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Little Toe, a far from typical Shadow demon, has a caring and an inquisitive nature. He travels from his universe and into ours through an interdimensional rift that unexpectedly formed inside his cave. Little Toe's curious choices leads him to cross the paths of three teenage geeks, Bobby, Sam (Samantha) and Jeffrey. This chance meeting leads to shocking discoveries that change their lives and tests their courage to the limit. The young Shadow and the three teenagers form an everlasting bond of friendship and trust. They unite to help save the world from a devastating demon invasion. Shadow Invasion combines the elements of science fiction and the supernatural into an adventurous journey of discovery. It shows that, not only do geeks rule, they survive.
The final chapter of the survivors story, they face the end knowing what comes. They continue forward regardless of the wreckage they leave behind. The war they started reaches desperate times.They must now not only rally each other but the entire galaxy. Their journey during this eventually leads them to their ending. They realise that not all stories have a happy ending. Every story has an ending, this is there's.
Brant would give his life to protect his students. And he may have to. Inside IAS--Institute of Adapted Soldiers--Brant teaches evolved children to control their special abilities. Under Brant's safekeeping, the kids learn to accept that they’re exceptional people, not deadly mutants. But a looming war drains the entire school of its soldiers and even some of the instructors. With the school exposed, KyeHan Lee, the school’s predictor, foresees an attack from a rogue school of adapted soldiers. But IAS’s leadership is entangled in crippling politics. And Brant’s connection to the controversial Knox has called into question his loyalty to the school. Can Brant and the skeleton crew left at the school protect his students? What if he’s fired and sent away? Brant will need all the help he can get from Knox and the Maverick crew. From the author of Maverick Gambit comes the next exciting installment. Get ready for the next adventure with the Maverick crew.
As King Philip of Spain prepares to invade England, Ursula heads to Brussels on a desperate mission in this compelling Tudor mystery. March, 1588. With England in a state of high alert as King Philip of Spain amasses a vast fleet of warships ready to invade, Queen Elizabeth and her advisors seek a possible alliance with the Duke of Parma, Governor of the Netherlands. But their plans suffer a major setback when one of their most reliable spies is found murdered in the Hertfordshire countryside, shot dead by a crossbow bolt as he was transporting secret correspondence between the queen and the duke. The queen's half-sister and occasional secret agent, Ursula Stannard, is happy not to be involved for once. But when Ursula's ward Mildred elopes with the handsome yet mysterious Berend Gomez, Ursula is forced to follow the pair to Brussels, where she finds herself plunged into a hotbed of intrigue and rumour at the Duke of Parma's court, a place where no one is to be trusted. Can Ursula rescue Mildred, effect an alliance with the duke, and stay alive in the process? The future of England depends on it.
'This collection presents significant summaries of past criminal behavior, and significant new cultural and political contextualizations that provide greater understanding of the complex effects of crime, sovereignty, culture, and colonization on crime and criminalization on Indian reservations.' Duane Champagne, UCLA (From the Foreword) Native Americans and the Criminal Justice System offers a comprehensive approach to explaining the causes, effects, and solutions for the presence and plight of Native Americans in the criminal justice system. Articles from scholars and experts in Native American issues examine the ways in which society's response to Native Americans is often socially constructed. The contributors work to dispel the myths surrounding the crimes committed by Native Americans and assertions about the role of criminal justice agencies that interact with Native Americans. In doing so, the contributors emphasize the historical, social, and cultural roots of Anglo European conflicts with Native peoples and how they are manifested in the criminal justice system. Selected chapters also consider the global and cross-national ramifications of Native Americans and crime. This book systematically analyzes the broad nature of the subject area, including unique and emerging problems, theoretical issues, and policy implications.
Celebrate Sonic the Hedgehog's 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster's video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic's ever-expanding universe--from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia--a must-have volume for any fan of Sonic, young or old!
This is an account of the nation’s first intelligence agency, the Office of Special Services (O.S.S.) — how it operated, what it accomplished, and how it laid the basis for the present Central Intelligence Agency — and how its charismatic founder, “Wild Bill” Donovan, established control over it, recruited its staff, and, most importantly, sold Roosevelt, the armed services, the Allies, and the rest of the country on the agency’s varied — and often bizarre — shadow warfare missions during World War II. The O.S.S.’s special relationship with the British, the key role of academics and its embarrassing connection with the Soviets’ N.K.V.D. are also addressed. Smith concludes that the creation of the C.I.A. after the war owed less to the accomplishments of the O.S.S. than to Donovan’s public relations skills and the precarious military situation the country found itself in at the time. “Mr. Smith... has done an exhaustive job of research on the O.S.S. and Donovan... the book offers an honest, lively portrait of an important American and the contributions, good and bad, that he and the O.S.S. made to the American intelligence system... Much of this book can be read for the pleasure of observing a genuine American character in action. Mr. Smith, who does not fawn on his subject, captures Donovan’s kinetic energy and vision.” — Philip Taubman, The New York Times “This may be as close to a definitive medium-length history of OSS as we are likely to get. It draws fully on the extensive original files now available (both American and British) and on the recent flood of secondary writing... The author has a sure grasp of the basic history of the war. His narrative chapters put OSS firmly into that wider context, and his perspectives and judgments ring true. And there are excellent chapters on the usually neglected Research and Analysis section and on the relations between OSS and Soviet intelligence agencies... an important book.” — Foreign Affairs “[A]lmost certainly the most balanced study to date of the ‘shadow’ or ‘irregular’ warfare that was the special province of OSS... Resting on an impressive amount of research into unpublished manuscript collections in both this country and Great Britain, [The Shadow Warriors] is a convincing account, in large measure because its author retains a balance in his conclusions even as he does not hesitate to render firm judgments.” — The Public Historian “Bradley F. Smith has produced a carefully researched, lucid study of... the Office of Strategic Services (OSS)... Smith deserves recognition for writing the most comprehensive study to date on the origins of United States central intelligence.” — The Journal of American History “Bradley Smith has undertaken a formidable task in writing this history of the Office of Strategic Services which is the most reliable record to date of its wide range of activities during the Second World War... an audacious book that is fascinating for its disclosures and entertaining to read.” — The Slavonic and East European Review “Bradley Smith... credits the OSS with accomplishments in support of the military, but considers shadow warfare dangerously overvalued... The book is... humanly interesting at the same time that it addresses the very largest moral and military questions.” — Kirkus
New York Times Bestselling author! What is as much fun for boys and girls as playing Minecraft? Going on a thrilling adventure into the game they love. Trapped one hundred years in Minecraft’s past, Gameknight999 struggles to keep his real identity a secret from the villagers of long ago, all while preparing them for battle. Herobrine’s forces are getting closer every day, advancing across the Overworld and leaving a path of destruction in their wake. Furious at Gameknight’s unexpected meddling, the evil virus takes revenge, creating the terrifying shadow-crafters. He gives these strange NPCs of darkness the power to build super-monsters, servants of Herobrine that are meaner, stronger, and more dangerous than anything Minecraft has ever seen before. As casualties mount, it’s clear that every last bit of the villagers’ strength and bravery will be tested before the dust settles. Even worse, in the heat of battle the User-that-is-not-a-user will come face to face with Herobrine’s most terrible creation, a monster from his nightmares he thought he would never have to face again… Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.