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Wonder Woman's homeland is under attack by mythological monsters that vanish into thin air before the Amazon warriors can fight back! Will Daphne and Velma complete their training in time to become Amazons themselves?
Zoinks! Once Scooby-Doo and the gang are on the case, nothing can get in their way-not even time travel! From the Stone Age to the far future, these tenacious teens (and dog!) are uncovering evildoers one mask at a time. And back in the present, the Mystery Inc. team and their ghost-busting expertise is in high demand by all the WorldÕs Greatest Super-Heroes, kid archaeologists, secret spies and-GULP-infamous jewel thieves?! Join Scooby and his friends as they team up with the Flintstones, the Jetsons, Superman and more! In SCOOBY-DOO TEAM-UP VOL. 2, writer Sholly Fisch (TEEN TITANS GO!) and artist Dario Brizuela (GREEN LANTERN: THE ANIMATED SERIES) take the gang from the Mystery Machine on their biggest all-ages adventures yet! Collects issues #7-12.
Grab your Scooby Snacks and join writer Sholly Fisch (Teen Titans Go!) and artist Dario Brizuela (Green Lantern: The Animated Series) for a set of colorfully designed all-ages adventures starring the Scooby gang and your favorite characters in Scooby-Doo Team-Up Vol. 5! From Western bounty hunters to superheroes, everyone needs help from Mystery Inc.! Scooby-Doo, Shaggy, Velma, Daphne and Fred pack up the Mystery Machine and head to the hippie city of Karma CornersÉand everything seems groovy until a group of ghostly parents forces the party to end! Can the team-assisted by Green Lantern and Green Arrow-find out what these guilt-causing ghosts truly want from the town? Then, Scooby and his friends learn more than just karate moves from Hong Kong Phooey when fire-breathing kung fu dragons take over a town. But the Mystery Inc. crewÕs not done tackling cases just yet. When a fortune-teller makes Plastic ManÕs sidekick Woozy Winks doubt his own fate, the gang investigates the wacky psychicÕs claims! They meet Jonah Hex and the monster of the Old West, and run into Top Cat and his group of famous felines to find out just why HoagyÕs Alley is haunted. These meddling kids then clash with the Challengers of the Unknown, who think they canÕt solve a real supernatural mystery! Will the teen sleuths prove the Challengers wrong and deliver the Mystic Elixir serum to the Gnome King? Collects Scooby-Doo Team-Up #25-30.
Scooby-Doo and the Mystery, Inc. gang celebrate 50 years of spooks, scares and silliness in this all-ages collection of stories from the pages of SCOOBY-DOO #1, 10, 35, 68 and 72, SCOOBY-DOO TEAM-UP #2, 5 7, 8, 9, 12, 18, 37 and 40, and SCOOBY-DOO, WHERE ARE YOU? #48, 51, 54, 71, 78, 79, 83, 85! Includes appearances by Batman, Wonder Woman, Superman, Swamp Thing, the Flintstones, the Jetsons, and a whole menagerie of super pets!
Scooby and the gang join forces with the Dog Wonder to crack the mystery when "The Dark Kite Returns"!
The gang's all here! Scooby-Doo and his friends are teaming up with the most unlikely superheroes to save the world, solve mysteries and eat some Scooby Snacks! From the depths of the ocean to the heart of Africa, Scooby and the gang must investigate the deadliest threats imaginable! That is, with a little help from DC's greatest superheroes. The team is ready to take some action, and they get a little help from the Flash, Aquaman, Shazam and more! An all-ages series that collects SCOOBY-DOO TEAM-UP #13-17.
Harley QuinnÕs decided to try a new career as a ghost-busting detective-and when she swings that giant mallet, Scooby and the gang canÕt tell her no. But Mistah J wants her back!
The Dark Knight teams up with Scooby-Doo and the sleuths of Mystery Inc. in a series of adventures and mysteries! It all starts when Batman discovers his original purple gloves are missing--Velma, Shaggy, and Scooby-Doo will have to go back in time to solve the case! And when a ghost starts haunting the Batcave, there's no one like Scooby-Doo and Mystery Inc. to help Batman get to the bottom of it! Even if the ghost turns out to be fake....how did someone get into the Batcave to create a phony phantom? Catch these adventures and more in The Batman & Scooby-Doo Mystery Vol. 1, collecting The Batman & Scooby-Doo Mysteries #1-12!
Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.