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TOO HOT TO HANDLE... For Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the word "IronHell." But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears knows he's up to his stout little shoulders in drek. TOO COOL TO GIVE UP... Realizing that IronHell must be the title of something - or somebody—very powerful, Two Bears looks for some backup to make sure he gets through this job alive. He lines up a street troll called Thumbs, a slick decker named Silver, a suit-wearing samurai called Delphia, and Moonfeather, a magic-wielding disciple of the Cat totem. Together they blast their way through a stream of dangerous megacorp operatives, giant meta-beasts, and high-tech pirates, all desperate to unravel the incredible secret of IronHell—before it unravels the world...
THREE COMPLETE SHADOWRUN NOVELS IN ONE! The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational megacorporations hoard the only thing of real value—information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself, he has to slide like a whisper through the deadly shadows of the corporations, into a completely different world where his first wrong move may be his last...the world of Shadowrun. The Secrets of Power trilogy contains three full-length Shadowrun novels: Never Deal With a Dragon Choose Your Enemies Carefully Find Your Own Truth
AN UNLIKELY PAIR… Sly is a shadowrunning veteran. She's survived more missions than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his ears. He’s come to the urban jungle of Seattle to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. And if it’s not stopped, this conflict could turn to all-out warfare, spilling out of the shadows and into the streets…
OUT ON THE STREETS… By 2053, the return of magic to the world has filled the streets of Chicago with beings and creatures from mythology. For those in the politically dominant mega-corporations, the underworld, and everywhere in between, it is a time of chaos and wonder—and incredible opportunities ripe for the taking. For fifteen-year-old Peter Clarris, transformed by his Awakened genes from a human into a troll, the forces of magic are a curse to be broken with science. Torn from the comfortable biotech fast-track of his childhood, he becomes a pariah, shunned by friends and strangers alike. Now, living among the outcasts—the underclass of orks and trolls, the criminal societies of gangsters and shadowrunners—he grows up pursuing the elusive means of controlling his own genes, and ultimately his own destiny. But the Windy City’s shadows are dark and deep, and when Peter comes across a real chance to fulfill his dream of reversing the change that was forced upon him, it may cost more than he’s willing to pay—before he’s through, it may cost him his life…
BLOOD AND MAGIC… …rage in the streets of Seattle. The shift of a few blocks of gang turf costs lives, innocent and guilty, silenced forever and then forgotten in the city's deepest shadows. Lone Star, Seattle's contracted police force, fights a losing battle against the city's newest conquerors—the gangs. From his years of undercover work, Lone Star officer Rick Larson thinks he knows the score. The gangs rule their territories by guns and spells, force and intimidation, and it's the most capricious of balances that keeps things from exploding into all-out warfare. Inside the Cutters, one of the city’s most dangerous gangs, Larson is in a prime position to watch the balance, react to it, and report to his superiors. But when the balance begins to shift unexpectedly, Larson finds himself not only on the wrong side of the fight, but on the wrong side of the law as well…
ONE WRONG MOVE COULD BE HIS LAST... In the mission given him by the Dragon Dunkelzahn, Ryan Mercury promises to deliver the magical Dragon Heart safely to the metaplanes, where Thayla and her song are all that defend the earth against the onslaught of the Enemy. But when the protector of the world is swallowed by the Chasm, all hope for the future disappears with her. Now nothing stands between humanity and the greatest scourge the planet has ever known... AND IF HE FALLS, THE SIXTH WORLD FALLS WITH HIM... The Enemy bears unlimited power, all of it evil. With Thayla destroyed, and the metaplanes unprotected, the Enemy's army of flesh-shredding beasts is about to lay waste to the world. As the ultimate battle is waged between the forces of good and evil, Ryan and his dauntless shadowrunners have only two options: total victory or certain destruction...
CREATURES OF THE NIGHT… When Rachel Meyer’s boyfriend Warren Storey is abducted by a mysterious party, she hires shadowrunners to find him and bring him back. But the runners uncover a plot by one Doctor Oslo Wake to transform all metahumans into the walking dead. Wake is developing a new strain of the virus that still causes vampirism, and Warren has become a test subject to create these unstoppable creatures. If Rachel is going to save him, she’ll need help from even more powerful people than the runners she hired. Enter Martin de Vries, vampire—and vampire hunter. Along with the secretive family Warren was hiding from her, Rachel, Martin, her shadowrunners, and a high-powered strike force launch an all-or-nothing assault on the fortified underground laboratory where Warren is being held captive. But the secret hidden there is even worse than Rachel and Martin feared…and if it gets out, it could mean the end of the world…
WILD IN THE STREETS… Wolfgang Kies is a shadowrunner with a secret. He’s an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the pull of magical possession on vulnerable souls. Together they are the only force strong enough to battle crime kingpin Etienne La Plante. As the chrome-fisted Capone of the Seattle Sprawl, La Plante has at his command an army of grunge goons, razorboys, and icepick-packing street samurai. But when Wolfgang's on the prowl, every cyber-creep and crook is fair game. There’s only one hope against La Plante’s reign of terror—the one force Wolfgang fears the most...his own pure predatory fury.
A CONJURED KILLER IS LOOSE… Life on the streets of 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide. Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's predicament might be the ticket. Because Pita's pursuer—MCT, the megacorp computer firm—has hired the heavy hand of the Yakuza crime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT’s mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning—and unless Pita can thwart it with her newly acquired magical powers, Seattle’s—and the entire Sixth World’s—throat will be wide open for the cutting...