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Requires Shadowrun, Twentieth Anniversary Edition; provides eight full-color, detailed maps of locations that can be used in any North American sprawl (or in other locations), giving gamemasters a resource they can easily call on in their campaign and giving players an attractive visual they can use to help them plan their runs. Contains eight full-color maps detailing locations such as a trideo studio, a shopping mall, a city hall, one floor of a luxury hotel, and a block of a barrens area. Includes an accompanying booklet describing the elements in each map and providing plot hooks and ideas for using the maps. Works with the maps and other elements from the popular Runners Toolkit. Reduces the amount of time gamemasters and players need to spend drawing maps, and provides an attractive element that can be used as the result of in-game efforts to find building floor plans.
MEAN STREETS? YOU HAVE NO IDEA… The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous neighbors. Sprawl Stories contains four Shadowrun novellas that explore Seattle through the eyes of the people who live there every day. A burned-out mage detective tackles a missing person case that threatens to spiral beyond his control. A reporter goes on the ride-along of her life with a high-octane DocWagon team, and uncovers a conspiracy on live trideo. A young ex-wageslave is caught between powerful forces while investigating his uncle’s death. And a shaman must deal with a serious injury that threatens his very way of life—but not before taking vengeance on those who double-crossed him. So take a walk on the true wild side of the Seattle Sprawl. If you’re good—and lucky—you might even come back out in one piece… Sprawl Stories contains the following novellas: "Neat" by Russell Zimmerman "DocWagon 19" by Jennifer Brozek "Big Dreams" by R. L. King "Blind Magic" by Dylan Birtolo
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
Evangeline Stone, a rogue bounty hunter, never asked for a world divided between darkness and light . . . . . . or the power to die and live again in someone else’s borrowed body. After a murder plot meant to take her out leaves an entire race of shapeshifters nearly extinct, Evy is gnawed by guilt. So when one of the few survivors of the slaughter enlists her aid, she feels duty-bound to help—even though protecting a frail, pregnant shifter is the last thing Evy needs, especially with the world going to hell around her. Amid weres, Halfies, gremlins, vamps—and increasingly outgunned humans—a war for supremacy is brewing. With shifters demanding justice, her superiors desperate to control her, and an assassin on her trail, Evy discovers a horrifying conspiracy. And she may be the only person in the world who can stop it—unless, of course, her own side gets her first.
You live in any sprawl long enough, you ll find out that there s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck and how much of the sprawl will be nothing more than dust when they re done with it? Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!