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MISSING: AN ENTIRE LIFE… Oliver Martin had it all: a beautiful fiancée and a great job at a corp he helped build—a perfect life. But one morning, he wakes up to discover he no longer exists...anywhere. Oliver no longer has a job, a SIN, bank accounts, or even a place to live in his hometown of Boston. He’s been wiped from the Matrix entirely, and a new identity has replaced his own. Only this one’s on Lone Star’s Most Wanted List, and Oliver’s usual morning meeting with the company he’s been at for fourteen years turns into the first run of his life. For his life. Boston’s mean streets hold the keys to Oliver’s fight to reclaim himself and discover who’s behind his redacted identity. Allying with a shadowrunner team that saves him proves to be the vehicle he needs to uncover a conspiracy within the halls of MIT&T that could bring down the corporate walls of Boston—and create more vanished innocents caught in an algorithm of greed.
WHO CAN YOU TRUST AT 250 KPH? When rookie racer Tezz Fletcher wrecks her beloved Shin-Hyung in the underground street racing league known as the Kaidō Club, it's clear her #1 rival Miranda Lopez is to blame. It's even clearer that the wreck drives a deeper wedge between the two former friends. But when Tezz's totaled ride ends up in the clutches of a Seattle megacorp trying to steal her custom tech, things get more complicated. Lopez is after the same tech to help her sister, who works for that exact corp—and they're both in so deep, Lopez is desperate for help. With the last race of the season approaching and the megacorp coming to collect, Tezz has no choice but to put aside her rivalry with Lopez and team up to take down their bigger enemy. Can they win against the champion street racer the corp sponsors? Or will the corp use the Kaidō Club's strict rules to take down Tezz and Lopez both?
VEXING MEGACORPS FOR FUN AND PROFIT… Landon and Liana Hoffman are on summer vacation, and look forward to producing their Matrix repair show, the Right2RepairRigger, and hanging out at the local makerspace. But when they get a chance at a lucrative salvage run, they can’t say no—especially when they owe the fixer who’s hiring them. Beyond settling their account, the job promises untold riches in salvageable, possibly beyond state-of-the-art gear at a secret, abandoned military facility. Aware of the dangers involved, the run is still too good to pass up. However, the place may not be as abandoned as it seems—and the clock is ticking. Also, there are powerful enemies who don’t like what the Right2RepairRigger is doing, and are willing to destroy whoever they can to put a stop to it—including arresting anyone possibly connected with the twins’ program. Can Landon and Liana finish the run and save their family at the same time?
A DEADLY QUEST FOR RICHES… A seemingly-harmless photo seen by the wrong person sets off a dangerous treasure hunt for a fortune contained in the opalized fossil skeleton of a dragon in the Australian Outback. On one side, the corporate operators of a ruthless mining company, who’s greedy owner wants the potential billions of nuyen such a find would bring on the black market. On the other side, a loose alliance of shadowrunners, Awakened magic-users, and local tribespeople for whom the site of the fossil, nicknamed the Old Timer, is sacred land, and who will defend it by any means necessary. But when the megacorp ups the stakes by releasing a debilitating nanovirus among the scattered communities around the site, the shadowrunners do what they do best—execute a daring run both in the Matrix and real-time at the mining corp’s headquarters in search of something—anything—to get the corp to stand down. But will they succeed before the corp operators find the Old Timer and steal it away?
