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Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4) human-computer affective multimedia interaction. Its 15 chapters cover key topics such as content creation, annotation and modeling for the semantic web, multimedia content understanding, and efficiency and scalability. Fostering a deeper understanding of a popular area of research, the text: Describes state-of-the-art schemes and applications Supplies authoritative guidance on research and deployment issues Presents novel methods and applications in an informative and reproducible way Contains numerous examples, illustrations, and tables summarizing results from quantitative studies Considers ongoing trends and designates future challenges and research perspectives Includes bibliographic links for further exploration Uses both SI and US units Ideal for engineers and scientists specializing in the design of multimedia systems, software applications, and image/video analysis and processing technologies, Semantic Multimedia Analysis and Processing aids researchers, practitioners, and developers in finding innovative solutions to existing problems, opening up new avenues of research in uncharted waters.
This book has brought 24 groups of experts and active researchers around the world together in image processing and analysis, video processing and analysis, and communications related processing, to present their newest research results, exchange latest experiences and insights, and explore future directions in these important and rapidly evolving areas. It aims at increasing the synergy between academic and industry professionals working in the related field. It focuses on the state-of-the-art research in various essential areas related to emerging technologies, standards and applications on analysis, processing, computing, and communication of multimedia information. The target audience of this book is researchers and engineers as well as graduate students working in various disciplines linked to multimedia analysis, processing and communications, e.g., computer vision, pattern recognition, information technology, image processing, and artificial intelligence. The book is also meant to a broader audience including practicing professionals working in image/video applications such as image processing, video surveillance, multimedia indexing and retrieval, and so on. We hope that the researchers, engineers, students and other professionals who read this book would find it informative, useful and inspirational toward their own work in one way or another.
This comprehensive book draws together experts to explore how knowledge technologies can be exploited to create new multimedia applications, and how multimedia technologies can provide new contexts for the use of knowledge technologies. Thorough coverage of all relevant topics is given. The step-by-step approach guides the reader from fundamental enabling technologies of ontologies, analysis and reasoning, through to applications which have hitherto had less attention.
This book constitutes the refereed proceedings of the Second International Conference on Semantics and Digital Media Technologies, SAMT 2007, held in Genoa, Italy, in December 2007. The conference brings together forums, projects, institutions and individuals investigating the integration of knowledge, semantics and low-level multimedia processing, including new emerging media and application areas. The papers are organized in topical sections.
This book constitutes the refereed proceedings of the First International Conference on Semantics and Digital Media Technologies, SAMT 2006, held in Athens, Greece in December 2006. The 17 revised full papers address a wide area of integrative research on new knowledge-based forms of digital media systems, semantics, and low-level multimedia processing.
WearepleasedtowelcomeyoutotheproceedingsoftheThirdInternationalC- ference onSemantic andDigital Media Technologiesheld inKoblenz,Germany. The SAMT agenda brings together researchers at extreme ends of the - mantic multimedia spectrum. At one end, the Semantic Web and its supporting technologies are becoming established in both the open data environment and within specialist domains, such as corporate intranet search, e-Science (parti- larly life sciences), and cultural heritage. To facilitate the world-wide sharing of media, W3C is developing standard ways of denoting fragments of audio/visual content and of specifying and associating semantics with these. At the other end of the spectrum, media analysis tools continue to grow in sophistication, identifying features that can then be associated with explicit semantics, be they expressed formally or informally, using proprietary formats or open standards. Recent progress at these two fronts of the SAMT spectrum means that research spanningthesemanticgapisnowofvitalimportancetofeedtherealapplications that are emerging. This conference also represents a step towards bridging the gap between the research cultures and their respective approaches at both ends of the spectrum. The papers selected show that SAMT is able to attract researchers from media analysis, who see the bene?ts that more explicit semantics can provide, as well as researchers from knowledge engineering who realize that, while a picture can be expressed as a thousand concepts, a million morearewaiting to be extracted.
