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HE THOUGHT HE WAS OUT... For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead. BUT GOT PULLED BACK IN. Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got, he'll need as he comes face-to-face with a part of his life he thought he'd left behind, and an enemy left for dead.
With Night's Pawn, Tom Dowd has taken the bestselling, critically acclaimed Shadowrun series to new heights. This fantastic series has ripped open the boundaries defining fantasy and science fiction and forged virtually a new genre. In this Shadowrun novel, Jason Chase retires to get away from the action, but it comes back to haunt him as he comes face-to-face with an enemy he'd left for dead.
2XS, THE HALLUCINOGENIC CHIP OF CHOICE… To Excess—that's how they say it on the streets…before it destroyed their minds. Private detective Dirk Montgomery thinks he knows those streets. He's watched the change with the world, as the powers of magic grow and alter the balances of power. He thinks he understands even the deepest shadows and the darkest of hearts. He is wrong. Now there's something out there beyond his understanding. Something foul and alien. Something that will consume even the most wary soul. And if he’s not careful, even Dirk’s...
ONE WRONG MOVE COULD BE HIS LAST... In the mission given him by the Dragon Dunkelzahn, Ryan Mercury promises to deliver the magical Dragon Heart safely to the metaplanes, where Thayla and her song are all that defend the earth against the onslaught of the Enemy. But when the protector of the world is swallowed by the Chasm, all hope for the future disappears with her. Now nothing stands between humanity and the greatest scourge the planet has ever known... AND IF HE FALLS, THE SIXTH WORLD FALLS WITH HIM... The Enemy bears unlimited power, all of it evil. With Thayla destroyed, and the metaplanes unprotected, the Enemy's army of flesh-shredding beasts is about to lay waste to the world. As the ultimate battle is waged between the forces of good and evil, Ryan and his dauntless shadowrunners have only two options: total victory or certain destruction...
DESPERATE TIMES… He was only a "beginner" shaman, but Sam Verner had to find a cure to break the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered a strange artifact he hoped would prove helpful. DESPERATE MEASURES… But instead of anything that even remotely resembled help, an unexpected and ancient terror was released—a terror that erupted into a shadow war for dominion over an awakened Earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance—a man who may no longer exist...
A CORP’S SHADOWS ARE EVEN LONGER… A “cleaner” for the megacorporation Ares Macrotechnology, Maria Payne is a model employee—efficient, attentive to detail, and very deadly. She navigates every danger that comes at her, whether it’s on a mission in the field, or walking the political tightropes in her own corp. But when Internal Affairs takes an interest in her, Maria begins to suspect something is going on. Her suspicions are confirmed when what should be a simple convoy heist nearly goes lethally awry. And when Maria’s investigations find an innocent man marked for death, she suddenly has to decide between the corp that has given her everything and the fate of one man…and if she makes the wrong choice, she could be targeted for termination by her own employers…
STRIKE FROM THE SHADOWS… On the trail of her missing brother, shaman Rashida bint Tariq bin Feroze al-Nazari travels to South Africa to interrogate a corp executive who may have actually seen Qasim. But the meeting turns into a trap she barely escapes, and Rashida realizes she and her shadowrunning team have stumbled onto something much deeper than a rash of missing children. Their search for answers will take them from the glittering neon towers of Dubai to the harsh desert wilderness of the Arabian Caliphate. Rashida and her team scour every clue they find, whether it is in the deep African jungle, the artificial world of the Matrix, or the infinite astral plane, to uncover who’s masterminding this plot…and stop them before it can be put into action. And all the while, Rashida must contend with Scorpion, the insect spirit who came to her when she cried out for revenge against those who had killed her father and stolen her brother, and now lives within her in an uneasy alliance. Vicious, cunning, and deadly, Scorpion’s power always comes with a price…and if Rashida isn’t careful, she may end up paying it before she has the chance to save her brother…and punish the ones who took him.
TWO AGAINST THE WORLD… Two-gun hacker William “Billy” Bonney and laconic street samurai Cheveyo are holed up after what should have been a straightforward job testing security for one of the megacorporations in the Sixth World. But when a megacorp is involved, nothing is ever easy, and when law enforcement comes looking for the pair of shadowrunners, Billy knows someone’s either ratted them out or double-crossed them—and he intends to find out who tried to make them dead. Their search takes them to the mean streets of Manhattan, where they have to infiltrate one of the largest symbols—literally—of the Sixth World, to find the truth. But the truth behind what has led them to this place is far worse than anything they could think of…and unless they come up with a new plan fast, they might not be leaving alive…
It’s drow god vs. drow god in this thrilling second installment of the Lady Penitent series When drow goddesses Lolth and Eilistraee sit down to a game of sava, they play for control of the dark elves of Faerûn and their own immortality. Unable to resist such high stakes, Kiaransalee—the goddess of the dead and of vengeance—asks to join the fray, turning the game into an even more cutthroat race for power. Though the goddesses' drow pawns will survive the game, the very nature of what it means to be a dark elf may change forever.