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BY THE HORNS is an epic, sci-fi fantasy comic book series set in a dangerous world of magic and technology written by Markisan Naso, illustrated by Jason Muhr and colored by Andrei Tabacaru, published monthly by Scout Comics. Elodie hates unicorns. For nearly a year, she's dedicated her life to killing them all for trampling her husband. Exiled from her village home for selfishly neglecting her duties, Elodie and her companion, Sajen, search the continent of Solothus to exact bloody revenge. But to make unicorns extinct she’ll need to fake an alliance with Zoso and Rigby, two of the very beasts she hates most, and battle four wind sorcerers who are extracting magic from all the mystical creatures on the continent. With the ability to rip off the unicorn horns and combine them to form wizard-slaying weapons, Elodie has a fighting chance. But will she decide to use those gifts to save magic in the world? Or destroy all the unicorns left alive?
Sparks fly when Aleck, the frustrated but charismatic son of a miner, falls for the daughter of the elitist owner of the mine — a forbidden love that turns dangerous when Aleck uncovers a fantastical secret about his family that changes everything he knows about himself, the people around him and his home town of White Ash. Welcome to White Ash, a small smudge of a town in western Pennsylvania, where mining is a generational calling and the secrets are buried deeper than the coal in the mountain. As Aleck Zwerg tries to escape that legacy and head off to college, he falls into the orbit of the enigmatic Lillian Alden. Together, they race down a dangerous path, leading Aleck to uncover a secret about his family that changes everything he knows about himself and White Ash. And now, if he leaves, there will be no one left to protect the people of the town from an ancient evil that has just returned. As they say in White Ash, "The smaller the town, the bigger the secret." Written by Charlie Stickney (The Adept, The Game) and Illustrated by Conor Hughes and Fin Cramb, and published by Scout Comics, White Ash: Vol 1 collects issues 1-6 of the hit Urban Fantasy comic book.
"...an engaging and enlightening account from which we all can benefit."—The Wall Street Journal A better way to combat knee-jerk biases and make smarter decisions, from Julia Galef, the acclaimed expert on rational decision-making. When it comes to what we believe, humans see what they want to see. In other words, we have what Julia Galef calls a "soldier" mindset. From tribalism and wishful thinking, to rationalizing in our personal lives and everything in between, we are driven to defend the ideas we most want to believe—and shoot down those we don't. But if we want to get things right more often, argues Galef, we should train ourselves to have a "scout" mindset. Unlike the soldier, a scout's goal isn't to defend one side over the other. It's to go out, survey the territory, and come back with as accurate a map as possible. Regardless of what they hope to be the case, above all, the scout wants to know what's actually true. In The Scout Mindset, Galef shows that what makes scouts better at getting things right isn't that they're smarter or more knowledgeable than everyone else. It's a handful of emotional skills, habits, and ways of looking at the world—which anyone can learn. With fascinating examples ranging from how to survive being stranded in the middle of the ocean, to how Jeff Bezos avoids overconfidence, to how superforecasters outperform CIA operatives, to Reddit threads and modern partisan politics, Galef explores why our brains deceive us and what we can do to change the way we think.
Stranger Things meets The Goonies in this suspenseful yet heartwarming adventure story about kids who set out to find a crashed meteor . . . but find mystery and danger instead as their friendships begin to fracture. Annie, Beans, Rocky, and Fynn are the Scouts -- best friends who do everything together. It's 1985, and the summer before seventh grade is just beginning. The Scouts decide to secretly climb Old Man Basinger's silo to watch a meteor shower, and when one meteor seems to crash nearby, the Scouts know they have to set out on their next adventure and find it. But their fun overnight jaunt through the woods soon takes a turn for the worst when they discover a series of disturbing clues about the meteor -- and suddenly find themselves on the run from the wild, violent Mason clan. Bonds are tested when new kids join their adventure and the group's true feelings are revealed. Will the Scouts survive this journey together -- or will their unbreakable friendships prove vulnerable after all?
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At Bark Park, Scout's a little dog with a big appetite for solving mysteries In Book 2 of the series, join Scout and her friends as they hunt for new clues Everyone's favorite canine sleuth is back with three new mysteries Follow along with Scout and her friends as they search for clues to track down missing blueberries, explain why there's a puppy on a leash in Bark Park, and figure out what Sprinkles is wearing
Series statement from publisher's website.
Atlantis Wasn’t Built for Tourists is a horror fantasy comic book series set in the Pacific Northwest written by Eric Palicki and illustrated by Wendell Cavalcanti and Mark Dale, published by Scout Comics. Lucas Lewis drifts into Atlantis County, Oregon wanting nothing more than a hot meal and soft bed for the night. What he finds instead is a small town in thrall to eldritch creatures lurking in the surrounding wilderness, possibly guided by an even more sinister force. Lucas becomes determined to eradicate all of Atlantis’s demons, but these monsters are not what they seem. Unfortunately for the monsters, neither is Lucas.