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Supergirl may be as invulnerable as her cousin, but even bullet-proof skin can’t help her when she’s haunted by the ghosts of Krypton! Plus, an urgent call for help brings the Mystery Machine racing to the Louisiana bayou to tangle with a zombie problem with some help from Swamp Thing! And the gang really gets things rolling when they team up with Metamorpho! Collects SCOOBY-DOO TEAM-UP #37-42.
Zoinks! Once Scooby-Doo and the gang are on the case, nothing can get in their way-not even time travel! From the Stone Age to the far future, these tenacious teens (and dog!) are uncovering evildoers one mask at a time. And back in the present, the Mystery Inc. team and their ghost-busting expertise is in high demand by all the WorldÕs Greatest Super-Heroes, kid archaeologists, secret spies and-GULP-infamous jewel thieves?! Join Scooby and his friends as they team up with the Flintstones, the Jetsons, Superman and more! In SCOOBY-DOO TEAM-UP VOL. 2, writer Sholly Fisch (TEEN TITANS GO!) and artist Dario Brizuela (GREEN LANTERN: THE ANIMATED SERIES) take the gang from the Mystery Machine on their biggest all-ages adventures yet! Collects issues #7-12.
If the heroes make Scooby and Shaggy nervous, just wait until they meet the Doom PatrolÕs enemiesÉ
Scooby and the gang have teamed up with dozens of superheroes to face some of the worldÕs weirdest menaces. But the shoeÕs on the other robotic foot when they have to team up with the worldÕs weirdest heroes, the Doom Patrol!
The term "dogfight" takes on new meaning when Scooby takes to the skies! The fiendish Dick Dastardly and his canine confederate Muttley must be stopped! Plus, can even Mister Miracle and Big Barda help the gang escape an invasion from Apokolips? Also in this collection: Scooby and the gang meet Black Lightning, the Flash, Magilla Gorilla, and more! Collects issues #44-50.
Grab your Scooby Snacks and join writer Sholly Fisch (Teen Titans Go!) and artist Dario Brizuela (Green Lantern: The Animated Series) for a set of colorfully designed all-ages adventures starring the Scooby gang and your favorite characters in Scooby-Doo Team-Up Vol. 5! From Western bounty hunters to superheroes, everyone needs help from Mystery Inc.! Scooby-Doo, Shaggy, Velma, Daphne and Fred pack up the Mystery Machine and head to the hippie city of Karma CornersÉand everything seems groovy until a group of ghostly parents forces the party to end! Can the team-assisted by Green Lantern and Green Arrow-find out what these guilt-causing ghosts truly want from the town? Then, Scooby and his friends learn more than just karate moves from Hong Kong Phooey when fire-breathing kung fu dragons take over a town. But the Mystery Inc. crewÕs not done tackling cases just yet. When a fortune-teller makes Plastic ManÕs sidekick Woozy Winks doubt his own fate, the gang investigates the wacky psychicÕs claims! They meet Jonah Hex and the monster of the Old West, and run into Top Cat and his group of famous felines to find out just why HoagyÕs Alley is haunted. These meddling kids then clash with the Challengers of the Unknown, who think they canÕt solve a real supernatural mystery! Will the teen sleuths prove the Challengers wrong and deliver the Mystic Elixir serum to the Gnome King? Collects Scooby-Doo Team-Up #25-30.
Magical fanboy imps Bat-Mite and Scooby-Mite are back—and they’ve brought along a host of Batmen and Scooby-Doos!
This new series is a direct sequel to Bogus Journey and prequel to Face the Music and part of the Bill and Ted canon bringing in screenwriter and creator Ed Solomon to the table along with bringing back legendary Bill and Ted comics writer Evan Dorkin and acclaimed artist Roger Langridge! After defeating the evil dictator De Nomolos in Bogus Journey in 1995, things aren't looking as excellent as they should for either Bill and Ted or Wyld Stallyns. There's tension in the band and worry at home. Bill and Ted's obsessiveness with writing the one song to bring peace to the world is affecting their playing and their relationships with their families. The band is losing favor with fans and the future isn't shaping up as they were all led to believe it would from past (and future) events. The princesses are overwhelmed, Death threatens to quit the band as his growing ego has opened a rift, and the Stations live in their garage with their clunky creations Robot Bill and Ted who are creating lots of chaos. Desperate for a solution Bill and Ted burst in to announce their great idea to revive the band's fortunes: A world tour to spread the love - and the rock, and the love of the rock - to the world. Collects Bill & Ted Are Doomed issues 1-4.
Leave it to Red Hood to get Lex Luthor's strangest offer of all: to train the next generation of super-villains! But has Jason Todd fallen so far that he'd take on the task of forging tomorrow's Legion of Doom or Crime Syndicate-or is he trying to undermine Lex's machinations? Will the kids of Generation Outlaw trust Jason Todd, and will they ultimately prove to be the end of his old teammates? It's all been leading to this showdown between the Outlaws and the New Outlaws! Collects Red Hood: Outlaw #37-41.
Title appears as "Sleepaway camp" with a red "K" covering the "Sl" of "Sleepaway."