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Sanity is a lone voice crying in the desert. The world is under increasing threat from as yet undiscovered sources of icefire, but all the people who have answers are cut off from the authorities, kings or councils, with the power to mobilise the scientists and armies to keep the world safe. Young meteorology student Javes is stuck in the remote desert of the north. The area bristles with technology of an ancient past, but he cannot tell anyone about it because roads and telegraph lines have been cut by bad weather and invading bandits. Lana, a fellow student, is on her way to meet him, but Aranian soldiers raid the bus that she's travelling on. She is taken to the capital to serve at the king's court. King Orik of Arania seems hell-bent on destroying the two neighbouring countries that have poked fun at Arania for over forty years. No one is watching the skies. No one is tallying up the disasters. No one is searching for the source of icefire, even though it will kill the whole world if left unchecked.
The entire world laid to waste. There are no second chances. The ancient machine that produced icefire was destroyed twenty years ago, but the deadly magic is again on the increase. No one understands why or where it’s coming from. Massive changes in weather patterns plunge the northern half of the inhabited world in deep drought. People are once again fleeing, but nowhere is safe. King Isandor sends people to investigate a concentration of icefire in the mountains at the border, but two consecutive patrols both vanish. It appears that, after having suffered badly in wars, the neighbouring country Arania is on the offensive, and is using icefire as weapon. Their culture is harsh and their barbarism knows no boundaries. Meanwhile two young meteorology students make a string of discoveries that will change the way the people understand the world. They’re on the threshold of the age of enlightenment, but vital knowledge necessary to save their world may well get lost when war overruns the inhabited world. This is a follow-up series to the Icefire Trilogy, although you do not need to have read that series to understand this one. Dark, epic fantasy that will appeal to readers of Robin Hobb, Glenda Larke, George R.R. Martin, Karen Miller and Joe Abercrombie.
Continued from book 1 After fleeing from the burning ruins of Saardam, Johanna, Prince Roald, Loesie and Nellie have been captured by a group of bandits and are being taken to a place unknown through a forest rife with magic. Loesie, struck mute by an unknown but powerful sorcerer, is behaving increasingly strange. The friends try to escape, but is Loesie helping them or is she a danger to them? Every step they take through the ghost-ridden forest brings them closer to the duke who is rumoured to be the source of the evil magic, the necromancer whose anger against Saarland's royal family has lain the world to waste. Dark epic fantasy. For readers who enjoy writers such as Robin Hobb, Karen Miller, Trudi Canavan, Morgan Rice, Lindsay Buroker and Glenda Larke. fantasy, historic, epic fantasy, magic, medieval, the Netherlands, witch, sorcerer
Do make sure to read book 1 first. It's free. Fifteen years ago, a brilliant scientist built a barrier against the dangerous power that radiates from the City of Glass in the southern land, allowing the citizens of Chevakia to live without fear of their lives. Since then, the democracy of Chevakia has prospered, with free-thinking scientists developing steam power and the beginnings of electricity. But the power, which they call sonorics, controls the weather in Chevakia. Senator Sadorius han Chevonian is the country’s chief meteorologist. While taking measurements for his job, he is the first to notice a rapid rise of sonorics levels out-of-season. The senate is locked in trivial debate, and to make them listen, he has to take a step he never thought to make. After the huge explosion of the machine they call the Heart of the City, Loriane has fled the southern land with the sorcerer Tandor, who hovers in and out of consciousness. But while Tandor isn’t speaking, she cannot confirm her fears that he caused the explosion, and that the child she carries has something to do with his twisted plans to seize power from the Eagle Knights who rule the City of Glass. Just before the explosion, southern queen Jevaithi fled into Chevakia with her young lover Isandor. While they think they’re free of the tyranny of the Eagle Knights, it soon becomes clear something very bad has happened in the City of Glass soon after their escape. Something so bad that it sends waves of sonorics into Chevakia, causing even the Chevakians to flee. Several streams of refugees are heading for the Chevakian capital. Southerners by train, Chevakians by road, into a city that is tragically unprepared, a country in turmoil with a leader whose support hangs by the merest thread. For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin. dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears
