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In Forged in the Shadow of Mars, Peter W. Sposato traces chivalry's powerful influence on the mentalitè and behavior of a sizeable segment of the elite in late medieval Florence. He finds that the strenuous knights and men-at-arms of the Florentine chivalric elite—a cultural community comprised of men from both traditional and newly emerged elite lineages—embraced a chivalric ideology that was fundamentally martial and violent. Chivalry helped to shape a common identity among these men based on the profession of arms and the ready use of violence against both their peers and those they perceived to be their social inferiors. This violence, often transgressive in nature, was not only crucial to asserting and defending personal, familial, and corporate honor, but was also inherently praiseworthy. In this way, Sposato highlights the sharp differences between chivalry and the more familiar civic ideology of the popolo grasso, the Florentine mercantile and banking elite who came to dominate Florence politically and economically during the thirteenth and fourteenth centuries. As a result, in Forged in the Shadow of Mars, Sposato challenges the traditional scholarly view of chivalry as foreign to the social and cultural landscape of Florence and contests its reputation as a civilizing force. By reexamining the connection between chivalric literature and actual practice and identity formation among historical knights and men-at-arms, he likewise provides an important corrective to assumptions about the nature of elite violence and identity in medieval Italian cities.
It is a time of great darkness, when the sun is in danger of being forever extinguished, and mankind has been divided into two warring factions: the worshipers of the God of Light and the servants of Eternal Night. Now three unsuspecting travelers are called by prophecy to face a legion of the undead and the powers of the Dark Lord in the faint hope of reclaiming the world for the light.
In the chaos of war, not all heroes shine. Some must rise from shadows to claim the light.As the youngest son of the greatest smith of the fae, Curuthannor should be aspiring to the forge. Instead, he would rather wield a blade than craft one. When the high elf king commissions a powerful enchanted sword requiring iron found only in the subterranean goblin mines of the Shadow Realm, Curuthannor seizes the opportunity to earn a place in the smithy that doesn't require a hammer. But when dark elf treachery interferes, the lives of his entire family could be at risk...for the high elf king is unmerciful and will not suffer disobedience.Especially from his own daughter.As the most trusted handmaiden to the high elf princess, Lhéwen is honored to attend her mistress on what she believes is a diplomatic delegation to the dark elf king. She doesn't realize it could be a one-way trip. While the princess forges an escape from her father's ruthless will, Lhéwen is trapped in a foreign land. Betrayed and alone, Lhéwen discovers it is her own quiet power that may free-or doom-them all.For when the pen fails, the sword will take its place.Forged in Shadow is the first book in the thrilling new epic fantasy trilogy by award-winning author, Megan Haskell. Set in the same universe as The Sanyare Chronicles, this is the story of the Great War between the nine faerie realms. If you like sweeping vistas, unexpected heroes, and world-shattering stakes, you'll love this battle between Shadow and Light.
In the wake of the devastating Lich Lord Wars, an era of peace should have dawned. But darkness still lurks in the shadows of the realm. Forged in Fire and Shadow is the first book in the Yucaipa's War series, a new epic fantasy adventure picking up the storylines of the beloved Aguerius family. When treacherous forces strike at the very heart of the kingdom, Zach - an orphan guard-in-training sworn to protect the Aguerius household - is swept into a conspiracy that will challenge his sarcastic wit and unexpected magical talents alike. Alongside his best friend Kaiden, an expert archer, and Cady, the daring daughter of a powerful lord, Zach must unravel the secrets behind the attack before the enemy's reach ensnares them all. But with renegade elves, turncoat soldiers, and a new king with questionable motives, their path is fraught with deadly peril. Aided by a roguish ranger and a mischievous shapeshifting elf, the trio undergoes a trial by fire that will test their skills, their bonds, and their determination to survive. Can they overcome the bloodshed triggering this Royal Betrayal before it's too late?
Vengeance is Wrought. Darkness is Forged. The greatest crafts on Midgard come from the dvergar realm of Nidavellir. Volund, a gifted smith and once apprentice to the dvergar, escaped their dark realm to find solace in the arms of a valkyrie. Nine years of respite. And then she was gone. What would you do to reclaim your light? But Volund's reputation precedes him, and a cruel king knows the weapons Volund forges can win his wars. Imprisoned in the king's forge, Volund's only hope to escape is to find his wife. If he can't, more than the forge's darkness will overtake him. Where will he turn when the light finally fades? A stand-alone dark fantasy set in the Ragnarok Era, this is a gritty retelling of Norse mythology by mythic fantasy author Matt Larkin.
