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A high-quality collectible art book featuring over 200 pages of behind-the-scenes content from the hotly anticipated, shared-world video game Sea of Thieves! With Rare's new high seas multiplayer adventure Sea of Thieves, players will crew up in search of fortune and glory on their quest to become pirate legends. Now, with The Art of Sea of Thieves, Dark Horse Books is pleased to offer an unprecedented look at the ships, characters, and loot of this revolutionary online gaming experience! Featuring hundreds of pieces of art with commentary from the game's creators, this gorgeous volume explores the creation and development of a fantastical pirate world.
Brimming with drama, doubloons and untold skulduggery, the Sea of Thieves is a strange and treacherous stretch of ocean where swarthy scallywags the world over flock to test their might and mettle. Join us on a tale of danger and discovery as we follow the legend of two of the hardiest crews ever to brave its turbulent waters. Who will be the first to claim the treasure that awaits them… and who will be the first to walk the plank?
The pulse-pounding origin story of Captain Flameheart, sure to delight new and veteran players of Rare’s thrilling game Sea of Thieves in this official prequel novel. The Sea of Thieves is a world of adventure. A world of buried treasure, sea monsters, and, of course, pirates. But one name strikes fear into the heart of all who sail there. Captain Flameheart, dread pirate of the Sea of Thieves, is a ruthless warmonger and captain of the Burning Blade. Together with his skeletal fleets he terrorizes these waters and seeks the insatiable thrill of battle. In desperation, the legendary Pirate Lord hires the crew of the Morningstar to stop Flameheart’s reign of terror. Meanwhile, a crew of misfits swears allegiance to Flameheart who offers them an intriguing opportunity to upheave the status quo. In a frenzied race to decide the fate of the Sea of Thieves, these daring pirates must outfight and outwit one another in a quest to uncover an artefact capable of defeating Flameheart once and for all. Plunge into the thrilling tale at the heart of Rare’s multiplayer adventure; the origin story of the Skeleton Lord, Captain Flameheart, and the terrible sacrifices made to ensure his downfall.
An “action-packed, danger-filled, Indiana Jones-like tale”—first in the Tom Trelawney series from the author of the Dragonsitter books (School Library Journal). “Only boring people get bored . . . Interesting people can always find something to be interested in.” That’s what Tom Trelawney’s father says, anyway. Tom shouldn’t have been interested in playing with matches but he was . . . bored. Now the shed is in ashes and strange Uncle Harvey is the only one willing to have him stay while his parents vacation Tom soon discovers Harvey is going to South America on a treasure hunt and though nephews aren’t invited, he manages to tag along. Before it’s over he’ll drive a car, fire a gun and run for his life. Tom realizes that life may be about following the rules, but survival may be about breaking them. “With its movie-poster cover and fast-paced storyline, Island of Thieves will entertain kids of all ages.”—Wired “Irresistibly funny and action-packed, this well-paced, smartly-written crime caper is just the thing for bored boys. Uncle Harvey is a wonderful comic creation; more, please!”—The London Times “An enjoyable escapade, delivered with wit, wisdom and just a bit of history thrown in for good measure.”—Kirkus Reviews “Nonstop action . . . This is a fine choice to add to a ‘Guys Read’ list.”—VOYA “A thrilling adventure.”—The Guardian
Brimming with drama, doubloons and untold skulduggery, the Sea of Thieves is a strange and treacherous stretch of ocean where swarthy scallywags the world over flock to test their might and mettle. Join us on a tale of danger and discovery as we follow the legend of two of the hardiest crews ever to brave its turbulent waters. Who will be the first to claim the treasure that awaits them… and who will be the first to walk the plank?
Jack is an apprentice bard and just beginning to learn the secrets of his mysterious master, when he and his little sister are captured by Viking chief, Olaf One-Brow, and taken to the court of Ivar the Boneless. Ivar is married to a half-troll named Frith, an evil and unpredictable queen with a strange power over her husband's court. Jack is sent on to the kingdom of the trolls, where he has to find the magical well and undo the charm he has cast on Frith. He is accompanied by Thorgill, a shield maiden, aged 12, who wants to be a berserker when she grows up. Together, they are set for a magical and exciting adventure.
