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This text contains information on computer graphics as presented at the 1st International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT 2002).
This book features high-quality research papers presented at the 3rd International Conference on Sustainable Expert Systems (ICSES 2022), held in Nepal during September 9–10, 2022. The book focuses on the research information related to artificial intelligence, sustainability and expert systems applied in almost all the areas of industries, government sectors and educational institutions worldwide. The main thrust of the book is to publish the conference papers that deal with the design, implementation, development, testing and management of intelligent and sustainable expert systems and also to provide both theoretical and practical guidelines for the deployment of these systems.
Established in 1997, the International Machine Vision and Image Processing (IMVIP) conferences bring together theoreticians, practitioners, industrialists and academics, from the numerous related disciplines involved in the processing and analysis of image-based information. These events provide a platform for communication and exchange between participants whereby cutting edge research and advances within the field can be communicated, discussed and information exchanged. IMVIP events are hosted annually by different universities on the island of Ireland. These proceedings reflect the manuscripts selected for oral presentation at the 14th instalment of the series hosted by the University of Limerick, Ireland in 2010 in association with the Irish Pattern Recognition and Classification Society (IPRCS), a member organisation of the International Association of Patten Recognition (IAPR).
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.