Sammy Sosa, embarked on a race to break Babe Ruth’s single season home run record. The nation was transfixed as Sosa went on to hit 66 home runs, and McGwire 70. Three years later, San Francisco Giants All-Star Barry Bonds surpassed McGwire by 3 home runs in the midst of what was perhaps the greatest offensive display in baseball history. Over the next three seasons, as Bonds regularly launched mammoth shots into the San Francisco Bay, baseball players across the country were hitting home runs at unprecedented rates. For years there had been rumors that perhaps some of these players owed their success to steroids. But crowd pleasing homers were big business, and sportswriters, fans, and officials alike simply turned a blind eye. Then, in December of 2004, after more than a year of investigation, San Francisco Chronicle reporters Mark Fainaru-Wada and Lance Williams broke the story that in a federal investigation of a nutritional supplement company called BALCO, Yankees slugger Jason Giambi had admitted taking steroids. Barry Bonds was also implicated. Immediately the issue of steroids became front page news. The revelations led to Congressional hearings on baseball’s drug problems and continued to drive the effort to purge the U.S. Olympic movement of drug cheats. Now Fainaru-Wada and Williams expose for the first time the secrets of the BALCO investigation that has turned the sports world upside down. Game of Shadows: Barry Bonds, BALCO, and the Steroid Scandal That Rocked Professional by award-winning investigative journalists Mark Fainaru-Wada and Lance Williams, is a riveting narrative about the biggest doping scandal in the history of sports, and how baseball’s home run king, Barry Bonds of the San Francisco Giants, came to use steroids. Drawing on more than two years of reporting, including interviews with hundreds of people, and exclusive access to secret grand jury testimony, confidential documents, audio recordings, and more, the authors provide, for the first time, a definitive account of the shocking steroids scandal that made headlines across the country. The book traces the career of Victor Conte, founder of the BALCO laboratory, an egomaniacal former rock musician and self-proclaimed nutritionist, who set out to corrupt sports by providing athletes with “designer” steroids that would be undetectable on “state-of-the-art” doping tests. Conte gave the undetectable drugs to 28 of the world’s greatest athletes—Olympians, NFL players and baseball stars, Bonds chief among them. A separate narrative thread details the steroids use of Bonds, an immensely talented, moody player who turned to performance-enhancing drugs after Mark McGwire of the St. Louis Cardinals set a new home run record in 1998. Through his personal trainer, Bonds gained access to BALCO drugs. All of the great athletes who visited BALCO benefited tremendously—Bonds broke McGwire’s record—but many had their careers disrupted after federal investigators raided BALCO and indicted Conte. The authors trace the course of the probe, and the baffling decision of federal prosecutors to protect the elite athletes who were involved. Highlights of Game of Shadows include: Barry Bonds A look at how Bonds was driven to use performance-enhancing drugs in part by jealousy over Mark McGwire’s record-breaking 1998 season. It was shortly thereafter that Bonds—who had never used anything more performance enhancing than a protein shake from the health food store—first began using steroids. How Bonds’s weight trainer, steroid dealer Greg Anderson, arranged to meet Victor Conte before the 2001 baseball season with...
As a major hustler in Uptown Philly, ZION had the streets on lock. But when a judge's gavel landed him in prison, he was quickly introduced to the SHADOWS OF THE GAME. After serving a ten year sentence, Zion returns to society determined to have a positive impact on the same streets that he once controlled. But it doesn't take long before his previous sins come back to haunt him. As a hustler's wife, EBONY had it all, the money, the cars, the boss-chick status and the house on the hill. But when her children's father was murdered in cold blood, she was quickly introduced to the SHADOWS OF THE GAME. Ebony's worst fear is that her teenaged sons, JABARI and KENYATTA, will follow in their father's footsteps, and the older they get the more she realizes how hard it is for a woman to raise a man. When Ebony meets Zion, it's like looking into the eyes of a soulmate. He's everything she ever wanted in a man. But when tragedy strikes and the world comes crashing down, there's no time for love. The only thing on Ebony's mind is revenge.
