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The World Cup 2018 saw a record 66 goals scored from set-piece situations (42% of the 155 total goals scored), a remarkable and emphatic statement regarding the influence of set-pieces on the modern game. Yet very little, if any, attention is paid to the influence of set-pieces in coaching literature, coaching courses, or symposiums. The Ultimate Book of Soccer Set-Pieces is the most comprehensive examination of set-piece planning on both the attacking and defending sides of the ball. It carefully and thoroughly examines the potential of all manner of restarts in soccer, from throw-ins to corner kicks and free kicks. Different activities with accompanying diagrams are provided for each set-piece, so players have the opportunity to practice both attacking and defending restarts. From simple organizational considerations to complex plays featuring many variations, this book is the tool coaches at every level need to prepare their teams to win the set-piece battle.
"In addition to being the first academic study of the giallo film in English, this book surveys more than fifty films of this subgenre. The works of twenty-five different filmmakers are considered, including Mario Bava and Dario Argento, Lucio Fulci, Sergio Martino, Pupi Avati, and Umberto Lenzi. Koven explores the interrelationships between these films; how one influences the others, how certain filmmakers take ideas and expand on them, and how those ideas are further transformed by other filmmakers. Koven also discusses the impact of the giallo on the later North American slasher genre."--BOOK JACKET.
Single-camera Video Production, Fourth Edition clearly explains the technology and the equipment of video production and details step-by-step the professional-level techniques that can be applied to any type of production or budget. In addition, this manual will train you to integrate technique, equipment, and creative concerns within the production process-from preproduction planning through final editing. This new edition contains more in-depth information about the transition from analog to digital video production and includes the latest information on digital video and HD. It includes expanded coverage of nonlinear editing techniques and features a new organization that follows the actual shooting process more closely. Single-camera Video Production, Fourth Edition is a comprehensive yet succinct guide to single-camera video production. Written as part of the Focal Press Media Manual series, each page of this helpful guide covers a specific issue in video production and is accompanied by at least one illustration or diagram to further develop the your understanding of the topic.
A passion for interior decoration might lead someone into the dynamic world of television and film set design. Using color, style, and technology, set designers create a diverse array of environments that portray characters and tell a story. However, what does a set designer do before, during, and after a production? This book outlines what skills students might need to be a set designer, successes and setbacks related to the job, and the responsibilities involved in this exciting and creative profession, while also explaining how skills developed in amateur set design experiences might lead to other careers.
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
This book examines the on-site experiences of film-induced tourists at various film locations, including locations from The Lord of the Rings, Star Wars and The Sound of Music. The study attempts to understand the needs and wants of film location tourists and also examines how to use films for destination marketing.