Mikandra Bisumar is useless to her father: she carries the curse of infertility that plagues the Endri people of Miran. Forced to work in the hospital to pay her duty to her proud nation, she dreams of becoming a Trader, one of the people who bring great prosperity to Miran. To her surprise Iztho Andrahar, from the city's most prestigious Trading family, has agreed to take her on. That is where her troubles begin. Her father is so angry with her that she has to leave her home. Worse, the Andrahar Traders have been accused of smuggling. Iztho has disappeared and the business license suspended. Mikandra has nowhere to go, except try to help Iztho's brothers prove their innocence. In her last meeting with Iztho, he mentioned getting married to a woman from neighbouring city-state of Barresh. Iztho's brothers know nothing of this, and think she is crazy. Going to Barresh by herself while never having left the country is probably not the smartest idea, but she's desperate for the family's licence to be restored, because without her job, she'll be homeless. In Barresh she finds strange and creepy people who can read minds and who know things about the Endri people that can both solve their fertility problems and tear apart the ancient foundation on which Miran is built. Iztho had found out these things, which someone is trying to trying to keep secret. This is where her troubles really begin. space opera, science fiction series, aliens, mystery, adventure, urban, romance, alien planet, scifi, sci fi, alien society
A young prince, an evil wizard, and a city that no longer seems to care. Cast out from the palace, Nellie survives in the streets of Saardam with the poor and destitute and a dragon whose behaviour she can't control, but is the key to finding the last member of the royal family. The pompous Regent is hell-bent on finding the person who has killed his court advisor and he has decided the dragon is guilty. If he doesn't find a culprit, his main source of money is at stake. The guards comb the city. It's only a matter of time before they find Nellie. A terrible mishap caused by the dragon puts Nellie's friend and a number of other innocent people in prison. Nellie can no longer run and hide. She concocts the most daring escape plan ever, but in gathering help to carry it out, she makes discoveries that may change the future of the city. A dark, historical fantasy.
The second quickest way to get yourself killed when dealing with Coldi people of the planet Asto is to look a superior in the eye. The Coldi people possess an instinct that demands the formation of hierarchical networks in which every person has a prescribed place. These networks provide stability. They also place one person at the top. Ezhya Palayi is that person. After having been released by his previous employers, Cory Wilson not only depends on Ezhya Palayi for his income, but he has developed an unusually friendly relationship with this man whom people on Earth would call an absolute dictator, but whose reign is benign. The third-quickest way to get yourself killed when dealing with Coldi people is when the leader you depended on for support is suddenly no longer there, as when he goes missing because the system society relies on for interstellar travel goes down. In a highly-strung hierarchical society, it won’t be long before someone else tries to claim the top spot, someone less benign, someone aggressive who is likely to destabilise peace between Asto and other worlds. But by far the quickest way to get yourself killed is, as a non-Coldi outsider, to visit Asto and try to interfere in their hierarchical system, to mess with instincts you don’t feel yourself, and people who are much stronger than you. Oh, and did you know that the average daytime temperature is well over 50 degrees C? Will appeal to readers of C.J. Cherryh's science fiction, Lois McMaster Bujold's Miles series, Lindsay Buroker, John Scalzi and Orson Scott Card Science Fiction series, space opera, aliens, thriller, political, Patty Jansen, Ambassador, scifi, sci fi, alien planet, alien society
The first book in acclaimed epic fantasy author John Gwynne's Faithful and Fallen series, Malice is a tale of blind greed, ambition, and betrayal set in a world where ancient monsters are reawakening -- and a war to end all wars is about to begin. The world is broken. . .and it can never be made whole again. Corban wants nothing more than to be a warrior under King Brenin's rule -- to protect and serve. But that day will come all too soon. And the price he pays will be in blood. Evnis has sacrificed -- too much it seems. But what he wants -- the power to rule -- will soon be in his grasp. And nothing will stop him once he has started on his path. Veradis is the newest member of the warband for the High Prince, Nathair. He is one of the most skilled swordsman to come out of his homeland, yet he is always under the shadow of his older brother. Nathair has ideas -- and a lot of plans. Many of them don't involve his father, the High King Aquilus. Nor does he agree with his father's idea to summon his fellow kings to council. The Banished Lands has a violent past where armies of men and giants clashed in battle, the earth running dark with their heartsblood. Now, the stones weep red and giant wyrms stir, and those who can still read the signs see a danger far worse than all that has come before. . .