As technology becomes increasingly intelligent, various factors within the field of data science are seeing significant transformation. Process analysis is one area that is undergoing substantial development due to the implementation of semantic reasoning and web technologies. The congruence of these two systems has created various applications and developments in data processing and analysis across several professional fields. Applications and Developments in Semantic Process Mining is an essential reference source that discusses the improvement of process mining algorithms through the implementation of semantic modeling and representation. Featuring research on topics such as domain ontologies, fuzzy modeling, and information extraction, the book takes into account the different stages of process mining and its application in real time and then expounds the classical process mining techniques to semantical preparation of the extracted models for further analysis and querying at a more abstract level. The book provides a wide-ranging idea of the application and development of semantic process mining that is expected to be beneficial and used by professionals, software and data engineers, software developers, IT experts, business owners and entrepreneurs, and process analysts.
In this book, the authors present the latest research results in the multimedia and semantic web communities, bridging the "Semantic Gap" This book explains, collects and reports on the latest research results that aim at narrowing the so-called multimedia "Semantic Gap": the large disparity between descriptions of multimedia content that can be computed automatically, and the richness and subjectivity of semantics in user queries and human interpretations of audiovisual media. Addressing the grand challenge posed by the "Semantic Gap" requires a multi-disciplinary approach (computer science, computer vision and signal processing, cognitive science, web science, etc.) and this is reflected in recent research in this area. In addition, the book targets an interdisciplinary community, and in particular the Multimedia and the Semantic Web communities. Finally, the authors provide both the fundamental knowledge and the latest state-of-the-art results from both communities with the goal of making the knowledge of one community available to the other. Key Features: Presents state-of-the art research results in multimedia semantics: multimedia analysis, metadata standards and multimedia knowledge representation, semantic interaction with multimedia Contains real industrial problems exemplified by user case scenarios Offers an insight into various standardisation bodies including W3C, IPTC and ISO MPEG Contains contributions from academic and industrial communities from Europe, USA and Asia Includes an accompanying website containing user cases, datasets, and software mentioned in the book, as well as links to the K-Space NoE and the SMaRT society web sites (http://www.multimediasemantics.com/) This book will be a valuable reference for academic and industry researchers /practitioners in multimedia, computational intelligence and computer science fields. Graduate students, project leaders, and consultants will also find this book of interest.
In recent years, online social networking has revolutionized interpersonal communication. The newer research on language analysis in social media has been increasingly focusing on the latter's impact on our daily lives, both on a personal and a professional level. Natural language processing (NLP) is one of the most promising avenues for social media data processing. It is a scientific challenge to develop powerful methods and algorithms which extract relevant information from a large volume of data coming from multiple sources and languages in various formats or in free form. We discuss the challenges in analyzing social media texts in contrast with traditional documents. Research methods in information extraction, automatic categorization and clustering, automatic summarization and indexing, and statistical machine translation need to be adapted to a new kind of data. This book reviews the current research on NLP tools and methods for processing the non-traditional information from social media data that is available in large amounts (big data), and shows how innovative NLP approaches can integrate appropriate linguistic information in various fields such as social media monitoring, healthcare, business intelligence, industry, marketing, and security and defence. We review the existing evaluation metrics for NLP and social media applications, and the new efforts in evaluation campaigns or shared tasks on new datasets collected from social media. Such tasks are organized by the Association for Computational Linguistics (such as SemEval tasks) or by the National Institute of Standards and Technology via the Text REtrieval Conference (TREC) and the Text Analysis Conference (TAC). In the concluding chapter, we discuss the importance of this dynamic discipline and its great potential for NLP in the coming decade, in the context of changes in mobile technology, cloud computing, virtual reality, and social networking. In this second edition, we have added information about recent progress in the tasks and applications presented in the first edition. We discuss new methods and their results. The number of research projects and publications that use social media data is constantly increasing due to continuously growing amounts of social media data and the need to automatically process them. We have added 85 new references to the more than 300 references from the first edition. Besides updating each section, we have added a new application (digital marketing) to the section on media monitoring and we have augmented the section on healthcare applications with an extended discussion of recent research on detecting signs of mental illness from social media.
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.