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Fantasy.
SOME GAMES ARE PLAYED FOR LIFE OR DEATH. Javul Charn is the most famous pop star in the galaxy—and the runaway bride of a violent lieutenant in Black Sun, the crime syndicate commanded by Prince Xizor. Or so Javul says. Soon after Dash Rendar, broke and desperate, agrees to be Javul’s bodyguard, he realizes that openness is not her strong suit—and that murder is stalking her tour. Between the discovery of dead bodies in a cargo hold and an attack by an unidentified warship, Dash and co-pilot Eaden Vrill desperately try to understand who is terrorizing Javul’s tour and why. When Han Solo suddenly joins Javul’s road show, the stakes are raised even higher. Now Dash, who has a history with Han and an even worse history with Prince Xizor, follows his instincts, his discoveries, and Javul herself—straight into a world that may be too dangerous to survive. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
A teenage girl goes searching for her mother in the City of Sin in this YA fantasy from the New York Times–bestselling coauthor of All of Us Villains. Welcome to New Reynes, the so-called City of Sin, where casino families reign, gangs infest the streets . . . and secrets hide in every shadow. It’s no place for a properly raised young lady. But when her mother goes missing, Enne Salta leaves her finishing school—and her reputation—behind. Following her mother’s trail, she finds herself in the city where no one survives uncorrupted. Frightened and alone, Enne’s only clue leads her to Levi Glaiyser—a street lord and con man in desperate need of the compensation Enne offers. Their search sends this unlikely duo through glamorous casinos, illicit cabarets, and into the clutches of a ruthless Mafia donna. But as Levi’s enemies close in on them, a deadly secret from Enne’s past comes to light and she must surrender herself to the City of Sin —to a vicious game of execution . . . Where the players never win.
To survive in the City of Sin, an innocent girl must choose her new identity in this dark YA fantasy—the sequel to Ace of Shades. Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all. Prim and proper Enne Salta never expected to team up with an infamous con man like Levi Glaiyser. But winning the Shadow Game was not the victory they imagined. Now the duo are wanted for murder and Enne is forced to live in disguise as Séance, a mysterious figure of the underworld. Desperate to build his empire, Levi makes a deal with the estranged son of Mafia donna Vianca Augustine, while Enna remains trapped by Vianca’s binding oath, unsure whether to embrace the role of refined lady or cunning street lord. As they walk a path of unimaginable wealth, a dangerous game of crime and politics swirls around them. And when unforeseen players enter, they must each make an impossible choice: sacrifice everything . . . Or die as legends.
A final deadly game will reveal the darkest secrets in the City of Sin in the thrilling conclusion of this “decadent and delicious” YA fantasy trilogy (Kirkus Reviews). Return to the City of Sin, where the perilous final game is about to begin . . . The players? Twenty-two of the most powerful, most notorious people in New Reynes. With no choice but to play, Enne and Levi are desperate to forge new alliances and bargain for their safety. But any misstep could turn deadly when a far more dangerous opponent appears on the board —one plucked straight from the city’s most gruesome legends. While Levi hides behind a mask of false promises, Enne is finally forced out from behind hers. As the game takes its final, vicious turn, these two must decide once and for all whether to be partners or enemies. Because in a game for survival, there are no winners . . . There are only monsters.
...the Voice of the Afterlife. Don't believe the hype. The missionaries may say they help folks, but who do you think started all this? They're some bad people, brothers and sisters. They're helping something big and nasty, and they ain't scared of you. In fact, they know every trick you do. How do you figure they're so good at being dead? You may not like the answer, because the truth has a taste for you." In Shadow Games, the true nature of the characters' adversaries is revealed, as is the cult behind the Pigment trade, and its connection to Spectres. Helping the heroes, however, is a new character class, new roles to combat the coming storm, and a new way to use Spite to fuel abilities in a deadly gamble between need and power.
