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The 3rd volume of sketches and drawings taken directly from my real sketchbook pages.
"The third volume of my printed sketchbook collection! This is a beautifully bound, hardcover book with gold inlay cover image and spine! The feel of the book closely matches my real sketchbooks, with 4-color printing to recreate the color and tone of graphite on paper. This volume encompasses the best of 2 sketchbooks-worth of content spanning 3 years."--Cityofgateway.com
Second volume of sketches collected from Sean A. Murray's personal sketchbooks from the past 4 years.
A collection of sketches from the pages of Sean Andrew Murray's sketchbooks from the past 7 years.
An illustrated book that tells the stories of several of the most famous and infamous wizards of the City of Gateway, a fictional metropolis where magic, the driving force of life in Gateway, is under threat from an oppressive oligarchy. The book is presented as a form of protest against the ruling class and their desire to keep these stories suppressed.
What happens when the prime minister views politics only as a game? Australia wanted Scott Morrison. In a time of uncertainty, the country chose in 2019 to turn to a man with no obvious beliefs, no clear purpose and no famous talents. That we wanted Scott Morrison was the secret we did not know about ourselves. What precisely that secret is forms the subject of this book. In The Game, Sean Kelly gives us a portrait of a man, the shallow political culture that allowed him to succeed and the country that crowned him. Morrison understands – in a way that no other recent politician has – how politics has become a game. He also understands something essential about Australia – something many of us are unwilling to admit, even to ourselves. But there are things Scott Morrison does not understand. This is the story of those failures, too – and the way that, as his prime ministership continues, Morrison’s failure to think about politics as anything other than a game has become a dangerous liability, both to him and to us.
Field Marshal Helmuth Graf von Moltke is best known for his direction of the German/Prussian campaigns against Austria in 1866 and France in 1870-71, yet it was during his service as chief of the General Staff that he laid the foundation for the German way of war which would continue through 1945. Professor Daniel Hughes of the Air War College, in addition to editing and assisting with the translation of this selection of Moltke’s thoughts and theories on the art of war, has written an insightful commentary on “Moltke the Elder” that places him in the broader context of Prussian military theorist Carl von Clausewitz’s sometimes abstract philosophical ideas. The book also contains an extensive bibliographic and historiographic commentary that includes references to Moltke and his theories in the current literature in Germany, England, and the United States—a valuable aid to anyone doing research on the subject. This volume, in addition to its appeal to scholars, serves as an introduction to the theory of the German army, as well as a summary of Moltke’s enduring theoretical legacy. Praise for Moltke on the Art of War “Moltke molded the Prussian and ultimately the German army at a time of technological and economic change. For that reason . . . this book deserves a much wider audience than those interested in nineteenth-century military history. Readers will be particularly grateful for the editor’s careful explanation of terms that are easily mistranslated in English, and for concise and useful footnotes and bibliography. A model of fine editing.”—Foreign Affairs Magazine “This valuable work ably compiles the selected writings on the art of war of one of military history’s greatest geniuses. [Moltke’s] impact on American military thinking persists, especially in various military staff college curricula. Strongly recommended.”—Armed Forces Journal “A thoughtfully edited, well-translated anthology that merits a place in any serious collection on the craft of war in the modern Western world."—Journal of Military History
Aboard a long-range research vessel, in the vast reaches of the South Pacific, the cast and crew of the reality show Sealife believe they have found a ratings bonanza. For a director dying for drama, a distress call from Henders Island—a mere blip on any radar—might be just the ticket. Until the first scientist sets foot on Henders—and the ultimate test of survival begins. For when they reach the island’s shores, the scientists are utterly unprepared for what they find—creatures unlike any ever recorded in natural history. This is not a lost world frozen in time; this is Earth as it might have looked after evolving on a separate path for half a billion years—a fragment of a lost continent, with an ecosystem that could topple ours like a house of cards.