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Perimeter Defense is a four-book series by Michael Atamanov marrying LitRPG with space sci-fi. In it, humanity has been roaming deep space for millennia, aggressively expanding their sphere of influence - until it runs into a strong and merciless enemy. Now the Terrans keep losing frontier battles and are forced to retreat, losing planet after planet. All attempts to stop the alien invasion or to at least try to communicate with them fail. Still, the far echo of space combat hasn't affected the lifestyle of the rich and conservative Throne World back on Earth. There, the Emperor habitually indulges in political intrigues with the Great Houses of his realm, none of whom are prepared to sacrifice their personal interests for the sake of uniting humanity in the face of an external enemy. Our world is facing extinction but continuing to stubbornly ignore the alien threat. Enter Ruslan, a young and talented gamer who's just signed a contract with a local aristocrat to play his character in a popular online game. His starting scenario is less than exciting: a small fleet of starships, an unhappy crew on the brink of mutiny, some meager resources and a very poor reputation in a strange and quite complex world in which Ruslan is now stuck until his contract expires. Ruslan finds himself at the very heart of fierce space battles led by non-humanoid races, each with a number of its own unique abilities. He has to tread carefully, navigating his way amid mortal foes and untrustworthy back-stabbing allies. In this world where authority is just as important as the number of starships in your fleet, political decisions can hit you just as hard as laser guns and thermonuclear bombs. But most importantly, is the world of Perimeter Defense real? Or is it virtual? This question will continue to haunt Ruslan as he tries to piece together a coherent picture of his new environment, coming up with several theories attempting to explain his new reality. All we can say is that the world of Perimeter Defense is way more complex than one might think at first glance. Here, some of your friends might prove your worst enemies - while the invasion of planet Earth might not be as clear-cut as it originally seemed.
A strange body that refuses to obey you; a weird game you can't quit until your contract expires; a world teeming with powerful and very real enemies. The game in which your reputation and faction relationship are the only things that matter.These are the conditions of the agreement Ruslan signs without reading. The only thing he remembers is that he's been contracted to command a space fleet in a brand new game he knows nothing about. Objective: to survive for six months. After having made some inevitable newb mistakes, Ruslan has to rethink his strategy, dropping traditional gaming conventions. But what will it cost him? What new trials and tribulations await him that even the game designers have failed to anticipate?
A Full Immersion Reading Experience a boutique literary agency specializing in the genres of fantasy and science fiction with the focus on space opera, cyberpunk and LitRPG (video game-based fantasy and science fiction). The concept of fantasy embraces a vast variety of genres with settings varying from ancient to medieval, modern to futuristic. The main difference of fantasy from science fiction lies in the fact that fantasy worlds don't necessarily need to comply with the laws of the physical world as we know them. The universe of fantasy is ruled by magic and the author's imagination which readily waives the boundaries of the known for the sake of a good story.
Book 3, the last of a three-book series, continues from 1968 in book 2 to cover the action of Marine Corps Tankers and Ontos crewmen fighting the locally grown Viet Cong; the better armed, trained, organized, and equipped Viet Cong main forces; and the North Vietnamese Army regulars from 1969 through 1970+ in I Corps, South Vietnam. As in books 1 and 2 and continuing in book 3, it features hundreds of personal stories and on-the-spot, real-time interviews of Marines just returning from their fight, all of which are framed within the official unit command chronologies and after-action reports, including documented “lessons learned.” The maps, personal pictures, organizational charts, and the citing of each Marine who gave his life are also linked to the Vietnam Wall and to the Foundation’s website, with volumes of additional information about the Marines and Ontos crewmen who left their sweat and blood in Vietnam, battling their Communist enemy.
Today's network administrators are fully aware of the importance of security; unfortunately, they have neither the time nor the resources to be full-time InfoSec experts. Oftentimes quick, temporary security fixes are the most that can be expected. The majority of security books on the market are also of little help. They are either targeted toward