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Endings without pawns occur frequently, yet even Grandmasters often fail to handle them accurately. Aided by a computer database, the author explains the underlying ideas and provides the definitive truth about the most important endgames without pawns.
Following his successful volumes on rook endings and pawnless endings, John Nunn and his computer database turn their attention to the intricacies of endings with just knights, bishops, and pawns -- tricky endings of great practical importance.
The most authoritative reference work on the,endgame, serious students of chess will find this,book unmatched in its depth and range. Updated,with the latest innovations in the endgame and,adapted to algebraic notation by Grandmaster Pal,Benko, the result is what chess aficionados have,been waiting for - a thoroughly modern bible on,chess endings. Packed with diagrams that make,examples easy to follow, this is an indispensable,point of reference for the Grandmaster in the,making.
One of the world's foremost chess writers provides everything you need to know about chess endgames! Assuming no specialized endgame knowledge, John Nunn presents 100 key endgame concepts, and explains how they are used to win games or save difficult positions. He covers all the main types of endgames and typical thinking methods, and so equips readers with all the skills needed to excel in this vital phase of the game up to good club level and beyond. The endgame is the stage of the game where precision is most important, and where errors are punished most drastically. It is also deceptive: many endgame positions look too simple to require prior knowledge, but yet contain fiendish concealed pitfalls that can reverse the result of the game on the spot. Some key positions simply have to be memorized, as they can hardly be worked out at the board, especially when playing with today's faster time-controls. In such perilous terrain, an expert guide is necessary. John Nunn could not be better qualified: he is a battle-hardened grandmaster of top-level over-the-board chess and a solving world champion. From his wealth of endgame expertise, he has distilled a course of fundamental knowledge that is highly targeted on practical success for all levels of players.
Understanding = Mastery! Knowing the abilities and limitations of the minor pieces is very valuable for mastering the secrets of the royal game, and this can be studied best in the endgame. It is essential to understand the management of the long-range bishop, albeit confined to one color, as well as the short-range, ubiquitous knight. This book is the second volume in the authors’ acclaimed Understanding Endgames series. It follows a dual philosophy, like their previous work, Understanding Rook Endgames. It deals with seven-piece minor-piece endings in some detail. These endgames are often so deep that pre-tablebase analysis almost always contained errors. Many new discoveries are revealed here. In addition, the authors emphasize the important five- and six-piece endings every club player should know. But to really understand minor piece endings, these theoretical positions are of course not enough. Sub-chapters on the principles of each material configuration have therefore been added. Understanding Minor Piece Endgames will take you a long way to mastering these important endings. “Having had the pleasure to preview this book, I can tell you that you are in for a treat. Careful study of this book will benefit your chess immensely...” From the Foreword by GM Jacob Aagaard
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In this major two-volume work, renowned endgame theoretician John Nunn teaches the skills that are most important to success in practical endgames. Going beyond standard texts, Dr Nunn shows how to apply knowledge of standard endgames to find the right methods in tricky real-life practical situations - even when they differ greatly from the idealized forms given by traditional endgame manuals. * Identifies new and important motifs which occur repeatedly in over-the-board play * Tactical elements are heavily featured * In many examples, previous analysis is corrected * Focuses on endgames that are susceptible to concrete analysis * Geared to the over-the-board player - no composed or artificial positions * Ideas underlying analysis - however complex - are richly explained in words Nunn shows that lack of familiarity with key ideas can cause important ideas and themes to be missed even by very strong players. We discover that a staggering amount of previously published endgame analysis is simply wrong, and that many of the standard guidelines are at best partially true. This first volume covers general topics and discusses in detail pawn endings, queen endings and minor-piece endings.