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The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown's hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse. Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence or fear?Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, r
Firefly meets Dune in this action-packed sci-fi adventure about a close-knit, found family of a crew navigating a galaxy of political intrigue and resource-driven power games. Nev has just joined the crew of the starship Kaitan Heritage as the cargo loader. His captain, Qole, is the youngest-ever person to command her own ship, but she brooks no argument from her crew of orphans, fugitives, and con men. Nev can’t resist her, even if her ship is an antique. As for Nev, he’s a prince, in hiding on the ship. He believes Qole holds the key to changing galactic civilization, and when her cooperation proves difficult to obtain, Nev resolves to get her to his home planet by any means necessary. But before they know it, a rival royal family is after Qole too, and they’re more interested in stealing her abilities than in keeping her alive. Nev’s mission to manipulate Qole becomes one to save her, and to survive, she’ll have to trust her would-be kidnapper. He may be royalty, but Qole is discovering a deep reservoir of power—and stars have mercy on whoever tries to hurt her ship or her crew. "An entertaining intergalactic ride." —Bulletin "[A] well-executed sci-fi caper...full of intriguing commentary about wealth inequality and exploitation." —Booklist
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for island control. Original.
"Created by Jordan Weisman ... [et al.]"--Colophon.
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
The explosive new saga continues The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners-professionals who will do anything for a profit, and anything it takes to get the job done . . . Kellan Colt has come far in her magical training. But all her accomplishments haven't satisfied her desire to know the truth about her shadowrunner mother, and to learn the secrets of the amulet she found among her mother's possessions. Kellan is determined to find answers-and to earn the respect of her fellow runners in the process. Lately, Kellan has been troubled by disturbing dreams. Something seems to be calling her, but before she can figure out who-or what-she joins a run into the paranoiac elven homeland of Tir Tairngire.
In the year 2060, violence rules the streets of Seattle and a conspiracy is hatched to spread a plague of vampirism. When Rachel Meyer's boyfriend Warren Storey is abducted by these conspirators, she hires shadowrunners to find Warren and bring him back. But the runners uncover a plot by Dr. Oslo Wake to transform all metahumans into walking dead. For Dr. Wake is developing a new strain of the virus that causes vampirism. The strain is far from perfected. Now, Warren has become a test subject in a medical procedure to create these unstoppable creatures. It's up to Rachel and her vampire hunter friends to rescue him.