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Explore the weird, hilarious world of Adventure Time™ with this beautifully illustrated 2-in-1 book based on the hit Cartoon Network series. All-new, gorgeous, hilarious, and grotesque illustrations? Ancient wizard lore, spells, curses, and jokes? Memories and mementos from a cute demon girl’s childhood? Goofball commentary by Finn, Jake, Marceline, and the Ice King? Check, check, check, check please! A treasure for any fan of the series, this magical and mysterious tome takes a deep dive into the world of Cartoon Network’s Adventure Time™. Aspiring heroes and wizards will find invaluable information in The Enchiridion—the ancient book of Ooo—and true fans will learn everything they ever wanted to know about Marceline the Vampire Queen in her Super Secret Scrapbook. From the creative team behind the New York Times–bestselling Adventure Time Encyclopaedia, this in-world compendium of all things Oooian is a humor-, paradox-, and literary contrivance–filled book true to the imagination, innovation, and heart of Adventure Time™.
Caribbean novelist George Lamming's classic novel of magic, politics, and cultural identity
Finn and Jake try to stop a skeleton named Lich from destroying the Land of Ooo.
DigiCat Publishing presents to you this special edition of "The Island of Adventure" by Enid Blyton. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Turn off the screen and turn on the creativity as second-generation homeschooling mom Greta Eskridge shares 100 hands-on learning activities for kids that will connect and enrich your family through adventures, small and big. Have a meteor slumber party, attend a symphony concert, take a hike in the rain, preserve colorful fall leaves, and make nettle pesto as children explore a love of nature and venture into the great, wide, real world. From backyard bugs to farmer's market veggies, children will unplug from electronics; explore the world; and learn about nature, art, music, and themselves through STEAM projects and new experiences. 100 Days of Adventure will spark curiosity in 6- to 10-year-olds with Indoor and outdoor seasonal activities, projects, experiments, crafts, recipes, and field trips Free and low-cost activities, with options for different kinds of groups and locations Step-by-step directions, nature journal prompts, tips, and checklists Beautiful photos and helpful illustrations Children can bond with parents and siblings, learn new skills with individual investigations, or explore with friends in an educational or homeschool group with this full-color activity book. Also included is a note to parents with encouraging start-here guidance on growing a family culture of curiosity and adventure. Whether your family is looking for fun activities for school breaks at home, road trip vacations, or everyday ways to learn together, this collection of interactive educational activities will help your kids get creative, get into nature, and get closer to each other. Don't miss Greta's essential guide for parents on building a connected and loving family through exploration, Adventuring Together: How to Create Connections and Make Lasting Memories with Your Kids.
What time is it? Adventure Time™! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your favorite Adventure Time characters, in this New York Times bestselling companion book to Cartoon Network’s hit animated series. Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the television series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable guide to the show fans love to watch, this side-splittingly funny love letter to Adventure Time is sure to appeal to readers of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time! Praise for The Adventure Time Encyclopaedia: “Even if you’re an adult Adventure Time fan, the book will make you feel like you’re 10 again.” —USA Today’s Daily Candy blog “The brand-new Adventure Time Encyclopaedia will tell viewers everything they need to know about the post-apocalyptic magical land and its inhabitants.” —Entertainment Weekly’s Family Room blog “The . . . Encyclopaedia will appeal to Adventure Time fans who want to delve deeper into the show’s mysterious back story and bizarre details.” —The Los Angeles Times’Hero Complex blog
Enid Blyton's much-loved classic series, packed full of adventure and mystery. Philip, Dinah, Lucy-Ann and Jack are going for a night flight on Bill's plane and soon find themselves flying into a truly amazing adventure. What has happened to Bill? Who are the two strange pilots, and what is the secret treasure hidden somewhere in the lonely valley the children have landed in? First published in 1947, this edition contains the original text and is unillustrated.
Father Christmas pays a surprise visit to Charlie, an orphaned chimneysweep, and gives him presents which lead to a permanent home for Charlie and his cat, Sooty.
A girl disguises herself as a boy to train as a knight in this first book in Tamora Pierce’s Margaret A. Edwards Award–winning young adult series—now with a new look! From now on, I’m Alan of Trebond, the younger twin. I’ll be a knight. In a time when girls are forbidden to be warriors, Alanna of Trebond wants nothing more than to be a knight of the realm of Tortall. So she finds a way to switch places with her twin brother, Thom, and, disguised as a boy, begins her training as a page at the palace of King Roald. But the road to knighthood, as she discovers, is not an easy one. Alanna must master weapons, combat, and magic, as well as polite behavior, her temper, and even her own heart. So begin Alanna’s adventures—filled with swords and sorcery, adventure and intrigue, good and evil—that will lead to the fulfillment of her dreams and make her a legend in the land.
Enid Blyton's much-loved classic series, packed full of adventure and mystery. A peaceful holiday in the Welsh mountains should be on the cards for Philip, Dinah, Lucy-Ann and Jack, but they once again manage to land themselves in another dangerous adventure. Wolves, rumbling mountains and mysterious strangers are the order of this holiday ... First published in 1949, this edition contains the original text and is unillustrated.