In the summer of 1998 two of baseball leading sluggers, Mark McGwire and Sammy Sosa, embarked on a race to break Babe Ruth’s single season home run record. The nation was transfixed as Sosa went on to hit 66 home runs, and McGwire 70. Three years later, San Francisco Giants All-Star Barry Bonds surpassed McGwire by 3 home runs in the midst of what was perhaps the greatest offensive display in baseball history. Over the next three seasons, as Bonds regularly launched mammoth shots into the San Francisco Bay, baseball players across the country were hitting home runs at unprecedented rates. For years there had been rumors that perhaps some of these players owed their success to steroids. But crowd pleasing homers were big business, and sportswriters, fans, and officials alike simply turned a blind eye. Then, in December of 2004, after more than a year of investigation, San Francisco Chronicle reporters Mark Fainaru-Wada and Lance Williams broke the story that in a federal investigation of a nutritional supplement company called BALCO, Yankees slugger Jason Giambi had admitted taking steroids. Barry Bonds was also implicated. Immediately the issue of steroids became front page news. The revelations led to Congressional hearings on baseball’s drug problems and continued to drive the effort to purge the U.S. Olympic movement of drug cheats. Now Fainaru-Wada and Williams expose for the first time the secrets of the BALCO investigation that has turned the sports world upside down. Game of Shadows: Barry Bonds, BALCO, and the Steroid Scandal That Rocked Professional by award-winning investigative journalists Mark Fainaru-Wada and Lance Williams, is a riveting narrative about the biggest doping scandal in the history of sports, and how baseball’s home run king, Barry Bonds of the San Francisco Giants, came to use steroids. Drawing on more than two years of reporting, including interviews with hundreds of people, and exclusive access to secret grand jury testimony, confidential documents, audio recordings, and more, the authors provide, for the first time, a definitive account of the shocking steroids scandal that made headlines across the country. The book traces the career of Victor Conte, founder of the BALCO laboratory, an egomaniacal former rock musician and self-proclaimed nutritionist, who set out to corrupt sports by providing athletes with “designer” steroids that would be undetectable on “state-of-the-art” doping tests. Conte gave the undetectable drugs to 28 of the world’s greatest athletes—Olympians, NFL players and baseball stars, Bonds chief among them. A separate narrative thread details the steroids use of Bonds, an immensely talented, moody player who turned to performance-enhancing drugs after Mark McGwire of the St. Louis Cardinals set a new home run record in 1998. Through his personal trainer, Bonds gained access to BALCO drugs. All of the great athletes who visited BALCO benefited tremendously—Bonds broke McGwire’s record—but many had their careers disrupted after federal investigators raided BALCO and indicted Conte. The authors trace the course of the probe, and the baffling decision of federal prosecutors to protect the elite athletes who were involved. Highlights of Game of Shadows include: Barry Bonds A look at how Bonds was driven to use performance-enhancing drugs in part by jealousy over Mark McGwire’s record-breaking 1998 season. It was shortly thereafter that Bonds—who had never used anything more performance enhancing than a protein shake from the health food store—first began using steroids. How Bonds’s weight trainer, steroid dealer Greg Anderson, arranged to meet Victor Conte before the 2001 baseball season with...
A young man plagued by the ability to see ghosts races to save the mythological land of Tara from a terrible fate in Erika Lewis's stunning debut, Game of Shadows. Thousands of years ago in Ireland, an ancient race fought a world-changing battle—and lost. Their land overrun, the Celtic gods and goddesses fled, while the mythical races and magical druids sailed to an uncharted continent, cloaked so mankind could never find it. This new homeland was named Tara. In modern day Los Angeles, Ethan Makkai struggles with an overprotective mother who never lets him out of her sight, and a terrifying secret: he can see ghosts. Desperate for a taste of freedom, he leaves his apartment by himself for the first time—only to find his life changed forever. After being attacked by dive-bombing birds, he races home to find the place trashed and his mother gone. With the help of a captain from Tara who has been secretly watching the Makkais for a long time, Ethan sets out to save his mother; a journey that leads him to the hidden lands, and straight into the arms of a vicious sorcerer who will stop at nothing until he controls Tara.With new-found allies including Christian, the cousin he never knew he had, and Lily, the sword-slinging healer who’d rather fight than mend bones, Ethan travels an arduous road—dodging imprisonment, battling beasts he thought only existed in nightmares, and accepting help from the beings he’s always sought to avoid: ghosts. This L.A. teen must garner strength from his gift and embrace his destiny if he’s going to save his mother, the fearless girl he’s fallen for, and all the people of Tara. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
When Vesper fails an important test, she finds herself branded a slave in a shadow city where factions war and monsters terrorize the streets. To survive and find a way home, Vesper must learn to control her new power-before it destroys her.
The dragons have returned to Arianthem, and four of the Ancients go to war. Talan is joined by Kylan, her seductive ally from the Great War, while Volva, her enemy, uses her carnal ways to stand against the Queen of all Dragons. Both of Talan’s children must stand with her, and Talan gambles that her trust in them is not misplaced. Meanwhile, both the Ha’kan and Tavinter seek Skye, the young ruler who was kidnapped by a sorceress. Haunted by thoughts of her violation and captivity, they will not stop until they find her, even if it means searching every league of the Deep Woods. Unfortunately, Raine, the one most suited to find Skye, cannot even look because it most certainly is a trap for the Scinterian warrior. Instead, she must deal with the Shadow Guild, the upper echelon of all Assassins in Arianthem. These vampyres are contracted to kill a head of state and Raine must stop the assassination before it destroys the nascent Alliance. But this forces her to deal with the impulsively sexual creatures whose manipulations and machinations put even the Goddess of the Underworld to shame.