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BLOOD RUNS RED... Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been on this killer’s trail for a while, and he knows he’s getting closer. The only question is if he’ll be able to handle getting as close as he’s about to be, or if his blood will join the stream that regularly flows into the gutters of the sprawl...
SEARCH AND RECOVER… It should have been an easy job for Tycho and his team: Travel to the Sioux Nation, in the region that was once the state of Montana, and investigate what happened to the previous shadowrunning team that had gone up there to check out…something. But of course, things are never easy in the shadows, and soon Tycho and his fellow runners are up to their eyeballs in double-crosses and mysterious goings-on—including the seeming complete disappearance of the previous shadowrunning team. Their search leads them to the wilds near Yellowstone, where the answers they seek lie deep within the earth…and uncover a secret that, if revealed, could result in the complete destruction of the entire Sixth World…
FUN—AND FEAR—IN THE SUN… Everything’s irie in the Caribbean. What could be better than a week of sun, fun, and parties at the bi-annual Caribbean League political conference in Havana, with every shadowrunner, pirate, and low-life in attendance looking for work? What could possibly go wrong? And when the Rastafarian troll shaman T’ing and his crew are approached by an official from Haiti to investigate rumors involving their old enemies, the dark voodoo Kofo cult, it looks like an opportunity for payback and profit combined. Digging deeper, however, T’ing and his runners discover a genocidal plot that threatens the entire region, possibly even resulting in an all-out shooting war between several major Sixth World players. There’s nothing to do but round up all their badass runner contacts, light up a spliff, and kick some ass. But this run will take them under the sea to a top-secret covert lab where Kofo cultists are hiding a weapon that could change the face of the entire Caribbean…and only T’ing and his hard-partying—and even harder-charging—crew stand in their way...
Shadowrun: Shadow Borders Sprawl Stories, Volume Three Back Cover Copy BETWEEN DARKNESS AND LIGHT… This quartet of novellas travels around the Sixth World to places where the boundaries between good and evil, light and darkness can be…blurry, at best. In the mysterious Caliphate of Arabia, a shaman makes the ultimate deal with one of the deadliest—and most treacherous—spirit totems to exact justice for her murdered family. Everyone’s favorite down on his luck PI Jimmy Kincaid takes on a case of SURGE kids getting burned alive by someone—or something—with a deep hate for genemods. T’ing the troll shaman takes his posse down to Cuba to mix business with pleasure, and uncovers a deadly plot to wipe out most of the Caribbean if the shadowrunners don’t step in. And a shadowrunning team heads to the Sioux Nation to investigate several mysterious disappearances…and stumbles upon a secret cabal dedicated to preventing the destruction of much of the Nation…and a showdown with a megacorp that looking to seize that power for itself. Four stories of intrigue and danger from the gray world of Shadowrun. Check your ammo, prep your spells, and get ready to cross more than one kind of border in these pages…
THE SHADOWS OF A MAN'S PAST ARE LONG… Cole Danvers is a small-time shadowrunner scratching out a living in the dangerous, divided sprawl of Denver, Colorado. But when a lucrative heist to steal an AmerIndian amulet goes terribly wrong, costing him both his teammates and nearly his life, Cole hits the streets intent on only one thing—vengeance. But as he tracks down the Johnson that sent him on this deadly mission, Cole quickly realizes he’s stumbled onto a plot much bigger than stealing a piece of jewelry—and that it’s somehow connected to his own shadowed past. Soon, he’s sucked into machinations that involve Native Americans, wily shamans, and impossibly, himself. And even sooner, Cole realizes he needs help to take down his enemies—before he gets killed for real this time. Assembling a motley crew of shadowrunners using every bit of guile and charisma he possesses, Cole sets out to solve the mystery of who tried to double-cross him and why…and what, if anything it has to do with his own murky background. But the answers may do more than just shock him…before it’s all over, they may just be the death of him…
THE RULES ARE SIMPLE… Redlock is a rising star in the brutal sport of Urban Combat, where teams of armed combatants try to score points against their opponents while shooting it out amid Seattle’s decaying urban landscape. Managed by his mother, a legendary Urban Brawl player until her forced retirement, and fitted with top-line cyberware that makes him better than human, Redlock is on the fast-track to super-stardom—until it all comes crashing down around him. WIN OR DIE… After sabotage takes him out of the major leagues, Redlock finds himself on the streets for real, alone for the first time ever. But the lure of Urban Brawl is too seductive to ignore, and when his mother lines up another opportunity for him, all her son has to do is go against every instinct he has… Will he sacrifice his one shot back to the majors for the scrappy team that adopted him when he had nowhere else to go, or will Redlock pull the ultimate ambush play on his own teammates?
CAUGHT IN A TANGLED WEB… Maria Price is good at her job. Very good. As a corporate operative, she carries out sensitive missions for Ares Macrotechnology, one of the premier megacorporations in the Sixth World. But megacorps are infamous for demanding absolute loyalty from their employees, and equally infamous for not reciprocating. And when Maria encounters an assassin in her own home, she must question everything she holds dear. Her quest for answers leads her to the glittering city of Neo-Tokyo, and a mission for Ares also holds the bonus of being against the corp she thinks tried to kill her. But when she encounters a competing ops team onsite, Maria quickly realizes the scope of this mission is bigger—much bigger—than she expected. And when she finally tracks down her target, the information he shares goes far beyond anything Maria ever expected, and draws her further into corporate machination than she ever planned to go…assuming she can survive.
A CORP’S SHADOWS ARE EVEN LONGER… A “cleaner” for the megacorporation Ares Macrotechnology, Maria Payne is a model employee—efficient, attentive to detail, and very deadly. She navigates every danger that comes at her, whether it’s on a mission in the field, or walking the political tightropes in her own corp. But when Internal Affairs takes an interest in her, Maria begins to suspect something is going on. Her suspicions are confirmed when what should be a simple convoy heist nearly goes lethally awry. And when Maria’s investigations find an innocent man marked for death, she suddenly has to decide between the corp that has given her everything and the fate of one man…and if she makes the wrong choice, she could be targeted for termination by her own employers…
WHO CAN YOU TRUST AT 250 KPH? When rookie racer Tezz Fletcher wrecks her beloved Shin-Hyung in the underground street racing league known as the Kaidō Club, it's clear her #1 rival Miranda Lopez is to blame. It's even clearer that the wreck drives a deeper wedge between the two former friends. But when Tezz's totaled ride ends up in the clutches of a Seattle megacorp trying to steal her custom tech, things get more complicated. Lopez is after the same tech to help her sister, who works for that exact corp—and they're both in so deep, Lopez is desperate for help. With the last race of the season approaching and the megacorp coming to collect, Tezz has no choice but to put aside her rivalry with Lopez and team up to take down their bigger enemy. Can they win against the champion street racer the corp sponsors? Or will the corp use the Kaidō Club's strict rules to take down Tezz and Lopez both?
2XS, THE HALLUCINOGENIC CHIP OF CHOICE… To Excess—that's how they say it on the streets…before it destroyed their minds. Private detective Dirk Montgomery thinks he knows those streets. He's watched the change with the world, as the powers of magic grow and alter the balances of power. He thinks he understands even the deepest shadows and the darkest of hearts. He is wrong. Now there's something out there beyond his understanding. Something foul and alien. Something that will consume even the most wary soul. And if he’s not careful, even Dirk’s...