HELP FOR ALL—RUNNERS, CHUMMERS, AND DREGS… Nestled in one of the worst parts of Seattle is a place where anyone can go to get patched up, no questions asked. They call it Mercy Street and it’s a practically free clinic run by a drunk old troll named Shimura, who’s seen a lot in his years. When a decker named Lockdown Paradox shows up bleeding on his doorstep, it’s just an average Tuesday, but when corporate stooges looking for her show up and try to shake Shimura down for information, he wonders just what this kid hacker’s gotten herself into. But he’s not the only one wondering…Paradox thinks there’s more to the ol’ whiskey doc than meets the eye, wondering if he might be a legendary shadowrunner that might be able to help her. When she turns up missing, Shimura is forced to go far deeper into the sleaze and sprawl than he ever wanted to...and return to a part of his past he’d sworn to leave behind if he wants to get both of them out alive…
AN UNEXPECTED ADVENTURE… Charlotte lives with her expatriate family in Dar es Salaam, Tanzania. While visiting her best friend Neema, a hippopotamus shaman, a commotion next door interrupts their weekend plans. Neema’s older cousin has been arrested, leaving her younger cousin Elijah responsible for a “job.” Charlotte insists on helping Elijah complete what seems like a simple task: drop off a car in a parking lot. Simple, easy, and doesn’t piss off the wrong people, right? Reluctantly, Neema agrees, and they set off. On the road, they get a message from BlotterBabe, a known fixer, that they aren’t just delivering a car—they’re perpetrating a horrendous crime. Together, the trio must make a choice to do the job as they were told—and keep their cousin out of trouble with the worst of society—or do the right thing. In the end, there is no choice. Charlotte, Neema, and Elijah do the only thing they can do: make a run for it…and hope they’re not too late to save a strange visitor to their world…not to mention themselves.
WHEN HOME BECOMES A PRISON... Fixer BlotterBabe has been around longer than most people realize. Long enough to have built herself a secure home in a protected park reserve. She greased all the right wheels, paid off all the right people, forged all the correct documents, hid all the tracks of her passing, created the perfect security systems inside and out. She planned for every contingency—except one. The need to escape from her own home. After realizing her sanctuary has been discovered, BlotterBabe brought just the right people to the right place to help her flee from her gilded cage with everything she holds dear—but she is too late. Now she has to escape the underground complex she spent decades building. The enemies are inside the perimeter. They have control of the security systems. Spinrad Global will stop at nothing to keep her a prisoner in her gilded cage. BlotterBabe and her friends must risk everything for her freedom—including their lives.
BLOOD AND MAGIC… …rage in the streets of Seattle. The shift of a few blocks of gang turf costs lives, innocent and guilty, silenced forever and then forgotten in the city's deepest shadows. Lone Star, Seattle's contracted police force, fights a losing battle against the city's newest conquerors—the gangs. From his years of undercover work, Lone Star officer Rick Larson thinks he knows the score. The gangs rule their territories by guns and spells, force and intimidation, and it's the most capricious of balances that keeps things from exploding into all-out warfare. Inside the Cutters, one of the city’s most dangerous gangs, Larson is in a prime position to watch the balance, react to it, and report to his superiors. But when the balance begins to shift unexpectedly, Larson finds himself not only on the wrong side of the fight, but on the wrong side of the law as well…
TIES THAT BIND… Mage Jonathan Leeds has built himself a comfortable life owning and operating an exclusive night club in London, far from the iron grasp of his family. But when his father, Gordon, abruptly summons him to the Seattle Metroplex, John finds himself a stranger in a strange land, thrown into the wilds of the ’Plex to manage a situation apparently only he can handle. Although he’d prefer to ignore his father’s wishes, John knows that no one—family or foe—says no to Gordon Leeds. At least, not if they want to live to tell about it. But family obligations aren’t the only reason John is in Seattle. His patron back in England, Lord Callen Nassau, has asked him to look for a missing woman. John is only too happy to oblige, as the elegant elf noble is everything his father is not. But when Gordon’s and Callen’s tasks intertwine in unexpected ways, John is forced to question everything he knows about both men, and soon discovers not all that glitters is gold. When the desires of these rich and powerful beings collide in the Sixth World, John finds himself a pawn in their vicious game. If he’s to escape the Emerald City in one piece, John knows he must take control of the situation—any way he can—or suffer the lethal consequences.
A CONJURED KILLER IS LOOSE… Life on the streets of 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide. Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's predicament might be the ticket. Because Pita's pursuer—MCT, the megacorp computer firm—has hired the heavy hand of the Yakuza crime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT’s mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning—and unless Pita can thwart it with her newly acquired magical powers, Seattle’s—and the entire Sixth World’s—throat will be wide open for the cutting...