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The forces of Paz have driven off the Shanks and the mysterious Carazaar from the city of Taranjin. People are beginning to call Dray Prescot the Emperor of Emperors, the Emperor of Paz. As he enters the city to assist in the rout of the Shanks and their slaving allies, the whiptailed Katakis, to his horror he sees Delia being carried off by a group of the slavers, galloping off astride zorcas. Frenziedly he charges after them... Scorpio Drums is the forty-second book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen by Kenneth Bulmer, writing as Alan Burt Akers. The series continues with Scorpio Triumph.
The ebook of the stunning new novel from the bestselling author of SHIVER, LINGER AND FOREVER. Stay alive, stay astride, stay out of the water... Every November, the Scorpio Races are run beneath the chalk cliffs of Skarmouth. Thousands gather to watch the horses and the sea that washes the blood from the sand. The mounts are capaill uisce: savage water horses. There are no horses more beautiful, more fearless, more deadly. To race them can be suicide but the danger is irresistible. Sean Kendrick knows the dangers of the capaill uisce. With one foot in the ocean and one on land, he is the only man on the island capable of taming the beasts. He races to prove something both to himself and to the horses. Puck Connolly enters the races to save her family. But the horse she rides is an ordinary little mare, just as Puck is an ordinary girl. When Sean sees Puck on the beach he doesn't think she belongs. He doesn't realize his fate will become entwined in hers. They both enter the Races hoping to change their lives. But first they'll have to survive.
Sent by the Star Lords to save a life from a fire, Dray Prescot finds himself utterly helpless in a strange land. Confused and unable to move, he is cared for by Mevancy, a woman with a strange and wonderful secret. But why have the Star Lords left him there? Who is he expected to protect, and how is he supposed to do it? Flying a kite one moment, battling through an inferno the next, Prescot is flung headlong into fresh adventures under the mingled streaming lights of the Suns of Scorpio. Scorpio Reborn is the thirty-eighth book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen by Kenneth Bulmer, writing as Alan Burt Akers, and begins a new cycle of adventures. The series continues with Scorpio Assassin.
Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light. Here, in the unforgiving yet rewarding world of Kregen, struggling through disaster and triumph, Dray Prescot has made his home. He has acquired a number of titles and estates but now the people of the island empire of Vallia, which has been ripped to shreds by ambitious and mercenary invaders, have called on him to lead them to freedom as their emperor. Reluctant to accept the imperium, he shoulders the burden because, rightly or wrongly, he sees this as the lesser evil... A Life for Kregen: Prescot is the unwilling battle arm of the mysterious Star Lords who contend for that planet with the powerful Savanti. Yet Prescot's ambitions are his own, for he has inherited the remnant of a shattered empire and must fight to bring hope and freedom to all its peoples. By his side stands his princess, Delia of the Blue Mountains, and a band of stalwart companions of many races and species. But arrayed against him are flying armadas, armed hordes, the wizardry of a super scientist, and, most shocking of all, the fury and steel claws of his own daughter, Dayra! A Sword for Kregen: The most popular game among the many peoples of Kregen is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suits well the tension charged atmosphere that envelops Dray Prescot. Because reconquering Vallia is assuming the aspect of such a game, move versus countermove, horde against horde! But Dray Prescot finds himself no longer in control of the game when he becomes a living chessman on a real-life board at the dreaded arena of Jikaida City. There every move is accompanied by bloodshed and behind every game might hang the fate of a city, an island, or even a nation! A Fortune for Kregen: Fame and fortune may await the winners of the life and death game called Jikaida, but for Dray Prescot his triumphs seem to bring only infamy and misfortune. Prescot needs to find a way out of his Jikaida City exile, for his homeland needs him in its hour of danger. But it seems that fate will place him in an even more terrifying game: a treasure hunt played out in the illusion webbed catacombs of a haunted valley where desperate men come to find fortunes at the risk of their followers lives and their own sanity. A Victory for Kregen: The ending of Prescot's stark adventures as a living chess piece in the city of blood games was to be as terrifying as the perils that had gone before. Because now that transposed Earthman has to fight his way back to his embattled Vallian homeland across a sky full of danger and a sea full of death. And when he returns he will find the combat joined, his son at doom's door, his troops up against superior odds, and a battle he must personally fight that would be two battles in two different places at the same time! This edition contains a glossary to the Jikaida cycle.
