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The all-new Shadowrun series continues . . . The abandoned factory known as the Crypt is the home to society's cast-offs as well as a coven for some of the most successful shadowrunners in town. But it is also the home to a long-buried secret that has caught the eye of a corporate mover who's willing to wage war against the Crypt to uncover it.
Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.
The explosive new saga continues The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners-professionals who will do anything for a profit . . . and anything it takes to get the job done. Bannickburn is a burned-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey, offers him a job that could turn his life around. Soon Bannickburn is living once again in the style he's accustomed to. But when Bannickburn tries to leave the family, Bailey calls in his markers, and Bannickburn must aid the Bigios as they pit themselves against a rival mob in a power struggle that moves from the Seattle sprawl to the elven enclave of Portland.
Firefly meets Dune in this action-packed sci-fi adventure about a close-knit, found family of a crew navigating a galaxy of political intrigue and resource-driven power games. Nev has just joined the crew of the starship Kaitan Heritage as the cargo loader. His captain, Qole, is the youngest-ever person to command her own ship, but she brooks no argument from her crew of orphans, fugitives, and con men. Nev can’t resist her, even if her ship is an antique. As for Nev, he’s a prince, in hiding on the ship. He believes Qole holds the key to changing galactic civilization, and when her cooperation proves difficult to obtain, Nev resolves to get her to his home planet by any means necessary. But before they know it, a rival royal family is after Qole too, and they’re more interested in stealing her abilities than in keeping her alive. Nev’s mission to manipulate Qole becomes one to save her, and to survive, she’ll have to trust her would-be kidnapper. He may be royalty, but Qole is discovering a deep reservoir of power—and stars have mercy on whoever tries to hurt her ship or her crew. "An entertaining intergalactic ride." —Bulletin "[A] well-executed sci-fi caper...full of intriguing commentary about wealth inequality and exploitation." —Booklist
As supercorporations rule the world, engaging in corporate wars, power games, and espionage missions, the shadowrunners, beings who deliver goods for the leaders, survive by their wits and their greed. Original.
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for island control. Original.
The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown's hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse. Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence or fear?Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, r