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"Dr. Cosmic's class of clever monsters at the Mad Scientist Academy solve[s] the greatest challenges in science, [the first of which involves dinosaurs]"--
Packed with activities, quizzes and skill tests; includes stickers, a model, a poster and a game; brimming over with educational entertainment.Discover the essential skills required on the way to becoming a scientist in this innovative activity book. Packed full of great illustrations, fun facts, and absorbing activities, Scientist Academy introduces and then guides young readers through five different types of scientists�laboratory scientist, investigative scientist, space scientist, earth scientist, and life scientist. Practical projects, each carefully designed to introduce the types of skills required by the different real-life scientists, help kids pick up the basics in a fun, hands-on way. Create a pendulum, investigate a crime scene, uncover some fossils, and study the solar system�the sky�s the limit!
Dr. Cosmic s class of clever monsters must face down snow, floods, and a dangerous thunderstorm as freak weather conditions threaten the school.
This is the first comprehensive overview of the exciting field of the 'science of science'. With anecdotes and detailed, easy-to-follow explanations of the research, this book is accessible to all scientists, policy makers, and administrators with an interest in the wider scientific enterprise.
An eye-catching information book filled with one hundred interesting facts to learn about food: for example, learn about how cooking came about, the different methods used (grilling, boiling, fermentation etc) and what purposes it served in terms of nutrition. It will also be a great way to educate children about nutrition and the issues around overeating, junk food and obesity.
The scientific research enterprise is built on a foundation of trust. Scientists trust that the results reported by others are valid. Society trusts that the results of research reflect an honest attempt by scientists to describe the world accurately and without bias. But this trust will endure only if the scientific community devotes itself to exemplifying and transmitting the values associated with ethical scientific conduct. On Being a Scientist was designed to supplement the informal lessons in ethics provided by research supervisors and mentors. The book describes the ethical foundations of scientific practices and some of the personal and professional issues that researchers encounter in their work. It applies to all forms of research-whether in academic, industrial, or governmental settings-and to all scientific disciplines. This third edition of On Being a Scientist reflects developments since the publication of the original edition in 1989 and a second edition in 1995. A continuing feature of this edition is the inclusion of a number of hypothetical scenarios offering guidance in thinking about and discussing these scenarios. On Being a Scientist is aimed primarily at graduate students and beginning researchers, but its lessons apply to all scientists at all stages of their scientific careers.
Find out how to become a scientist in this interactive title for curious kids. Packed with bitesize information and fun facts about the life of a scientist, this book will teach you the basics of chemistry, biology and physics!Simple activities will test your skills and reinforce the information you read in the book. Can you create a chemical reaction? Or record data on a living plant? Or even figure out which force is needed to make an object move? Take a look inside to find out!
Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Full of fun, informative activities that teach practical skills; perfect for STEM classrooms; includes stickers, a poster, a model and a game.There are so many different types of engineer you could be, whether you'd love to work with jet engines, robots, racing cars, or even space stations! Packed full of great illustrations, fun facts, and absorbing activities, the projects in this book introduce the skills needed by real-life engineers.