For the past fifty years, the rulers of Zar'NaReek, Tur'Var, Da'Neer and De'Arias have remained united in their commitment to peace, and none of them more so than King Malagan. Having grown up in the shadow of his grandfather-King Rakhar Rahha of Zar'NaReek-Malagan bore witness to the Great War and saw firsthand the damage one bloodthirsty monarch could do to the citizenry. Malagan is determined it will never happen again; however, it soon becomes clear that not everyone in the realm feels the same way. A group of conspirators, bound only by their greed, are working to turn the empires on each other and profit from the resulting carnage. King Malagan summons a band of his most loyal men-General Aldaris Elzar; the barbarian barg Galyeth; and Arthon, a High Sentinel of Zar'NaReek's southern forces-to ferret out the plotters before they can start another Great War. But the members of this motley crew also have their own political and personal agendas and are at odds with each other as much as with the enemy. Faced with possible defeat and the destruction of the realm, they must forge unlikely alliances and place their lives in each other's hands. As the forces of evil continue to gain the upper hand, Malagan's men must also call upon the arch mages-sorcerers known for a volatile brand of magic that has been banned since the end of the Great War. Will these mages save the realm, or bring about its demise?
Galileo’s O, Volume III, is perhaps without peer in the history of the book. In this work, historians in various fields revise the results they presented in the first two volumes, which focused on the New York copy of Sidereus Nuncius, written in 1610. The analysis of this book was conceived as a uniquely multidisciplinary and cooperative undertaking, and many of its findings remain valid. Yet the subject of analysis proved to be the work of an international group of forgers. Volume III describes the chronology and methods by which the discovery of forgery was made – a veritable watershed moment in the continuing struggle between the ever-more refined methods of forgers and new methods used to apprehend them. Ultimately, the work also provides insight into the psychology of specialists who “research themselves” in order to prevent similar errors in the future.
Sidney Westerbrook has always studied darkness and damnation from a sensible distance. Now to earn his place as a league Bookkeeper, he must discover why Chicago is such a battleground of soul-linked warriors. But the research becomes personal when he finds himself over his head, under attack, and at the mercy of Alyce Carver-a waif with demon-lit eyes, and a deep yearning in her heart.
From two of the greatest imaginations of our time comes a magnificent novel of adventure and magic...SHADOW MOON: First in the Chronicles of the Shadow War. The genius of Star Wars(r) creator George Lucas and the vision of Chris Claremont, the author of the phenomenally bestselling The Uncanny X-Men adventures, merge in what must be the fantasy event of the year. In Shadow Moon, war and chaos have gripped the land of Tir Asleen. An ancient prophecy reveals one hope: a savior princess who will ascend to the throne when the time is right. But first, a Nelwyn wanderer must face forces of unimaginable malevolence and dangerous, forbidden rites of necromancy that could bring back a powerful warrior from soulless sleep. George Lucas reshaped filmmaking in the '70s and '80s with his Star Wars and Indiana Jones films. When Bantam Books asked Lucas if he had any stories he would like to develop as novels rather than as films, Lucas turned to his 1988 fantasy film, Willow. "When I wrote the story for Willow, I began with the pre-story," Lucas said, "but the full story was yet to be told." Now, Lucas's vision is being fulfilled with the talented help of Chris Claremont. Having previously taken the reins of what was for a decade the bestselling comic in the western hemisphere (The Uncanny X-Men) Claremont assumes the reponsibility of foster parent to Lucas's creation. On sale in hardcover now, and available on BDD Audio Cassette as well, SHADOW MOON is a momentous new adventure for readers looking to spend part of this summer in a fantastic world. SHADOW MOON is one of Bantam Spectra's most exciting publishing events in 1995, the year we celebrate our 10th Anniversary as the premiere publishing imprint of books of speculative fiction.
In this roleplaying game, the characters are people, not elves, dwarves or orcs. They are like you and I only they live in a medieval world where dark supernatural forces conspire against humanity. Driven by a secret knowledge of a hidden evil, they risk their lives searching for the truth about the conspiracy and a means to thwart it. This is a complete role-playing game that allows you to create an entertaining story with your own antagonists and protaganists. Event resolution is quick and easy, based upon a single die mechanic.