Kregen, that grim and beautiful, marvelous and terrible world four hundred light-years away beneath the red and green fires of Antares is a world too rich in passion and action to allow a fighting man like Dray Prescot to rest for long. Once more, then, he is launched into fresh adventures, but this time there is a hiatus which might easily break a man of lesser fire and spirit... The Tides of Kregen: Of all the honours that Dray Prescot, Earthman, has won during his fabulous adventures on Kregen, none are valued by him more than his membership in the Order of the Krozairs of Zy. The Krozairs are the highest order of chivalry on that turbulent planet, dedicated men, warriors of stern convictions and unflinching hearts. Thus, when the Krozairs in their hour of need called on all their far-flung members for aid, he should have gone. But he could not. His return from Earth was blocked by the anger of the mysterious Star Lords. And before Dray Prescot can achieve redemption, he has two armies opposed to him, two warring kingdoms naming him outlaw, and only the tides of the seven moons as a weapon... Renegade of Kregen: Never before in his adventurous career under the double suns of Antares has Dray Prescot been in as desperate a situation as he finds himself on his second entry into the city of Magdag. Magdag was the scene of one of Prescot's earliest experiences on Kregen and he recalled it with loathing as a city of power-lusting slavers, of decadent worshippers of the Green Sun. As one who had been initiated into the chivalric order of Krozairs, he despises all that the city stood for. But now Prescot is an outcast. Any Krozair, any follower of the Red Sun of his former friends, will slay him on sight. For him there is only one way to recover his home, his children, his self-respect. He would have to perform an act of valor so extreme, so fabulous, that its glory would wash away all that now stains his name. Only by reaching to the very heart of mighty Magdag could he hope to achieve such a suicidal triumph... Krozair of Kregen: Dray Prescot has been condemned by his old enemies whose battle color is the green of the sun Grodno. For while among these slavers and conquerors of the green, searching for a way to turn the tide of war to his own redemption and his friends' advantage, he had personally encountered the deadly animosity of Grodno's king, had betrayed his champion, and had shattered all he so carefully worked for. But he must soldier on. For, now, in addition to the enormous feat that alone would restore his honor, he has a blood vengeance to achieve that overrides everything. This edition contains the short story "Wizard of Scorpio", and a glossary to the Krozair Cycle.
Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light. The Spikatur Cycle brings Prescot closer to the realization of many of his dreams. He is determined to do what he feels is laid upon him; but he finds it is not so easy, particularly when the Empress Delia and his comrades are determined to keep him out of trouble. But, he is Dray Prescot, Lord of Strombor and Krozair of Zy, and that canny old leem hunter will not be prevented from buckling up the brave old scarlet breechclout and hurtling off beneath the Moons of Kregen into fresh headlong adventure with a sword in his fist... The marvelous adventures of Dray Prescot on Kregen, the world of wonders that orbits the twin suns of Antares in Scorpio, have become a science fiction saga to rival and perhaps surpass the works of Edgar Rice Burroughs and others of the heroic fantasy band. Beasts of Antares: Dray Prescot, lone Earthman, once a pawn of cosmic powers, rallies the warriors of Vallia for a final stand against the foes that encircle them. Then, in an act of true Prescot bravado, undertakes single handed to rescue three old friends from slavery in a distant land. The beasts of Antares are many and terrifying, but Prescot does not belong to the faint hearted and he will need every ounce of courage this time! Rebel of Antares: At last Prescot has come in sight of his goal to overthrow the slavers and their evil empires, that he shares with the Star Lords. On the island kingdom of Hyrklana his course now seems clear: overthrow its decadent queen, lead a rebellion against the cruel Arena, and free the princess who is its rightful ruler. It is a hard task, but for Dray Prescot, against whom sorcerers and swordsmen have contended, it is the only course he could follow. Legions of Antares: For too long the iron legions of the evil empress of Hamal have devastated the neighboring lands and islands of Kregen. Dray Prescot has battled Empress Thyliss all the way, and at long last finds himself nearing the end of his long campaign. Gathering about himself old allies and former enemies, Dray prepares to challenge the empress at the very doors of her capital city, until he discovers that she is about to spring her secret weapon: the super-science of the mad wizard of Loh. Allies of Antares: Dray Prescot has made himself into a rallying point of strength on Kregen. Now, after the worst war between the humanoid lands has finally concluded, Prescot again confronts the Star Lords, only to learn that the hard won peace is just a transition to a great hemispheric invasion that was even then raiding over the horizon. This book contains a glossary of the Spikatur cycle.
