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What if you could guarantee life after death? Denton Wade is Dying. And Cyberternal Industries has the answer. An answer he isn't willing to accept: life everlasting in a game world of fantasy, swords, and magic. EndWorld Everlasting. A man-made afterlife. It goes against everything he's always believed in. But there might still be hope. And hope is a very dangerous thing. Far below their headquarters in Dallas, Texas, Cyberternal has been working on a secret medical program. A program made available to Denton though his personal, if not complicated, connection to an Assistant Vice President at the powerful company. After agreeing to undergo the procedure, Denton finds himself awakening to a strange, new world... A world he never wanted. Second Chance is the first book in the series: A Battlemage Reborn, and is a GameLit Fantasy Adventure with soft LitRPG elements set in the digital world of EndWorld Everlasting.
How do you fight the darkness that grows within? Beware the cost of death. After surviving the call to Duskmorrow Swamp, Denton Wade finds himself burdened with the weight of a dark mark and a broken blade. Sent to the Frostwind Mountains by his Battle Mage mentor, there is but one hope: an Elixir of Souls that can only be crafted after successfully harvesting 20 rare thistles hidden amongst the frigid mountain slopes. In an afterlife world of quests and magic, Denton must make a difficult choice. Faced with two competing quest lines and a broken blade with a growing lust for battle, he discovers the right answer isn't always the obvious one. Will he answer the call to purge the darkness now plaguing the Frostwind Mountains, or will he fulfill his promise to a dying man? The Broken Blade is the second book in the series: A Battle Mage Reborn, and is a GameLit Fantasy Adventure with soft LitRPG elements set in the digital world of EndWorld Everlasting.
When using magic is punishable by death, what would you risk to save those you love?Tammuz has never left the sleepy fishing village of Aleesia and dreams of what lies beyond the lake. He grew up listening to the legends of King Riehner and the Battlemages and hearing stories of elves, dwarves, and magic. But all that changed a lifetime ago when Tzelder, a former Battlemage student, usurped Riehner and has ruled Iradell since. Now, under Tzelder's rule, magic is illegal, and using it is punishable by death. No one has seen an elf or dwarf in decades. Tamm feels trapped between the mountains and the lake, dreaming of adventure like in the stories he grew up hearing. With his sixteenth birthday fast approaching, he must make a choice; choose an apprenticeship like the rest of the young men his age or flee Aleesia in search of the adventure he's always desired. But when someone close to him is fatally wounded, Tamm discovers a magic that could save them, but it will put him at odds with the king. All the while, an ancient enemy is poised to return and threatens the town he always thought he wanted to leave. Will his limited knowledge of magic help him save those he loves, or will it get him killed? Can he survive the adventure he's always hoped to find? Through him, can the Battlemages be Reborn?
The last thing I expected was to gain the spells of the woman in my bed. Hell, I didn't even know magic existed until I'd cast a spell that morning. Then a beautiful teacher from a magical academy told me I could become the universe's most powerful mage.To get there, I need to become stronger. I need to ace all my examinations. And, most of all, I need to master the most potent spells.But I have to start somewhere.This begins my first year at the Mazirian Academy.
A Time of Judgment novel for Mage: The Ascension.
A ruined life. A broken heart.?He thought it was the end, and his gun sat ready to make sure.But an oddball offer from his only friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.One More Last time is the first book in The Good Guys, a LitRPG GameLit series. If you like fast-paced adventure, RPG mechanics, and sweet level progression with a deep magic and game system, this book is for you. It has notes of The Land and classic Dungeons & Dragons campaigns, and stars a lovable idiot of a main character who can't seem to shake his dark past and find the quiet life he so wants.
Offered a choice by powers far greater than himself between returning home at great risk, or entering a world named Ethria where he might find another, supposedly safer, path home, Danial "Rayid" Tear will enter Ethria. A world that operates similar to the video games Danial has always enjoyed, Ethria is a place where power can be found in many forms, both light and dark, and whose true purpose is unknown even to most of its denizens.Taking the long way home, Danial will make another choice, to help a group of persecuted people whose story mirrors that of his pioneer ancestors. But In a time when Gods are changing, the people of every race suffer, the foundations of nations shift, and change and danger are in the very air, what can one under leveled, foreign wizard do?All the while at the roof of the world, at the base of the Sawtooth Mountains a darkness grows, a creature plots, and an ancient evil from the foundations of the world seeks to re-emerge onto Ethria."
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
The Book of Lies was written by English occultist and teacher Aleister Crowley under the pen name of Frater Perdurabo. As Crowley describes it: "This book deals with many matters on all planes of the very highest importance. It is an official publication for Babes of the Abyss, but is recommended even to beginners as highly suggestive." The book consists of 91 chapters, each of which consists of one page of text. The chapters include a question mark, poems, rituals, instructions, and obscure allusions and cryptograms. The subject of each chapter is generally determined by its number and its corresponding Qabalistic meaning.
Betrayed by those closest to him, Finn Caldwell thought he'd escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world's most advanced holographic reality game, Finn is forced to embrace his deadly skills once more.The bestselling LitRPG novel. Newly edited and updated.Betrayed by those closest to him, Finn Caldwell thought he'd escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world's most advanced holographic reality game, Finn is forced to embrace his deadly skills once more. Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior-mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King.Bonus: Contains Chapter One of Killing Time - The Realms Book 1.5#1 BESTSELLER in Norse & Viking Myth & Legend.#1 BESTSELLER in Role Playing & Fantasy Games.The Realms - An Epic LitRPG Series.1) Barrow King2) Killing Time (A Side Quest).3) The Lost City - NOW AVAILABLE.4) Chaos Rising - Coming Fall 2018