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In this landmark Forgotten Realms novel, a band of heroes seeks the one ally who can help them win a deadly race against the gods: Elminster When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals, seeking to regain their powers. Malevolent Bane, power-hungry Mystra, and Helm—guardian of the heavens—all know the lost Tablets of Fate are key. When four companions, the last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. But time is running out for the heroes and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. Now embroiled in a high-level power struggle with the fallen deities, the heroes must find the sage Elminster—the only mortal who may know the secret of the tablets. And the search begins in Shadowdale.
The once-immortal Elminster Aumar faces old age and old enemies in this epic first installment in the Sage of Shadowdale series The great mage Elminster is now an old man, surrounded by enemies and dreaming of the noble adventures of his youth. Once a wizard more powerful than any other—immortal, and beloved of the goddess of magic—Elminster’s world was torn asunder by the murder of Mystra and the mayhem of enchantments her death triggered throughout the realms. Weary, weakened, and with little magical ability, Elminster and his lover, Simbul, are in grave danger: he, from his many enemies and she, from her own insatiable need to consume magical items—or lose lucidity forever. Unfortunately, their ever-growing and increasingly risky collection has the power to lead Elminster’s enemies right to his door.
Falsely accused of murder, heroes Midnight and Adon must identify the true assassin in order to save themselves and the Forgotten Realms When Elminster the mage is announced dead, adventurers Midnight and Adon are accused of his murder. Suddenly, the two friends are caught amongst the swirling forces of good and evil, unknowingly implicated in a plot concocted by Bane—the god of murder—who is desperate to return to his former power. Bane and his allies will stop at nothing to recover the lost Tables of Fate, artifacts that preserve the balance between Law and Chaos—and may even restore Bane to his former glory. As the evil surrounding Midnight and Adon grows more potent, their quest to defeat Bane and prove their innocence grows fraught with betrayals from both friends and enemies alike. Without anyone to trust, can Midnight and Adon find a way to clear their names and save the Realms from a terrible fate?
This supplement is an adventure designed for characters levels 8-13 and is the second in a three-part series set in the Forgotten Realms. In addition to encounters, this book contains detailed source material on the town of Shadowdale and its surrounding environment.
Elminster meets danger and ridicule at every turn as he desperately defends the legacy of the goddess Mystra, mother of magic Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Weakened but committed to the task set out for him, Elminster sets forth to rally Cormyr's Wizards of War. Along the way, the great mage seeks blueflame items to mend the immense rifts throughout the realms and thus prevent the ancient Primordials from rising and unleashing their rage. However, evil lies at every turn, and Elminster’s sworn enemy, Mansoon, has plans of his own. He wants to conquer Cormyr, become its new Emperor—and hunt down the Sage's clones. The battles are fiercer than ever, the stakes have never been higher, and the fate of Cormyr is on the line.
In the final Avatar Series adventure, an ordinary mortal is chosen as the champion of Cyric the Mad and joins the battle of the gods When Malik, an ordinary mortal, is mysteriously chosen as the champion of Cyric—the Lord of Murder and the Prince of Lies—and imbued with divine powers, he has no idea of the epic struggle that awaits him. Malik is drawn deeper and deeper into the immortal conflict between Cyric and Mystra, the mother of all magic and a former ally. As Cyric’s champion, Malik gets a front row seat in the age-old battle of the gods, meeting such heroes as Adon and Kelemvors—and bearing witness to the final struggle between good and evil.
Elminster, having been forced to live in the form of magical ash to stay safe after the death of Mystra, is sent on a quest by the goddess that puts him face to face with his archenemy, the vampire Lord Manshoon, and tests his faith and fortitude.
The rise of the Realms' most powerful wizard! Collecting the first three of Ed Greenwood's classic Elminster tales: Elminster: The Making of a Mage, Elminster in Myth Drannor, and The Temptation of Elminster, together in a gorgeous trade paperback package, Elminster Ascending is a must-read for every Realms fan--particularly those looking forward to the much-anticipated sequel, Elminster Must Die! Elminster Ascending chronicles the early years of the Realms' most powerful and colorful wizard, the Sage of Shadowdale, Elminster. Follow Elminster from his humble beginnings as a traveling mage to the tragic collapse of an elven empire, and on to a personal turning point that could have sent him down a path to corruption and darkness.
Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.
The gods may have been restored to their rightful seats of power—but the end of the Time of Troubles does not mark the end of all strife Although the gods have regained their powers and no longer walk in the mortal world, there is still little peace between them. When their deeply engrained power struggles erupt once more, ex-comrades Mystra—formerly known as Midnight and recently elevated to godhood—and Cyric are bound together in conflict. Cyric, now the god of strife, murder, and the dead, has become even more obsessed with power and revenge. No longer content with just the Tablets of Fate, he wants the Forgotten Realms all to himself—and to rule them in the name of evil. Only Mystra, the new goddess of magic, has the ability to defeat him and restore the balance that has been lost.