Down in the continent of Loh many expeditions have ventured below the City of Eternal Twilight into the Realm of the Drums in search of one of the rubies of the Skantiklar. A Wizard of Loh, Na-Si-Fantong, is collecting the rubies, and it is believed he wants them for no good purpose. He has succeeded in obtaining a ruby and vanishes into the maze of tunnels under the city. Not really convinced of the importance of the Skantiklar, Prescot has to go in pursuit. Alone, he threads his way through the labyrinth, already feeling he will never catch Na-Si-Fantong... This edition includes a glossary to the Lohvian cycle. Scorpio Triumph is the forty-third book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen by Kenneth Bulmer, writing as Alan Burt Akers. The series continues with Intrigue of Antares.
The brightest star in the Constellation Scorpio is the brilliant double sun Antares, around which orbits the inhabited planet called Kregen. Kregen is an Earthlike world, but strange, far stranger, than ours. For it is the scene of a conflict between galactic powers who utilize its many human nations and its astonishing variety of humanoid peoples as their battleground. Dray Prescot of Earth had been a tool of those powers, but courage and ingenuity had won him a high role in the Vallian Empire and a certain independence of his own. Thus when a mysterious monster cult began to undermine the empire and when his own beloved princess became a victim of those secret schemers, Prescot had to go into action. Secret Scorpio launches a new cycle in the magnificent history of Kregen and brings Prescot at long last into direct confrontation with the forces that had once dared make him their pawn.
What does a man do when fate makes him the protector of the royal head of the land of his enemies? If he is Dray Prescot, Earthman on Antares, he sets aside his quest to do his duty. His duty is to reach Vallia and his princess Delia and help her claim her throne. His duty is to defend Vallia's ancient foe and place its rightful heir on its throne -- sworn to attack Vallia. So when the third force, the pirate fleets known as the swordships, come between the two contending demands, Dray sees that only by following his own personal star could the contradiction be resolved. Swordships of Scorpio is the fourth book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen.
On the magnificent and mysterious, beautiful and terrible world of Kregen, a planet orbiting Antares four-hundred light-years from Earth, much may be achieved and much lost. Far more than merely a strong sword arm is required for victory. Far more than a cunning and devious brain is needed to secure success. Having won his princess, Delia of Delphond, Delia of the Blue Mountains, and having become the Emperor of Vallia with Delia at his side as Empress, Dray Prescot has renounced the crown and throne. Any thoughts of a quiet life are foolish, as he well knows. Among the many problems besetting him, the most important are uniting the lands of Paz and beating off the viciously hostile raiders from over the curve of the sea, the feared and hated Shanks. Scorpio Reborn:Sent by the Star Lords to save a life from a fire, Dray Prescot finds himself utterly helpless in a strange land. Confused and unable to move, he is cared for by Mevancy, a woman with a strange and wonderful secret. But why have the Star Lords left him there? Who is he expected to protect, and how is he supposed to do it? Flying a kite one moment, battling through an inferno the next, Prescot is flung headlong into fresh adventures under the mingled streaming lights of the Suns of Scorpio. Scorpio Assassin:The Star Lords require that a high spirited lady called Kirsty be queen, and have ordered Leone killed so that she cannot return through reincarnation. With the aid of the kregoinya Mevancy nal Chardaz and of the kregoinye Caspar the Peaker, and with the assistance of Trylon Kuong and of Llodi the Voice, Prescot decides to risk all to defy the all-powerful Star Lords... Scorpio Invasion:Dray Prescot must answer to the Star Lords for his disobedience. But the Star Lords argue over him and Dray is dropped accidentally in a walled garden. He is lost. Even the Star Lords don't know where he is. He knows he is on the splendid if horrific planet of Kregen, and in the continent of Loh, but nothing is familiar. He must find his way back to Makilorn, and from there to Tarankar to train an army to repel the Shanks...