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THE FIRST SHADOWRUN FICTION SET IN THE SIXTH WORLD EDITION OF THE GAME! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are on the run themselves. Framed by their employer, the mysterious Mr. Johnson, and marked for termination by every hired cop, corp security man, and shadowrunner in Seattle, the team must find out who set them up, why they did it, and figure out how to deliver payback—without getting killed in the process. The Frame Job, Part 1 is the first in a brand-new, six-novella story set in the gritty, dark future, magic-and-machine world of Shadowrun.
PART FIVE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. While everyone else is running around in the real world, the team’s resident decker, Zipfile, takes to the Matrix to find out all she can about who set them up and who that Johnson was working for. If she can get those answers, they’ll be one step closer getting their sweet revenge. But the infinite pixels of the Matrix only lead to more questions at first, until the resourceful dwarf approaches their problem from a new angle…that nearly gets her and another team member killed. Before their run is over, Zipfile uncovers even more danger in the neon sprawl of the Matrix…and those bits and bytes of data could prove more deadly than anything in the meat world…
THE THRILLING CONCLUSION OF THE FRAME JOB SERIES! Double-crossed. Ambushed. One, and possibly two megacorps out for their heads... Yu, Emu, Rude, Frostburn, and Zipfile have been through a lot in the last few days. Their backs are against the wall. And when that happens, there’s only one thing left to do—come out swinging (or in Rude’s case, shooting). Their recon and data-gathering has all paid off. They know who to hit, where to hit them, and how. Now all they gotta do is infiltrate a heavily secure corp building in a busy business area of Seattle in broad daylight and bring it down…from the inside. And all that stands in their way is Mr. Johnson himself, corp security, and another hundred and one things that could go wrong… And, assuming they can pull this mission off, there’s still the matter of the second Johnson who hired them…and who might want to ensure there are no loose ends after this job. Will the Frame Job be the team's last one, or will they use everything they have to find a way to come out on top?
PART FOUR OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Before they can put their plans into action, Frostburn needs to check on her family to make sure they haven't been targeted by the megacorp for payback. But her complicated relationship with the rest of her family is strained even further when a relative falls under the sway of a charismatic activist who has dark designs on Frostburn and her family...and will go to any lengths to get what he wants—including sacrificing idealistic kids to a doomed run against a corporation. Before the night is over, Frostburn will have to draw on every bit of magic and street smarts she has to both save her relative and survive...
PART TWO OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... Now that the shadowrunning team knows they've been double-crossed by one of the largest megacorps in the Sixth World, they've got two jobs to do: clear their name and deliver payback with a vengeance. While hiding out on the outskirts of Seattle, Aussie rigger Emu begins taking steps toward that exact plan by trying to find out who set them up with Knight Errant, but she's also got other problems; juggling an outstanding mob debt and handling a side courier run for a friend in exchange for intel on the corp Johnson. However, even the best laid plans can go wrong, and Emu has to find a way to accomplish all all three jobs while staying one step ahead of her enemies...and their bullets.
PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Rude didn’t have much planned after the Telestrian run…sleep in and wait for his share of the payday. But when Zipfile calls asking him to run stealthy back-up on Yu’s meet with the Johnson for payment, the troll heads to the warehouse district to keep an eye on things…and finds a lot more than he bargained for. Now, after fighting his way through the high-level ambush that nearly killed Yu, Rude hits the streets looking for information on who tried to kill them…and who hired them to do it. But in Seattle, it’s always good to remember that the streets can hit back…and often do…
FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are on the run themselves. Framed by their employer, the mysterious Mr. Johnson, and marked for termination by every hired cop, corp security man, and shadowrunner in Seattle, the team must find out who set them up, why they did it, and figure out how to deliver their payback—without getting killed in the process. The Complete Frame Job is the collected six-novella story set in the gritty, dark future, magic-and-machine world of Shadowrun.
AN UNEXPECTED ADVENTURE… Charlotte lives with her expatriate family in Dar es Salaam, Tanzania. While visiting her best friend Neema, a hippopotamus shaman, a commotion next door interrupts their weekend plans. Neema’s older cousin has been arrested, leaving her younger cousin Elijah responsible for a “job.” Charlotte insists on helping Elijah complete what seems like a simple task: drop off a car in a parking lot. Simple, easy, and doesn’t piss off the wrong people, right? Reluctantly, Neema agrees, and they set off. On the road, they get a message from BlotterBabe, a known fixer, that they aren’t just delivering a car—they’re perpetrating a horrendous crime. Together, the trio must make a choice to do the job as they were told—and keep their cousin out of trouble with the worst of society—or do the right thing. In the end, there is no choice. Charlotte, Neema, and Elijah do the only thing they can do: make a run for it…and hope they’re not too late to save a strange visitor to their world…not to mention themselves.
2XS, THE HALLUCINOGENIC CHIP OF CHOICE… To Excess—that's how they say it on the streets…before it destroyed their minds. Private detective Dirk Montgomery thinks he knows those streets. He's watched the change with the world, as the powers of magic grow and alter the balances of power. He thinks he understands even the deepest shadows and the darkest of hearts. He is wrong. Now there's something out there beyond his understanding. Something foul and alien. Something that will consume even the most wary soul. And if he’s not careful, even Dirk’s...
WHAT HAPPENS WHEN THE JOB YOU"RE HIRING FOR... Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when he sells you out for the good of his corp. But he’ll stay professional, of course, right up until the moment he slides the knife smoothly into your back. He’s useful, that Mr. Johnson, but every time you meet him, every time you have to deal with his double-crosses, his condescending put-downs, his smug superiority, you wish that the day would come when the tables were turned, when he was forced out on the street with nothing but his wits and street skills—whatever those might be—to keep him alive. IS SAVING YOUR OWN LIFE? Well, good news. Sometimes wishes come true, even in the Sixth World. Mr. Johnson is about to meet the street, and you’ve got a ringside seat.