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Scooby and his friends uncover an ancient book of spells inside a spooky cave at a construction site. When a sinister sorcerer appears on the scene, it looks like another case for the gang to solve.
Scooby-Doo, Shaggy, Velma, Daphne, and Fred find themselves in contact with a mysterious sorcerer after getting a flat tire and finding a book of spells at a nearby construction site.
The dog detective and his friends look for a treasure map on board an old clipper ship, but there is a ghost after that map, too.
A Scooby-riffic mystery series! The Gang get ready for some serious shopping when they head to the Happy Valley Mega Mall. Daphne, Fred, Velma, and even Scooby and Shaggy want to check out the new store, Dr. Yuckenstein's Make-A-Monster Laboratory where they can make their own customized monster dolls! But - ruh-roh - a mega-sized monster has come to life and is scaring away all the customers! It's a monster of a mystery that only Scooby-Doo and Mystery, Inc. can solve!
Scooby and the gang are enjoying a trip to Hawaii when a spooky witch doctor begins to make trouble. Can they solve the mystery of the haunted volcano?
It's the classic girl detectives like you've never seen them before! Daphne Blake and Velma Dinkley have a terrifying new mystery to solve - and this time, the culprit is far more frightening than any man in a mask... Popular Daphne Blake and uber-nerd Velma Dinkley are not friends. They aren't enemies either, but they don't have any reason to speak to each other, and that's how they prefer it. The two girls grew up together - they'd been best friends since pre-K - but when they hit middle school, Daphne dropped Velma and never looked back. These days, Daphne's deep in the popular crowd, daughter of the richest family in town, while Velma's an outsider, hiding from the world behind her thick glasses. When they run into each other in the halls of Crystal Cove High, they look the other way. But then Daphne's best friend, Marcy - who happens to be Velma's cousin - goes missing. A century ago, there was a wave of disappearances in Crystal Cove, and many local people believe that supernatural forces were behind it. Now the whole town believes those same forces are back . . . and up to no good. Daphne and Velma may be the only ones who can solve the mystery and save Marcy-if they can trust each other enough to try. Especially since the truth might be stranger-and scarier-than either girl can imagine . . .
After learning that a boogeyman is haunting a bowling alley, Scooby, Shaggy, Fred, Daphne, and Velma set out to discover who is trying to scare everyone away from the lanes.
Scooby and the gang come up with a plan to save Cape Muccalucca from a green sea monster.
At a games tournament to watch a checkers champ play against a computer, Scooby-Doo and his friends soon realize something is amiss when the computer comes to life, and the gang sets out to solve the case.
Scooby and the gang are living the high life aboard a cruise ship. But everything changes when the ship's fortune-teller predicts bad things will happen to one of the passengers -- and her predictions start to come true! Looks like there's another mystery for Scooby and the gang to solve.