A young man plagued by the ability to see ghosts races to save the mythological land of Tara from a terrible fate in Erika Lewis's stunning debut, Game of Shadows. Thousands of years ago in Ireland, an ancient race fought a world-changing battle—and lost. Their land overrun, the Celtic gods and goddesses fled, while the mythical races and magical druids sailed to an uncharted continent, cloaked so mankind could never find it. This new homeland was named Tara. In modern day Los Angeles, Ethan Makkai struggles with an overprotective mother who never lets him out of her sight, and a terrifying secret: he can see ghosts. Desperate for a taste of freedom, he leaves his apartment by himself for the first time—only to find his life changed forever. After being attacked by dive-bombing birds, he races home to find the place trashed and his mother gone. With the help of a captain from Tara who has been secretly watching the Makkais for a long time, Ethan sets out to save his mother; a journey that leads him to the hidden lands, and straight into the arms of a vicious sorcerer who will stop at nothing until he controls Tara.With new-found allies including Christian, the cousin he never knew he had, and Lily, the sword-slinging healer who’d rather fight than mend bones, Ethan travels an arduous road—dodging imprisonment, battling beasts he thought only existed in nightmares, and accepting help from the beings he’s always sought to avoid: ghosts. This L.A. teen must garner strength from his gift and embrace his destiny if he’s going to save his mother, the fearless girl he’s fallen for, and all the people of Tara. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.
USA Today bestselling author Thea Harrison begins an all-new, darkly romantic paranormal saga, in which the fate of existence itself lies in the balance—and the key to victory may rest in the hands of two eternal lovers… In the hospital ER where she works, Mary is used to chaos. But lately, every aspect of her life seems adrift. She’s feeling disconnected from herself. Voices appear in her head. And the vivid, disturbing dreams she’s had all her life are becoming more intense. Then she meets Michael. He’s handsome, enigmatic and knows more than he can say. In his company, she slowly remembers the truth about herself… Thousands of years ago, there were eight of them. The one called the Deceiver came to destroy the world, and the other seven followed to stop him. Reincarnated over and over, they carry on—and Mary finds herself drawn into the battle once again. And the more she learns, the more she realizes that Michael will go to any lengths to destroy the Deceiver. Then she remembers who killed her during her last life, nine hundred years ago…Michael.
In this roleplaying game, the characters are people, not elves, dwarves or orcs. They are like you and I only they live in a medieval world where dark supernatural forces conspire against humanity. Driven by a secret knowledge of a hidden evil, they risk their lives searching for the truth about the conspiracy and a means to thwart it. This is a complete role-playing game that allows you to create an entertaining story with your own antagonists and protaganists. Event resolution is quick and easy, based upon a single die mechanic.
A teenage girl goes searching for her mother in the City of Sin in this YA fantasy from the New York Times–bestselling coauthor of All of Us Villains. Welcome to New Reynes, the so-called City of Sin, where casino families reign, gangs infest the streets . . . and secrets hide in every shadow. It’s no place for a properly raised young lady. But when her mother goes missing, Enne Salta leaves her finishing school—and her reputation—behind. Following her mother’s trail, she finds herself in the city where no one survives uncorrupted. Frightened and alone, Enne’s only clue leads her to Levi Glaiyser—a street lord and con man in desperate need of the compensation Enne offers. Their search sends this unlikely duo through glamorous casinos, illicit cabarets, and into the clutches of a ruthless Mafia donna. But as Levi’s enemies close in on them, a deadly secret from Enne’s past comes to light and she must surrender herself to the City of Sin —to a vicious game of execution . . . Where the players never win.
To survive in the City of Sin, an innocent girl must choose her new identity in this dark YA fantasy—the sequel to Ace of Shades. Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all. Prim and proper Enne Salta never expected to team up with an infamous con man like Levi Glaiyser. But winning the Shadow Game was not the victory they imagined. Now the duo are wanted for murder and Enne is forced to live in disguise as Séance, a mysterious figure of the underworld. Desperate to build his empire, Levi makes a deal with the estranged son of Mafia donna Vianca Augustine, while Enna remains trapped by Vianca’s binding oath, unsure whether to embrace the role of refined lady or cunning street lord. As they walk a path of unimaginable wealth, a dangerous game of crime and politics swirls around them. And when unforeseen players enter, they must each make an impossible choice: sacrifice everything . . . Or die as legends.
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.