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Superman needs help from Scooby and the gang--so they speed to Metropolis and the horribly haunted Daily Planet offices. But when Superman is turned into a super-powered monster, how will the kids save the day?
Zoinks! Once Scooby-Doo and the gang are on the case, nothing can get in their way-not even time travel! From the Stone Age to the far future, these tenacious teens (and dog!) are uncovering evildoers one mask at a time. And back in the present, the Mystery Inc. team and their ghost-busting expertise is in high demand by all the WorldÕs Greatest Super-Heroes, kid archaeologists, secret spies and-GULP-infamous jewel thieves?! Join Scooby and his friends as they team up with the Flintstones, the Jetsons, Superman and more! In SCOOBY-DOO TEAM-UP VOL. 2, writer Sholly Fisch (TEEN TITANS GO!) and artist Dario Brizuela (GREEN LANTERN: THE ANIMATED SERIES) take the gang from the Mystery Machine on their biggest all-ages adventures yet! Collects issues #7-12.
Grab your Scooby Snacks and join writer Sholly Fisch (Teen Titans Go!) and artist Dario Brizuela (Green Lantern: The Animated Series) for a set of colorfully designed all-ages adventures starring the Scooby gang and your favorite characters in Scooby-Doo Team-Up Vol. 5! From Western bounty hunters to superheroes, everyone needs help from Mystery Inc.! Scooby-Doo, Shaggy, Velma, Daphne and Fred pack up the Mystery Machine and head to the hippie city of Karma CornersÉand everything seems groovy until a group of ghostly parents forces the party to end! Can the team-assisted by Green Lantern and Green Arrow-find out what these guilt-causing ghosts truly want from the town? Then, Scooby and his friends learn more than just karate moves from Hong Kong Phooey when fire-breathing kung fu dragons take over a town. But the Mystery Inc. crewÕs not done tackling cases just yet. When a fortune-teller makes Plastic ManÕs sidekick Woozy Winks doubt his own fate, the gang investigates the wacky psychicÕs claims! They meet Jonah Hex and the monster of the Old West, and run into Top Cat and his group of famous felines to find out just why HoagyÕs Alley is haunted. These meddling kids then clash with the Challengers of the Unknown, who think they canÕt solve a real supernatural mystery! Will the teen sleuths prove the Challengers wrong and deliver the Mystic Elixir serum to the Gnome King? Collects Scooby-Doo Team-Up #25-30.
The gang's all here! Scooby-Doo and his friends are teaming up with the most unlikely superheroes to save the world, solve mysteries and eat some Scooby Snacks! From the depths of the ocean to the heart of Africa, Scooby and the gang must investigate the deadliest threats imaginable! That is, with a little help from DC's greatest superheroes. The team is ready to take some action, and they get a little help from the Flash, Aquaman, Shazam and more! An all-ages series that collects SCOOBY-DOO TEAM-UP #13-17.
The Legion of Super Heroes’ clubhouse is haunted—and the only one who can crack the case is that “legendary ghost-hunter from history,” Scooby-Doo.
The generation gap turns into a generation gasp when the aging hipsters of Karma Corners get locked up by the ghosts of their ancestors! Even with “hard-traveling heroes” Green Lantern and Green Arrow, can Scooby and the gang crack the mystery?
In a race to see which team will save the day—can Scooby's gang and the Challengers stay out of each other’s way long enough to finish it at all?
When facing a supernatural menace, there's only one team to call-or maybe two! Mystery Inc. and the Challengers of the Unknown both show up at the scene of a monstrous mystery!
The Atom shrinks Scooby and the gang down for a trip to a haunted subatomic world, where theyÕll face ÒThe Ghost at the Heart of the Atom!Ó
If the curse on Plastic Man's friend Woozy isn't real, who's behind the series of accidents that might guarantee that it comes true?