NEW YORK TIMES BESTSELLER • The third book of the suspense-filled, enduringly popular Gentleman Bastard Sequence about a roguish group of conmen, which George R. R. Martin has called “fresh, original, and engrossing . . . gorgeously realized.” “Fast paced, fun, and impossible to put down . . . Locke and company remain among the most engaging protagonists in fantasy.”—Publishers Weekly (starred review) ONE OF PASTE’S BEST FANTASY BOOKS OF THE DECADE With the greatest heist of their career gone spectacularly sour, con artist extraordinaire Locke Lamora and his trusted partner, Jean, have barely escaped with their lives. Or at least Jean has. Locke is slowly succumbing to a lethal poison that no alchemist can cure. With the end nearing, Locke’s only hope is to accept a mysterious Bondsmage’s offer: act as a political pawn in the Magi elections, and in exchange be healed. But the lifesaving sorcery promises to rival even the most excruciating death, and Locke refuses. Until the Bondsmage invokes the name of Sabetha, the love of Locke’s life, his equal in skill and wit . . . and now his greatest rival. From his first glimpse of Sabetha as a fellow orphan and thief-in-training, Locke was smitten. But after a tumultuous courtship, she broke away. Now they will reunite in another clash of wills. Faced with his only equal in both love and trickery, Locke must choose whether to fight Sabetha—or woo her. It is a decision on which both of their lives may depend. Don’t miss any of Scott Lynch’s epic fantasy Gentleman Bastard Sequence: THE LIES OF LOCKE LAMORA • RED SEAS UNDER RED SKIES • THE REPUBLIC OF THIEVES
Welcome to the tyrannical city of Jewel, where impatience is a sin and boldness is a crime. Goldie Roth has lived in Jewel all her life. Like every child in the city, she wears a silver guardchain and is forced to obey the dreaded Blessed Guardians. She has never done anything by herself and won’t be allowed out on the streets unchained until Separation Day. When Separation Day is canceled, Goldie, who has always been both impatient and bold, runs away, risking not only her own life but also the lives of those she has left behind. In the chaos that follows, she is lured to the mysterious Museum of Dunt, where she meets the boy Toadspit and discovers terrible secrets. Only the cunning mind of a thief can understand the museum’s strange, shifting rooms. Fortunately, Goldie has a talent for thieving. Which is just as well, because the leader of the Blessed Guardians has his own plans for the museum—plans that threaten the lives of everyone Goldie loves. And it will take a daring thief to stop him. . . . Museum of Thieves is a thrilling tale of destiny and danger, and of a courageous girl who has never been allowed to grow up—until now.
“High adventure with magical spells and tall sailing ships makes for a rollicking, fun read from the author of the award-winning Indigo Springs.” —Library Journal One minute, twenty-four-year-old Sophie Hansa is in a San Francisco alley trying to save the life of the aunt she has never known. The next, she finds herself flung into the warm and salty waters of an unfamiliar world. Glowing moths fall to the waves around her, and the sleek bodies of unseen fish glide against her submerged ankles. The world is Stormwrack, a series of island nations with a variety of cultures and economies—and a language different from any Sophie has heard. Sophie doesn’t know it yet, but she has just stepped into the middle of a political firestorm, and a conspiracy that could destroy a world she has just discovered . . . her world, where everyone seems to know who she is, and where she is forbidden to stay. But Sophie is stubborn, and smart, and refuses to be cast adrift by people who don’t know her and yet wish her gone. With the help of a sister she has never known, and a ship captain who would rather she had never arrived, she must navigate the shoals of the highly charged politics of Stormwrack, and win the right to decide for herself whether she stays in this wondrous world . . . or is doomed to exile. “Something refreshing in the way of fantasy.” —S.M. Stirling, New York Times–bestselling author
This “clever opener likely to leave readers breathless both with laughter and anticipation” (Kirkus Reviews, starred review) is the first in the New York Times bestselling series from the author of the Half Upon a Time trilogy. Life is boring when you live in the real world, instead of starring in your own book series. Owen knows that better than anyone, what with the real world’s homework and chores. But everything changes the day Owen sees the impossible happen—his classmate Bethany climb out of a book in the library. It turns out Bethany’s half-fictional and has been searching every book she can find for her missing father, a fictional character. Bethany can’t let anyone else learn her secret, so Owen makes her a deal: All she has to do is take him into a book in Owen’s favorite Kiel Gnomenfoot series, and he’ll never say a word. Besides, visiting the book might help Bethany find her father… …Or it might just destroy the Kiel Gnomenfoot series, reveal Bethany’s secret to the entire world, and force Owen to live out Kiel Gnomenfoot’s final (very final) adventure.