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Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!
Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!
Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.
『SEKIRO』の”美” 、その粋を収録した特製画集――ここに完成!!
Life beyond death...A foolish notion with which to deceive oneself. But what happens when death does not come? Hanbei the Undying has lived longer than most, yet he's found no sense of purpose along the way-no reason to swing his blade. With a history vaster than most could hope to comprehend, it's only natural to wonder: Who exactly was he before he met the Wolf? Find out in this must-read tale for fans of FromSoftware's hit game SEKIRO: Shadows Die Twice!
"First published in Japan in 2016 by Kadokawa Corporation, Tokyo"--Copyright page.
In this unique travelogue, an artist depicts his experiences and observations while living in western China with colorful illustrations. The nation of China is a constant source of fascination, yet we rarely glimpse life beyond its urban centers. Far west of Beijing and Shanghai, in the remote Chinese province of Yunnan, pioneering artist Henrik Drescher settled over a decade ago. While residing in his adopted home, Drescher records his experiences and observations in his illustrated notebooks, capturing everyday life in settings ranging from street markets to mountainscapes. These richly illustrated pages are compiled here for the first time. Drescher’s loyal fans will appreciate this window onto the life of the artist at the height of his powers, while those with an interest in Chinese culture will marvel at this rarely seen view of a country in the global spotlight.
Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.
Jump into the world of ELDEN RING, the much-anticipated release by FromSoftware, before it comes out in this primer packed with info you won’t find anywhere else! Covering the network test that happened in November 2021, it goes into greater detail about the game’s depth, scale, gameplay, and the gorgeous landscapes that players can explore. To top it all off, ELDEN RING director Hidetaka Miyazaki talks about the ELDEN RING’s development process and design choices the team faced in an exclusive interview! What’s more, the dark fantasy games developed by FromSoftware, such as Dark Souls and Bloodborne, are featured as well, with images of enemies and locales from the hit games! With tons of details ahead of the game’s release, this book is a must-have for any fans who can’t wait to get their hands on ELDEN RING!
A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.