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Solving Your Script is a hardheaded approach to solving technical problems in scripts. In down-to-earth chapters, award-winning playwright and screenwriter Jeffrey Sweet introduces tools enabling writers to: write exposition using the future tense make characters vivid even before they appear find the idiosyncrasies in a character that will generate story Each chapter includes a discussion of a particular technique, followed by an assignment from Sweet's workshop and scenes written by his colleagues and students. There are also detailed discussions of what works in the scenes, what is problematic, and why.
Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.
Atmospheric : MAXWrapper The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers. The classes derived directly from the Atmospheric class are described in Atmospheric Effect Types. The properties, operators, and methods that are common to all classes derived directly from the Atmospheric class are described in Atmospheric Effects Common Properties, Operators, and Methods. The Atmospheric class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper Common Properties, Operators, and Methods. The topic Working with Atmospherics contains an example of adding Atmospheric Effects to the environment.
MAXScript Introduction Welcome to the MAXScript Reference! MAXScript is the built-in scripting language for Autodesk ® 3ds Max ® . For fast access to some often used topics, please follow the link below: If you have used MAXScript in previous versions of the software, the following topic will give you an overview of the changes and additions to the MAXScript language in 3ds Max 2020: What is New in MAXScript in 3ds Max 2020 The following index page provides links to all topics dealing with changes to MAXScript in previous versions: What Was New in MAXScript If you are new to MAXScript, the following topics will provide information about the structure of this document and the concepts of the MAXScript scripting language. See What is MAXScript? for a short overview of the areas MAXScript can enhance your workflow and productivity. See MAXScript Overview for a more detailed introduction to the possibilities of MAXScript.
Python Scripting for ArcGIS Pro is the definitive, easy-to-follow guide to writing useful Python code with spatial data in ArcGIS Pro, whether you're new to programming or not.
Let’s cut to the chase:Writing a Great Movieis a practical nuts-and-bolts manual to dramatic writing for film. This hands-on course in screenwriting shows how to create, develop, and construct an original screenplay from scratch using seven essential tools for the screenwriter—(1) Dilemma, Crisis, Decision and Action, and Resolution; (2) Theme; (3) the 36 Dramatic Situations; (4) the Enneagram; (5) Research and Brainstorming; (6) the Central Proposition; and (7) Sequence, Proposition, and Plot—which break the writing process down into approachable steps and produce great results. Author Jeff Kitchen—a working screenwriter, renowned dramaturge, and teacher at the University of Southern California’s graduate film school—shares the insider secrets he has developed over years of writing and teaching.Writing a Great Movieis the complete guide to creating compelling screenplays that will sell. • State-of-the-art screenwriting theory and technique from a master • Author named one of today's top screenwriting teachers inCreative Screenwritingmagazine • Great for writers at every level, beginner to established
Includes articles in topic areas such as autonomic computing, operating system architectures, and open source software technologies and applications.