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The relationship between war and science — as old as the wheel — entered a whole new realm with the Civil War, the first truly ""technological"" conflict. Secret Gadgets and Strange Gizmos traces this evolving connection from the deadly innovations of the Union and Confederate forces to the top secret, high-tech inventions that are making military history today. Chronicling the hits, the misses, and the important technological advances produced by the U.S. military’s high-tech hubs — aviation, wireless communication, the Internet, atomic energy, satellite technology, and space travel — this richly illustrated book takes readers from the ironclads, land mines, and ship-launched hydrogen balloons of the Civil War to the world-changing bombs of the Atomic Age.
Examines the unusual, secret, unheralded, and forgotten inventions that were used as weapons and military systems by the United States since World War I.
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
A detailed account of British intelligence operations in Cold War East Germany, revealing Soviet and East German military secrets from 1946 to 1990. The German Democratic Republic, or East Germany, was the frontline in the Cold War, packed with hundreds of thousands of Soviet and East German troops armed with the latest Warsaw Pact equipment, lined up along the 1,400 km Inner German Border. However, because of the repressive East German police state, little human intelligence about these forces reached the West. Who were they? Where were they located? What were they doing? How were they equipped? What were their intentions? NATO was lined up in West Germany to face these forces and relied on getting up-to-date intelligence to warn of any threat, ‘Indicators of Hostility’ that could be a precursor to an invasion. BRIXMIS, the British Commanders’-in-Chief Mission to the Soviet Forces in Germany, was on hand to provide that intelligence. Thanks to an obscure 1946 agreement between the British and Soviets that established ‘liaison missions’ in their respective zones of occupation, the British were able to send highly qualified military ‘observers’ into East Germany to roam (relatively) freely and keep an eye on what was going on. What started as ‘liaison’, a point of contact between the British and Soviet occupation forces, developed into a very sophisticated intelligence collection operation, sending ‘tours’ out every day of the year, between 1946 and when the Mission closed in 1990. These tours were undertaken in high-performance, highly modified marked vehicles, with personnel in uniform and unarmed, apart from professional photographic equipment and occasionally some top-secret gadgets from the boffins back in the UK. They joined their French and American colleagues in snooping around the opposition, photographing military bases, equipment, and maneuvers, and trying to evade capture by the secret police and counterintelligence units. They faced danger and violence daily, but thanks to their bravery and professionalism, the West had accurate and up-to-date information on what was happening in East Germany which helped keep the peace all that time. This is the story of this little-known unit and their exploits behind enemy lines.
Someone is smuggling secrets out of the Kennewicketts' lab and sabotaging their experiments, putting everyone at the Amazing Automated Inn at risk. In pursuit of the villains, the family of scientific geniuses board their dirigible and take to the skies. Together with their robotic staff and the inventor Nikola Tesla, they must face murderous sky pirates, cross the Alps in a giant mechanical spider, and defy the perilous pigeon Iron Claw and the malevolent magician Madini once more. Will boy inventor Wally and his daring dog, Noodles, be able to defeat the evil Mesmers and their minions a second time? History and technology collide in this fast-paced series narrated by a daring dachshund and brimming with mad science.
Check over your shoulder before you peek inside the pages of Top Secret - you're about to learn the secrets of some of the sneakiest spies around! Follow the footsteps of famous spies through the ages to reveal their use of physical devices to cover their tracks and the inventive gadgets available at the time - including night vision goggles and bugging devices hidden in plants and cocktail olives - then see the best disguises and secret identities of crafty secret agents.
Originally conceived as a literary genre, the term "steampunk" described stories set in a steam-powered, science fiction-infused, Victorian London. Today steampunk has grown to become an aesthetic that fuels many varied artforms. Steampunk has also widened its cultural scope. Many steampunk practitioners, rather than confining their vision to one European city, imagine steam-driven societies all over the world. Today the vibrance of steampunk inspires a wide range of individuals, including designers of high fashion, home sewers, crafters, and ordinary folks.